RobynJoanne
Member
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Ahh. My math was off. What it should be is the difference between the 100% Siphon healing if the Spore were capped vs the increase now that it's not. A capped 4 Spore would heal the same amount of 4 Power, so overall Power is 8. If it increases to 4.5 Power, it has only gone up 0.5 Power while the remaining 3.5 Power is seemingly lost. It's not actually lost since it increases the Spore itself for every subsequent turn, but the actual problem is the capping mechanism itself. Because you have to remove the cap each turn, it's effectively no different from using another Spore source each turn compared to stacking other permanent effects. That means the 3.5 is effectively lost, as you still have to use another Spore stacking item each turn. In that case, Spore basically should heal close to 100% of the damage dealt on the turn it would go to reach the cap. How much is harder to quantify. It's a change that doesn't affect the slow growth initially but will make long-term Spore healing feel much better. Say, for example, it heals 90% of the damage only on the turn it would cap and 100% after capping. It'd just be one turn from the permanent perspective of 10 turns, but it'd be healing every turn once you're in the cycle of calling and unlocking the cap.
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