Crimzon5
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Swashbuckler's Raiment Level: 25 Price: 1500 Sellback price: 1000 Location: Pirate Class Shop DESCRIPTION: Wear this armor if you want to take on the Pirate Class, and use special abilities such as Keelhaul, Grog 'n Flog, Davy Jones' Locker, and Plunder! DEFENSE MODIFIERS (Before Class Level 3/Before Class Level 7/After Class Level 7) Melee: 24/28/32 Ranged: 20/24/28 Magic: 16/16/20 ELEMENTAL RESISTANCES (Before Class Level 3/Before Class Level 7/After Class Level 7) Fire: 108/104/100 Water: 84/84/80 Wind: 92/92/88 Ice: 100/96/96 Earth: 104/104/100 Energy: 104/100/100 Light: 100/96/96 Darkness: 88/88/84 Normal Attack: Damage: 125% Base and Random BtH: +0 LEVEL 1 - Swab the Mob! Monsters are usually quite dirty-- Time to clean this one up a bit! MP Cost: 32 Hits: 2 Attack Type: Ranged Element: Water Damage: 75% Base and Random per hit BtH: Your weapon's BtH + 10 LEVEL 2 - Summon Petey! Summon your faithful (and entertaining) parrot Petey to help battle your enemies! MP Cost:56 LEVEL 3 - Defensive Bonuses Increased Defences and Resistances! Melee, Ranged: + 4 each Fire, Ice, Energy, Light: -4 each LEVEL 4 - Keelhaul! A double-hit attack that will show your enemies just who is the master of the high seas! This ability becomes more powerful at level 6! MP Cost: 72 Hits:2 Class Level 4-5 Damage: 100% Base and Random per hit BtH: +10 Class Level 6+ Damage: 125% Base and Random per hit BtH: +15 LEVEL 5 - Cannon Fodder! Bring out the big gun! Blast your enemy with a cannonball for good Wind damage and a chance of stunning your foe! MP Cost: 88 Hits: 1 Atack Type: Ranged Element: Wind Damage: [10 + (3 * Class Level)] to [10 + (3 * Class Level)] + [20 + (4 * Class Level)] BtH: Class Level + 5 Special: If this attack connects, there is a 10% chance it will attempt to paralyze the monster for 1 turn. LEVEL 6 - Jolly Rotten Roger! The Jolly Roger comes to life for a fearsome 3-hit Darkness attack with a ghostly skull and cross-swords! MP Cost: 96 Hits: 3 Atack Type: Magic Element: Darkness Damage: [6 + Class Level] to [6 + Class Level] + [12 + (Class Level)*2] per hit BtH: 2 * (Class Level -6) Special: If the monster is not Darkness based and: the first hit connects, the monster loses 1 point Melee Defense. the second hit connects, the monster loses 1 point Ranged Defense. the third hit connects, the monster loses 1 point Magic Defense. If any of the monster's defenses is 0 or less, then that Defense will not be lowered. LEVEL 7 - Defensive Bonuses Increased Defences and Resistances! Melee, Ranged, Magic: +4 each Fire, Water, Wind, Earth, Darkness: -4 each LEVEL 8 - Grog n'Flog! A flaming bottle of grog and a whip come to life to "grog 'n flog" your enemy! Fire and Wind Damage with a 32% chance of paralyzing your foe! MP Cost: 104 Hits: 2 Atack Type: Ranged Element: Fire, Wind Damage: [16 + (Class Level - 8)*4] to [16 + (Class Level - 8)*4] + [16 + (Class Level - 8)*4] per hit BtH: Class Level * 4 Special: If the second hit connects, there is a 32% chance it will attempt to paralyze the monster for 1 turn. LEVEL 9 - DJ's Locker! Call forth the legendary "creep of the deep", Davy Jones, to deal 4 powerful hits of darkness and water damage that will heal you a little! MP Cost: 112 Hits: 4 Atack Type: Ranged, Melee, Melee, Melee Element: Darkness, Darkness, Water, Water Damage: [12 + (Class Level - 9)*4] to [12 + (Class Level - 9)*4] + [20 + (Class Level - 9)*4] per hit BtH: +0 Special: The player is healed by 1/4 of the damage each hit does to the monster. Each hit heals independently of the others. LEVEL 10 - Plunder! Every Pirate knows how to take what they want! Use this for a chance to get multiple potions from your enemies and to do extra damage based on an enemy's gold! MP Cost: 152 Hits: 1 Attack Type: Magic Element: Water Damage: 48 to 80 + (Monster's Gold * 7.5%) BtH: 32% Special: If the attack is successful, there is a 20% chance the player will receive 1 HP potion and 1 MP potion, not exceeding the maximum amount possible. If both HP and MP potions are full, the player will no longer receive potions from this skill. Note: While wearing this armor, after you drink a potion, you throw the empty bottle at the enemy. Hits: 1 Attack Type: Ranged Element: Earth Damage: [(Character Level/26) +1] to [(Character Level/26) +1] + [(Character Level/13) + 2] BtH: +0 Special: If the monster's Earth resistance is 0 or less, then the damage is set to 0. This prevents you healing the monster after you heal yourself. Images courtesy of feral__john, Sora Aeragorn, and Astral. Paralysis from .*..*..*..
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