King Desoato
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DoomKnight (DA Required) Access Point: DoomKnight Armor, Armor Closet Requirements: Armor in inventory or bank Release Date: October 14th, 2015 Default Weapon: Doom Sword Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 2 Pierce: 2 Magic: 2 Block: 1 Parry: 1 Dodge: 1 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances None Void Barrier Self: Heals equal to 50% damage taken for 5 turns. Reflects some damage when hit. Requirements: None Effect: Applies 'Void Barrier' to player for 5 turns inclusive. While affected by 'Void Barrier', heals player for 50% of damage taken per hit (before modification by All Resist and/or Health Resist) and reflects 100% of damage taken against target, halving for each successive hit. Mana Cost: Round(4.5 * Scaled Mana Cost) Cooldown: 15 Damage Type: As weapon Element: As weapon Appearance Weakening Blow 1 hit x 100% damage Target: (On hit) -50 Boost for 4 turns. Requirements: None Effect: 1 hit of 100% scaled damage; applies 'Weakened' (-50% Boost) to target for 4 turns. Mana Cost: Round(2 * Scaled Mana Cost) Cooldown: 10 Damage Type: N/A Element: N/A Appearance Malefic Binding 2 hits x 45% damage (90%) Target: (On hit) -55 Bonus for 4 turns. | Target: (On hit) -55 Bonus for 4 turns. Chance to stun target for 1 turn over the next 5 turns. (Corrupted Target) Requirements: None Effect: 2 hits of 45% scaled damage, amounting to 90% scaled damage; applies 'Malefic Binding' (-55 Bonus) to target for 5 turns.- If target is affected by 'Corruption', additionally applies 'Malefic Grasp' to target for 5 turns. While affected 'Malefic Grasp', target is given a 40% chance to to be stunned. (Pop-up: The Corruption in your foe may hold it in place!)
Mana Cost: Round(2.278 * Scaled Mana Cost) Cooldown: 11 Damage Type: As weapon Element: As weapon Appearance 1 / 1.1 Lingering Doom 5 hits x 24% damage (120%) Target: (On hit) 150% Evil DoT for 4 turns. | Target: (On hit) 300% Evil DoT for 2 turns. (Corrupted Target) Requirements: None Effect: 5 hits of 24% scaled damage, amounting to 120% scaled damage; applies 'Lingering Doom', a 150% Magic Evil DoT effect, to target for 4 turns.- If target is affected by 'Corruption', 'Lingering Doom' will instead become a 300% Magic Evil DoT effect to target for 2 turns. (Pop-up: The Corruption causes your evil to envelop your foe even faster!)
Mana Cost: Round(1.5 * Scaled Mana Cost) Cooldown: 5 Damage Type: As weapon Element: As weapon Appearance Doom Spikes 1 hit x 100% damage Target: (On hit) Stun for up to 3 turns. Requirements: None Effect: 1 hit of 100% scaled damage to all foes; applies 'Spiked' to all foes for 3 turns; the duration of 'Spiked' is split across affected targets (max 3). Mana Cost: Round(3.5 * Scaled Mana Cost) Cooldown: 14 Damage Type: As weapon Element: As weapon Other information Selecting certain Shoulders Armor Customization modifies the skill's appearance. Original / Color Custom: Appearance Feral: Appearance Rocker: Appearance Charnel / Stygian: Appearance Life Carve 1 hit x 100% damage Self: Heal 15% max HP. | Self: Heal 30% max HP. (Corrupted Target) Requirements: None Effect: 1 hit of 100% scaled damage; recovers 15% of player's max HP.- If target is affected by 'Corruption', instead recover 30% of player's max HP. (Pop-up: You convert more of the damage into health!)
Mana Cost: Round(1.2 * Scaled Mana Cost) Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Shape Darkness 2 hits x 50% weakness seeking damage (100%) | 2 hits x 70% weakness seeking damage (140%) This attack has +500 Bonus. (Corrupted Target) Requirements: None Effect: 2 hits of 50% scaled damage, amounting to 100% scaled damage, with +500 Bonus.- If target is affected by 'Corruption', instead performs 2 hits of 70% scaled damage, amounting to 140% damage. (Pop-up: You strike at your foes weakness to devastating effect!)
Mana Cost: Round(1.5 * Scaled Mana Cost) Cooldown: 2 Damage Type: As weapon Element: Weakness seeks Appearance 1 / 1.1 Attack 1 hit x 100% damage Recover 15 MP. DoomKnight's devastating attacks increases the base damage of skills by 2% per level. Requirements: None Effect: Recovers 15 MP; 1 hit of 100% scaled damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Dark Favor Self: +70% Boost for 3 turns, lethal DoT on self after 3 turns. Resets cooldowns for all skills except Dark Ritual. Requirements: None Effect: Applies 'Dooomed' (+70% Boost) to player for 3 turns; applies 'Doom' to player for 4 turns inclusive; after 'Doom' expires, applies 'Doomed', a 99,999 Melee None DoT effect, to player for 1 turn; resets cooldowns of all skills excluding itself and 'Dark Ritual' / 'Inner Darkness'. (Message: *<1-4> turns left*) Mana Cost: Round(2.2 * Scaled Mana Cost) Cooldown: 25 (carries between battles) Damage Type: N/A Element: N/A Other information 'Doom' is shown on the status screen as a blank line. Appearance 1 / 1.1 Corruption 3 hits x 43.3% damage (130%) Target: (Auto) Sets Darkness res to -100 for 99 turns. | Target: (On hit) -25 Boost, -150 Avd for 5 turns. | Target: (On hit) -50 weapon element res for 5 turns. | Target: (On hit) -30 Bonus, -200 Defense for 5 turns. | Target: (On hit) -40 Boost for 6 turns. | Target: (On hit) 100% Curse DoT for 5 turns. | Target: (On hit) -30 Bonus and -30 weapon element res for 5 turns. Targeting Corrupted foes empowers certain skills. Requirements: None Effect: 3 hits of ~43.33% scaled damage, amounting to 130% scaled damage; applies one of the following effects based on the target's race;- If target's race is 'Undead': Removes any Darkness Resist from target, then automatically applies 'Corruption' (-100 Darkness Resist) for 99 turns inclusive. (Pop-up: Hahaha! An Undead can't stand against me!)
- If target's race is 'Dragon' or 'Reptilian': Applies 'Corruption' (-150 Melee/Pierce/Magic Avoidance, -25% Boost) for 5 turns inclusive. (Pop-up: Those scales won't protect you from me!)
- If target's race is 'Dwarf', 'Elf', 'Goblinkind', 'Giantkind', 'Gnome', 'Human', or 'Moglin': Applies 'Corruption' (-50 Resist to weapon's element) to target for 5 turns inclusive. (Pop-up: Hahaha! I'll tear you to shreds, mortal!)
- If target's race is 'Ateala', 'Celestial', 'Elemental', 'Fairy', or 'Infernal': Applies 'Corruption' (-200 Block/Parry/Dodge Defense, -30 Bonus) to target for 5 turns. (Pop-up: You think being not of this world will make me falter?")
- If target's race is 'Avian', 'Beast', 'Bug', 'Fungus', or 'Plant': Applies 'Corruption' (-40% Boost) to target for 5 turns. (Pop-up: A beast like you can't hope to defeat me!)
- If target's race is 'Clockwork', 'Food', or 'Golem': Applies 'Corruption', a 100% Magic Curse DoT effect, to target for 5 turns. (Pop-up: Something that has no life cannot defeat me!)
- If target's race is anything else: Applies 'Corruption' (-30 Bonus, -30 Resist to weapon's element) to target for 5 turns. (Pop-up: No matter what you are, you will fall before me!)
Mana Cost: Round(3.5 * Scaled Mana Cost) Cooldown: 10 Damage Type: As weapon Element: As weapon Appearance Drain Will 2 hits x 55% damage (110%) Target: (Auto) Reduce Immobility res for 3 turns, up to -50 (min -25). | Target: (Auto) Reduce Immobility res for 3 turns, up to -100 (min -25). (Corrupted Target) Self: Gain an equal amount of Immobility res for 3 turns. Requirements: None Effect: Automatically applies 'Drained Will' (-X Immobility Resist) to target for 3 turns inclusive; applies 'Drained Will' (+X Immobility Resist) to player for 3 turns; 2 hits of 55% scaled damage, amounting to 110% scaled damage.- X is equal to the target's current Immobility Resist (inclusive of All Resist), floored at 25 and capped at 50; Drained Will' will remove up to 50 Immobility Resist from target and apply the equivalent Resist to player.
- If target is affected by 'Corruption', 'Drained Will' will instead remove up to 100 Immobility Resist (inclusive of All Resist) from target (bounded below 0) and apply the equivalent Resist to player. (Pop-up: You easily break your foes' will!)
Mana Cost: Round(3.2 * Scaled Mana Cost) Cooldown: 10 Damage Type: As weapon Element: As weapon Appearance Drain Essence 1 hit x 110% damage Target: (Auto) +35 Health res for 3 turns. Self: -25 Health res for 4 turns. Requirements: None Effect: 1 hit of 110% scaled damage; applies 'Drained Essence' (-25 Health Resist) to player for 4 turns inclusive; automatically applies 'Drained Essence' (+35 Health Resist) to target for 3 turns inclusive. Mana Cost: Round(2.7 * Scaled Mana Cost) Cooldown: 12 Damage Type: N/A Element: N/A Appearance Blood Rite 1 hit x 130% damage This attack has +200 Crit. Costs 7% max HP. Requirements: None Effect: 1 hit of 130% scaled damage, with +200 Crit; consumes 7% of player's max HP. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Necrotic Strike 2 hits x 30% damage (60%) Self: (On hit) Recover MP equal to 20% of damage dealt. Requirements: None Effect: 2 hits of 30% scaled damage, amounting to 60% damage; each hit that lands heals player's MP for 20% of the damage dealt. Mana Cost: 0 Cooldown: 4 Damage Type: N/A Element: N/A Appearance 1 / 1.1 Dark Ritual Target: (Auto) +150 Boost for 2 turns. Becomes Inner Darkness when used. Requirements: None Effect: Automatically applies 'Ire of the Enemy' (+150% Boost) to target for 2 turns; replaces this skill with 'Inner Darkness' with a 2-turn charge time. (Pop-up: Trifling <Target's race>! You face your DOOM!) Mana Cost: 0 Cooldown: 99 Damage Type: N/A Element: N/A Appearance Inner Darkness 5 hits x 100% damage (500%) Reverts to Dark Ritual when used. Requirements: Usage of 'Dark Ritual' to unlock Effect: 5 hits of 100% scaled damage, amounting to 500% scaled damage; skill reverts back to 'Dark Ritual' on a 99-turn cooldown after use. Mana Cost: Round(1.5 * Scaled Mana Cost) Cooldown: N/A Charge Time: 2 Damage Type: As weapon Element: As weapon Appearance Other information The base damage of this class's skills is scaled to the player's Level, using the formula 1+(2*Level/100). Scaling is floored at 100% damage and will reach 280% damage at the maximum level of 90. Scaled Mana Cost is equal to [0.2*(Level+5)+1]. Each Mana cost is rounded up to the nearest whole number. Equipping the Gnarly Guitar of Doom scythe modified the appearance of this class by changing its shoulder plates; with the release of Armor Customization, this function was removed on November 27th, 2020. Void Barrier's damage reflection was adjusted from a static 40% to its current diminishing value on January 11th, 2020. The following changes were implemented on April 19th, 2024:- 'Attack', 'Lingering Doom', 'Corruption', 'Drain Will', 'Drain Essence', 'Blood Rite', and 'Necrotic Strike' skills received various changes.
- Tooltips were updated.
Feral Armor Set Appearance Rocker Armor Set Appearance Charnel Armor Set Appearance Stygian Armor Set Appearance Old appearance with Gnarly Guitar of Doom equipped: Male / Female Also See: DoomKnight V1 Thanks to Jay for class images. Ash and Peachii for skill effects and updated information. DemonicDarkwraith for skill buttons, skill appearances, and corrections. Nitewolf for skill button images. Skyflakes for partial Doom Spikes animation information. Slayer Zach for anything-else pop-up information. Zeldax for old male appearance with Gnarly Guitar of Doom image. Occavatra for old female appearance with Gnarly Guitar of Doom image. Sakurai the Cursed, Solanaceae, and TFS for corrections.
< Message edited by DemonicDarkwraith -- 12/8/2024 23:34:15 >
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