Peachii
Clairvoyant!
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Entropy (No DA Required) Access Point: enTropy (Armor), Armor Closet Requirements: Armor in inventory or bank Release Date: October 7th, 2011 Default Weapon: Claws Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 5 Pierce: 5 Magic: 5 Block: 0 Parry: 0 Dodge: 0 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances None Infection 1 hit x 100% damage Target: (On hit) 33% base damage DoT, -20 Darkness/Poison/Disease res for 3 turns. Requirements: None Effect: 1 hit of 100% scaled damage; applies 'Infect' (a 33% Melee weapon element DoT effect, -20 Darkness/Poison/Disease Resist) to target for 3 turns inclusive. Mana Cost: Round(2.2 * Scaled Mana Cost) Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Plague 2 hits x 50% damage (100%) Target: (On hit) 2.5% current HP damage DoT for 3 turns. Requirements: None Effect: 2 hits of 50% scaled damage, amounting to 100% damage; applies 'Entropic Plague', a Melee weapon element DoT effect equal to 2.5% of player's max HP, to target for 3 turns. Mana Cost: Round(1.8 * Scaled Mana Cost) Cooldown: 6 Damage Type: As weapon Element: As weapon Appearance Vampiric Renewal Self: Heal 6.25% max HP, heal 6.25% max HP HoT for 7 turns. Requirements: None Effect: Recovers 6.25% of player's max HP; applies 'Vampiric Renewal', a HoT effect equal to 6.25% of player's max HP, to player for 8 turns. Mana Cost: Round(7.0812 * Scaled Mana Cost) Cooldown: 19 Damage Type: N/A Element: N/A Appearance Rupture 1 hit x 40% damage Target: (On hit) -75 Avoidance for 7 turns. Requirements: None Effect: 1 hit of 40% scaled damage; applies 'Ruptured' (-75 Melee/Pierce/Magic Avoidance) to target for 7 turns inclusive. Mana Cost: Round(0.6 * Scaled Mana Cost) Cooldown: 6 Damage Type: As weapon Element: As weapon Other information Selecting certain Legs Armor Customization modifies the skill's appearance. Original: Appearance 1 / 1.1 Chariot: Appearance 1 / 1.1 Foul Slash 2 hits x 50% damage (100%) This attack has +50 Bonus. Requirements: None Effect: 2 hits of 50% scaled damage, amounting to 100% damage, with +50 Bonus. Mana Cost: Round(0.1 * Scaled Mana Cost) Cooldown: 1 Damage Type: As weapon Element: As weapon Other information Selecting certain Arms Armor Customization modifies the skill's appearance. Original: Appearance Chariot: Appearance Rot 4 hits x 25% damage (100%) Target: (On hit) -80 Boost for 3 turns. Requirements: None Effect: 4 hits of 25% damage, amounting to 100% damage; applies 'Entropic Rot' (-80% Boost) to target for 3 turns. Mana Cost: Round(2.16 * Scaled Mana Cost) Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Decay 1 hit x 75% damage Target: (On hit) 50% base damage DoT for 3 turns. Requirements: None Effect: 1 hit of 75% scaled damage; applies 'Decay', a 50% Melee weapon element DoT effect, to target for 3 turns. Mana Cost: Round(0.5 * Scaled Mana Cost) Cooldown: 3 Damage Type: As weapon Element: As weapon Appearance Attack 1 hit x 100% damage Entropy's power increases the base damage of skills each level up til level 40. Requirements: None Effect: 1 hit of 100% scaled damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance 1/ 1.1 Blood Womb Self: +120 Avoidance for 2 turns, +70 Boost for the next 2 turns. Requirements: None Effect: Applies 'Blood Shield' (+120 Melee/Pierce/Magic Avoidance) to player for 2 turns; applies 'Blood Imbue' (+70% Boost) to player for 3 turns inclusive. Mana Cost: Round(0.97 * Scaled Mana Cost) Cooldown: 3 Damage Type: N/A Element: N/A Appearance Rotting Touch 9 hits x 22.2% damage (200%) Requires final hit of last attack to hit. Requirements: Successful attack to unlock Effect: 9 hits of ~22.22% scaled damage, amounting to 200% damage. Mana Cost: Round(0.81 * Scaled Mana Cost) Cooldown: 4 Damage Type: As weapon Element: As weapon Appearance Poison Rain 1 hit x 120% damage to all targets Requirements: None Effect: 1 hit of 120% scaled damage to all foes. Mana Cost: Round(2 * Scaled Mana Cost) Cooldown: 3 Damage Type: As weapon Element: As weapon Appearance Volatile Veins 1 hit x 25% damage to all targets Target: (On hit) 125% base damage DoT for up to 3 turns. Requirements: None Effect: 1 hit of 25% scaled damage to all foes; applies 'Veins', a 125% Melee weapon element DoT effect, to all foes for 3 turns; the duration of 'Veins' is split across affected targets (max 3). Mana Cost: Round(3.0375 * Scaled Mana Cost) Cooldown: 6 Damage Type: As weapon Element: As weapon Appearance Decaying Needles 6 hits x 16.7% damage (100%) This attack has +200 Crit. Requirements: None Effect: 6 hits of ~16.66% scaled damage, amounting to 100% damage, with +200 Crit. Mana Cost: Round(0.81 * Scaled Mana Cost) Cooldown: 9 Damage Type: As weapon Element: As weapon Other information Selecting certain Arms Armor Customization modifies the skill's appearance. Original: Appearance Chariot: Appearance Fever Spit 4 hits x 25% damage (100%) Target: (On hit) -40 Darkness/Poison/Disease res for 10 turns. Requirements: None Effect: 4 hits of 25% scaled damage, amounting to 100% damage; applies 'Fever Spit' (-40 Darkness/Poison/Disease Resist) to target for 10 turns inclusive. Mana Cost: Round(3.6 * Scaled Mana Cost) Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Putrefying Being 9 hits x 16.7% damage (150%) Target: (On hit) Stun for 3 turns. Requirements: None Effect: 9 hits of ~16.66% scaled damage, amounting to 150% damage; applies 'Stunned' to target, stunning it for 3 turns. Mana Cost: Round(3.15 * Scaled Mana Cost) Cooldown: 8 Damage Type: As weapon Element: As weapon Other information Selecting certain Body Armor Customization modifies the skill's appearance. Original: Appearance 1 / 1.1 Chariot: Appearance 1 / 1.1 Other information The base damage of this class's skills is scaled to the player's Level, using the formula [4.2858*(Level+5)+14.284]/100, capped at level 40. Scaling is floored at 100% damage and will reach a maximum of 207% damage at level 40 or higher. Scaled Mana Cost is equal to [0.3008*(Level+10)+1.0025]. Each Mana cost is rounded up to the nearest whole number, capped at level 40; this was implemented on November 24th, 2023. This class has a unique face model and will remain expressionless in cutscenes. This class cannot use On-Demand weapon specials. If you have Doomed Dragon Scythe of Elementals equipped, click here to find the exact spots of each orb. Note that the orbs are not visible in-game. If you have Ancient Dragon Scythe of the Elements equipped, click this spot to switch between the elements. Avoidance from 'Blood Womb' was updated from +70 to +120 on June 20th, 2025. The following changes were implemented on December 12th, 2025: - Tooltips were updated to be dynamic.
- 'Fever Spit', 'Plague', 'Decay', 'Volatile Veins', and 'Fever Spit' skills were updated.
Chariot Armor Set Appearance Thanks to Jay for class images. TFS for updated scaling damage, mana cost formulas, other information, and corrections. DemonicDarkwraith for skill appearance images, other information, and corrections. Hermitpriest and Jin Scarfloom for DDSoE and ADSoE images. merlijneke for updated skill information and corrections. Dracojan for updated skill information. ArchMagus Orodalf for Decaying Needles information. RamDF and Sakurai the Cursed for corrections.
< Message edited by DemonicDarkwraith -- 12/13/2025 0:11:45 >
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