Jorath
Advocator of Wills
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THIS ITEM IS NO LONGER AVAILABLE TO PURCHASE. YOU WILL NOT RECEIVE THIS CLASS FROM THE CURRENT DOOMKNIGHT PACKAGE. DoomKnight V1 (DA Required) Access Point: DoomKnight Variant One, Armor Closet Requirements: Armor in inventory or bank Release Date: September 4th, 2009 Default Weapon: sword Offense Boost: 0% Bonus: 0 Crit: 5 Damage Multipliers Non-Crit: 100% Dex: 100% DoT: 100% Crit: 175% Defense Melee: 2 Pierce: 2 Magic: 2 Block: 1 Parry: 1 Dodge: 1 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances None Void Turns enemies' damage back to them every round Requirements: Level 1 Effect: Starts up the DoT "Void" which damages the enemy for the final hit they do to you on the previous turn. (If they use a multi hit attack it only counts the final hit to return the damage.) Lasts 5 turns. Mana Cost: Round(5 * Scaled Mana Cost) Cooldown: 5 Damage Type: As weapon Element: As weapon Appearance Revert Reverse one strike per turn for 5 turns. Requirements: Level 1 Effect: Starts the DoT "Rewind" which heals you once per turn for the damage from the final hit of your enemy's attack. (If they use a multi hit attack it only counts the final hit to return the damage.) Lasts 5 turns. Mana Cost: Round(3.2 * Scaled Mana Cost) Cooldown: 14 Damage Type: N/A Element: N/A Appearance Break 2 Hits decreases stun resist Requirements: Level 1 Effect: 2 hits of 100% base damage; decreases immobility by 25. Lasts 10 turns. Mana Cost: Round(1.25 * Scaled Mana Cost) Cooldown: 9 Damage Type: As weapon Element: As weapon Appearance Doom Blast 5 Hit Attack. Stacking DOT. More hits = more Shadows Requirements: Level 1 Effect: 5 hits of 20% damage each; every hit that connects inflicts "Shadow", a 9% weapon damage Darkness DoT for 5 turns. Each hit inflicts a separate DoT. Mana Cost: Round(1.44 * Scaled Mana Cost) Cooldown: 5 Damage Type: As weapon Element: As weapon Appearance Doom Spikes Multi Strike Stun Requirements: Level 1 Effect: Hits all enemies with 1 hit of 100% damage; attempts to stun all enemies for 3 turns. Mana Cost: Round(3.6 * Scaled Mana Cost) Cooldown: 14 Damage Type: As weapon Element: As weapon Appearance Life Carve Normal attack with chance to steal life Requirements: Level 1 Effect: If last attack was successful, steals 15% of enemy HP; follows up with one hit of 75% damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Split Strike Two powerful strikes, one to HP and one to MP Requirements: Level 1 Effect: 2 hits of 100% damage, one to HP and the other to MP. Mana Cost: Round(1.1 * Scaled Mana Cost) Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Attack Requirements: None Effect: 1 hit of 100% scaled damage. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Favor Resets potions, cooldowns. 5 turns to live Requirements: Level 1 Effect: Refills Health and Mana potions; resets cooldowns on all skills; gives you 5 turns to live; can only be used once per battle. Mana Cost: Round(0.5 * Scaled Mana Cost) Cooldown: N/A Damage Type: N/A Element: N/A Appearance Wake Increased darkness weakness to enemy Requirements: Level 1 Effect: No damage; decreases the target's Darkness resistance by 100 for 5 turns. Mana Cost: Round(4.8 * Scaled Mana Cost) Cooldown: 4 Damage Type: N/A Element: N/A Appearance Shadow Buff to damage against the undead. Requirements: Level 1 Effect: Doubles the damage that you do against undead regardless of weapon type. Lasts for a single battle. Mana Cost: Round(3 * Scaled Mana Cost) Cooldown: 4 Damage Type: N/A Element: N/A Appearance Dark Aura Decrease mana cost of skills Requirements: Level 4 Effect: Halves mana cost of skills, rounded down. Lasts for a single battle. Mana Cost: Round(2.5 * Scaled Mana Cost) Cooldown: 98 Damage Type: N/A Element: N/A Appearance Blood Rite Massive attack at the cost of some HP Requirements: Level 1 Effect: 200% damage attack, drains your HP by 10% of target's current HP, rounded up. Mana Cost: 0 Cooldown: 0 Damage Type: As weapon Element: As weapon Appearance Taunt 100% Bonus damage for enemy, unlocks Vengeance Requirements: Level 1 Effect: No damage; gives enemy 50 Boost; unlocks Vengeance skill and sets its cool down to 5. Boost lasts 5 turns. Mana Cost: 0 Cooldown: 98 Damage Type: N/A Element: N/A Appearance Vengeance Boom! Requirements: Level 1 Effect: 5 hits of 100% damage. You may use this skill at any point during the current login. Upon use, you must re-use Taunt to unlock again. Mana Cost: Round(0.8 * Scaled Mana Cost) Cooldown: 98 Charge Time: 5 Damage Type: As weapon Element: As weapon Appearance Other information Used to be purchasable from the DoomKnight package, but has since been replaced by the new DoomKnight Armor. Anyone who purchased the armor before the changeover on October 14th, 2015 will still have access to it in their inventory. The base damage of this class's skills is scaled to the player's Level, using the formula [4.2858*(Level+5)+14.284]/100. Scaling is floored at 100% damage and will reach 421% damage at the maximum level of 90. Scaled Mana Cost is equal to [0.3008*(Level+10)+1.0025]. Each Mana Cost is rounded up to the nearest whole number. This armor was previously called Ruthless DoomKnight Armor before being renamed as DoomKnight Variant One. Also See: DoomKnight Thanks to Voodoo Master for info. domen94 for original entry. pjc for Skill button images. Sasuke Uchiha for original skill entries. Saojun for appearance images, info and correction. TFS for updated scaling damage and mana cost formulas. Bryan and merlijneke for original male and female images. Shadows Morgenstern for new Vengeance appearance image. Peachii for location link, correction and updated main images. nightslayer321 & Doomsday for double checking the stats and bonuses on original entry. PaperClip OF DOOM, Dwelling Dragonlord, Bluekatz, Chansey_15, Baron Dante, RamDF for corrections.
< Message edited by DemonicDarkwraith -- 12/8/2024 23:37:01 >
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