Home  | Login  | Register  | Help  | Play 

Sinnocence (All Versions)

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Sinnocence (All Versions)
Forum Login
Message << Older Topic   Newer Topic >>
7/20/2018 21:59:14   
Occavatra
Member

Sinnocence
Undead

Location: Sinnocence (Boss Fight)

Level: As player
Damage: Scaled
Damage Type: Melee
Element: ???

HP: Scaled
MP: Scaled

Experience rewarded: Scaled
Gold rewarded: Scaled

Stats
STR: 0
DEX: 0
INT: 0
CHA: 0
LUK: 0
END: 0
WIS: 0

Offense
Boost: 0%
Bonus: 5 + Level/5
Crit: 0

Damage Multipliers
Non-Crit: 100%
Dex: 100%
DoT: 100%
Crit: 175%

Defense
Melee: 5 * Level/90
Pierce: 5 * Level/90
Magic: 5 * Level/90
Block: 15 * Level/90
Parry: 15 * Level/90
Dodge: 15 * Level/90

Damage Reduction
Non-Crit: 0%
DoT: 0%
Crit: 0%

Resistances
Immobility: 50
Light: 50
Darkness: 50
Good: 20
Evil: 20

Attack Types
Attack Type 1 - Sinnocence approaches and strikes its target with its Blinding Light of Destiny arm for 1 hit of 100% Light damage; applies 'Blind' (-50 Bonus) for 2 turns; recovers 10% of its max HP. (Pop-up: Be... purified by my light!)
Attack Type 2 - Sinnocence approaches and strikes its target with its Necrotic Sword of Doom arm for 1 hit of 100% Darkness damage; applies 'Doomed', a 100% Magic Darkness DoT effect, to target for 2 turns. (Pop-up: Doom! Doom! Hahaha!)
Attack Type 3 / 3.1 - Sinnocence strikes its target with its own weapons for 3 hits of Light/Darkness damage, amounting to 300% damage.
  • If Sinnocence falls below 25% of its max HP, attack instead performs 6 hits of 100% damage, amounting to 600% damage.
Attack Type 4 / 4.1 - Sinnocence strikes its target with its own weapons for 2 hits of Darkness/Light damage, amounting to 200% damage; applies 'Dazed' to target, stunning it for 2 turns. (Pop-up: Hold... still...)

Other information
  • If Sinnocence takes direct damage while the player has a weapon with an 'of Doom' or 'of Destiny' suffix equipped, Sinnocence recovers 2x of the damage taken. (Pop-up: Sinnocence's body absorbs the damage from your Doom and Destiny weapons!)
  • Sinnocence follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Repeat.
  • If Sinnocence falls below 25% of its maximum HP, Sinnocence will use Attack Type 3 indefinitely.

    < Message edited by DemonicDarkwraith -- 6/6/2024 9:08:59 >
  • AQ DF MQ AQW  Post #: 1
    8/3/2018 22:04:29   
    Occavatra
    Member

    Sinnocence the Undying
    Golem

    Location: Sinnocence, the Undying, Sinnocence Appears!

    Level: As player
    Damage: Scaled
    Damage Type: Melee
    Element: ???

    HP: Scaled
    MP: Scaled

    Experience rewarded: Scaled
    Gold rewarded: Scaled

    Stats
    STR: Level*5/8
    DEX: Level*5/8
    INT: Level*5/8
    CHA: 50
    LUK: Level*5/8
    END: Level*5/8
    WIS: 0

    Offense
    Boost: 0%
    Bonus: 5 + Level/5
    Crit: LUK/10

    Damage Multipliers
    Non-Crit: [100+STR*3/20]%
    Dex: [100+DEX/40]%
    DoT: [100+DEX/4]%
    Crit: [175+INT/10]%

    Defense
    Melee: 5 * Level/90 + LUK/20
    Pierce: 5 * Level/90 + LUK/20
    Magic: 5 * Level/90 + LUK/20
    Block: 15 * Level/90 + LUK/20
    Parry: 15 * Level/90 + LUK/20
    Dodge: 15 * Level/90 + LUK/20

    Damage Reduction
    Non-Crit: 0%
    DoT: 0%
    Crit: 0%

    Resistances
    Immobility: 200
    Light: 50
    Darkness: 50
    Good: 20
    Evil: 20

    Attack Types
    Attack Type 1 - Slashes target upwards with its Blinding Light of Destiny arm for 1 hit of 100% Light damage; applies 'Blinding Light', a 100% Magic Light DoT effect, to target for 1 turn. (Pop-up: Be... purified by my light!)
    Attack Type 2 - Slashes target downwards with its Necrotic Sword of Doom arm for 1 hit of 100% Darkness damage; applies 'Doomed', a 100% Magic Darkness DoT effect, to target for 2 turns. (Pop-up: Doom! Doom! Hahaha!)
    Attack Type 3 / 3.1 - Slashes target with either arm for [3+X] hits of 100% Light/Darkness damage, amounting to [300+100X]% damage, where X is the number of times 'Losing Control' has been applied.
    Attack Type 4 / 4.1 - Slashes target downwards with its Doom infused arm, then upwards with its Destiny infused arm for 2 hits of 100% Darkness/Light damage, amounting to 200% damage; applies 'Dazed' to target, stunning it for [1+(X/2)] turns, rounded down, where X is the number of times 'Losing Control' has been applied. (Pop-up: Hold... still...)

    Other information
  • While performing any of the above attack types, if Sinnocence's HP reaches 50% or below after the previous turn, it will apply 'Losing Control' (-20X All Resist) for 99 turns every time it is applied; while affected by 'Losing Control, Sinnocence gains the following effects:
    • Resistance from 'Losing Control' does not update until next turn.
    • Increases the number of hits on Attack Type 3 by 1, every time it is applied;
    • Increases the duration of the stun of Attack Type 4 by 1, every second time it is applied;
    • Recovers itself for 1,000% of its max HP. (Pop-up: Sinnocence recovers... but seems to be losing control.)
    • Sinnocence does not gain any Health Resist to counter the negative All Resist. This effectively increases its healing power by 20X%, where X is the number of times 'Losing Control' has been applied.
    • Sinnocence does not gain any Immobility Resist to counter the negative All Resist. This effectively increases its potential to be stunned after 'Losing Control' 6 times, at which point it will fall below 100 Immobility Resist.
    • Losing Control' will cap at 50 times, for a total of -1000 All Resist, 53 hits on Attack Type 3 and a stun of 26 turns duration on Attack Type 4. 'Losing Control' beyond this point will heal Sinnocence back to full HP, but will neither decrease its All Resist, nor increase Attack Type 3's number of hits or Attack Type 4's stun duration . (This initially worked an indefinite number of times, due to which there was no cap on either of the aforementioned effects, but was amended.)
  • If Sinnocence takes direct damage while the player has a weapon with a 'of Doom' or 'of Destiny' suffix equipped, Sinnocence recovers 2x of the damage taken. (Pop-up: Sinnocence's body absorbs the damage from your Doom and Destiny weapons!)
  • Sinnocence the Undying follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4 -> Attack Type 3 -> Repeat.

    < Message edited by DemonicDarkwraith -- 6/6/2024 9:09:27 >
  • AQ DF MQ AQW  Post #: 2
    12/26/2023 20:21:21   
      DemonicDarkwraith

    ArchKnight DragonFable



    Sinnocence the Undying Appearance

    Thanks to
  • DemonicDarkwraith for Sinnocence entry reformat, images, attack types images, and corrections.
  • Verlyrus for Sinnocence the Undying information.
  • Shadow X Ascendant for Sinnocence the Undying information and corrections.
  • The ErosionSeeker and Solanaceae for Sinnocence the Undying information.
  • BluuHorseOfficial for Sinnocence the Undying entry reformat.
  • Jay for Sinnocence the Undying other information and corrections.
  • DF  Post #: 3
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Monsters >> Sinnocence (All Versions)
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition