JhyShy
Member
|
Random Item Ideas Part 2 Info: A bunch of ideas I got for AQ, mostly OP straightforward stuff. Theme here is all about making legendary weapons. Fallen Dawn MC Ranged Light Spear. MC for compression Appearance- This by Aldy.Artist on Instagram! for Light and This for Darkness mode Cost: Gold Type: Ranged Element: Light/Darkness Effect: Has no true special Instead of the regular true special bonus it gains a toggle to switch between Light and Darkness modes. Clicking on the weapon makes it switch between two modes: Mode 1: Regular damage mode. Mode 2: Sacrifices 25% Melee in HP to inflict elevuln based on the elemental mode the weapon is in. Description- A tragic weapon trying to reclaim its legendary legacy of light! However, it had fallen to the darkness of Tyrants. Now it is your turn to write its story! Info: Mostly just a straightforward weapon compression for FO Rangers. Dawn of Conquest MC Ranged Light Bow. MC for compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: 100-proc Ranged Element: Light/Wind Animation - 2 hits Effect: Has no true special Instead of the regular true special bonus it gains a toggle to switch between Light and Wind modes. Clicking on the weapon makes it switch between two modes: Mode 1: Regular damage mode. Mode 2: Sacrifices 25% Melee in SP and 25% damage to inflict poison based on the elemental mode the weapon is in. Description- A bow of great power, this bow is said to have the power to poison the light and the air, conquering those who oppose its bearer. Info: Again, just straightforward items for compression stuff. Bladewhip of Desire MC Melee Darkness Rapier. MC for compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Melee Element: Darkness Effect: Has no true special Instead of the regular true special bonus it makes existing bleeds deal +25%. Clicking on the weapon makes it do a bow type attack that sacrifices 50% of its damage to inflict a bleed Description- A disgusting weapon with a heinous origin. It would whip it's victims and make their pain even worse by just its presence. Now its your turn to write its story and what it shall do. Info: Bleed option for Warriors, since they need that fr. Maw of Satharion MC Ranged Darkness Bow. MC for compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: 100-proc Ranged Element: Darkness Animation - 2 hits Effect: Has no true special Instead of the regular true special bonus it gives the player -6.25 health resist. Clicking on the weapon makes it switch between modes: Mode 1: Regular Damage mode Mode 2: Makes attacks 4 hits, sacrifices 25% damage and 25% HP to gain SP per hit connected. Description- A weapon of horrid origin, a bow used by the tyrants in the darker parts of Heck, it can sacrifice your health and the bow's power for you to gain more Spirit. Info: More darkness bows, since we need more of those. Bright Blade of the Westwind MC Melee Light Sword. MC for compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Melee Element: Light/Wind Flavor Effects: Sacrifices -6 MRM to gain +10% damage Effect: Has no true special Gains the usual 0-proc bonus. Clicking on the weapon lets the player switch between Light and Wind modes. Description- A celebrated legendary weapon of the fallen west! To this day, it still hums with power and heroic essence, it can smite down your foes and use either wind or light properties. Info: I hate boring compression stuff, so I just added the flavor effect to not make it boring. Molten Retaliation MC Melee Fire Sword. MC on Effect Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Melee Element: Fire/Earth Flavor Effects: Sacrifices 10% HP per turn to gain +10% damage Effect: Has no true special Instead of the usual 0-proc bonus, clicking on the hilt lets the player switch between fire and earth mode. MC is spent on dealing increased damage based on the hits connected by the enemy to the player. (Has a 6 hit cap) Description- An infamous weapon from Heck. Said to be the blade used to usurp the previous ruler of it's molten kingdom of earth, though this remains unproven, it deals greater damage to those who had hurt you previously. Info: Again, I just don't like boring compression only stuff, so with this one, I wanted to add the flavor effect cause I'm pretty sure the MC effect won't be enough. Toxic Light MC Ranged Light Scythe. MC on Effect Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Ranged Element: Light/Wind Effect: Has no true special Instead of the usual 0-proc bonus, clicking on the handle lets the player switch between Light and Wind mode. MC and 25% HP to inflict a one turn siphon poison based on weapon element mode with +20 save. Description- A weapon hailing from a ruined part of the West, said to have destroyed and ravaged the lives of people with its toxic light and poisonous air. Info: Thought to pull back myself before I show you guys a real What the F tier weapon. Deadline MC Magic Wind Staff. MC on Effect Appearance- This by Aldy.Artist on Instagram! for Wind and This for Darkness Cost: Gold Type: Magic Element: Wind/Darkness Effect: Has no true special Instead of the usual 0-proc bonus, clicking on the handle lets the player switch between Wind and Darkness mode. MC and 35% Weapon mode element spell damage to inflict a 2 turn siphon poison based on weapon element mode with +20 save. Description- A toxic and slothful weapon from the land of Heck, it can take some of the power from your spells to inflict a toxic mindset to your opponent. Info: Not much to say here, I just want more compression staves since there isn't a spellbooster no-drop. Primordial Grasp MC Magic Neutral Staff. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Magic Element: Neutral Flavor effects: Weapon attacks deal -10% damage Player gains -8.5 Bth Player takes 15% Melee from HP per turn when using it Effect: Has no true special Instead of the usual 0-proc bonus, gains a random 20% chance to inflict a void burn on the opponent and make spells deal more damage. MC is spent on a toggle. Mode 1: Spells of any element are boosted by +15% (Takes the necessary penalties with the flavor effects) Mode 2: Spells of any element lose 50% damage to inflict chromatic poison (Takes necessary penalties with the flavor effects) Description- Said to be one of the first ever magical instrument created! It hums with primordial magic and power, it can boost all spells but take with you a hefty price (Its heavier than it looks) Info: A big compression staff, told you guys this is a big What the F weapon, this one I wanted it to be an all purpose spellbooster but comes with pretty heavy costs. Hand of the Fiend MC Magic Darkness Staff. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Magic Element: Darkness Flavor effects: Takes 10% Melee in HP to boost darkness spells by 25% Effect: Has no true special Instead of the usual 0-proc bonus, makes darkness spells deal a darkness burn for two turns. MC is spent on a toggle that makes darkness spells inflict a darkness burn for 50% Melee in SP Description- A fiendish dark stave that can burn your foes, said to be an infamous weapon in the realm of Satharion. Info: Okay, back to basic stuff. Vampiric Bow of the First Generation MC Ranged Darkness Bow. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: 100-proc Ranged Element: Darkness Animation - 2 hits Effect: Has no true special Instead of the usual 0-proc bonus, makes its attacks inflict bleed. MC is spent on a toggle that makes it trade 25% damage to inflict bleed. Description- A bow said to be wielded by one of the first vampires ever, its enchantment could make its arrows make your opponent bleed. Info: Basic Darkness bow, since we don't have a bleed darkness bow. Spear of the First Night MC Ranged Darkness Spear. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Ranged Element: Darkness/Wind Flavor effects: Trades -8.5 Bth to gain +10% damage Effect: Has no true special Instead of the usual 0-proc bonus, it lets the weapon switch between Darkness and Wind mode. MC is spent on a toggle that gives the player berserk. Description- A legendary spear embodying the tumultuous and dangerous nights of the primordial days, blinding but powerful, it could give you the same feeling of dread beings back then experienced once the night came. Info: Idea is since it has a lot of -Bth stuff, you can play into ranger's adaptive lean to either boost that up with a bunch of defloss stuff or let it play out and increase its Bth. Spear of the First Sun MC Ranged Fire Spear. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Ranged Element: Fire/Light Flavor effects: Trades -8.5 Bth to gain +10% damage Effect: Has no true special Instead of the usual 0-proc bonus, it lets the weapon switch between Darkness and Wind mode. MC is spent on a toggle that gives the player berserk. Description- A legendary spear embodying the heat and the blinding rage of the primordial days, blinding but powerful, it could give you the same energy beings back then experienced once the daybreak came. Info: Just a clone of the one above. Staff of the Ancient Snake MC Magic Earth Staff. MC on compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Magic Element: Earth/Light Effect: Has no true special Instead of the usual 0-proc bonus, it lets the weapon switch between Earth and Light mode. MC is spent on a toggle that sacrifices weapon element spell damage to inflict a poison siphon of that element. Description- Said to be a spear of a being that had betrayed Lorithia years ago, it hums with toxic primordial power and white lies. Info: Pretty basic one for this one. Axe of the Old West MC Melee Earth Axe. MC on compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Melee Element: Earth/Darkness Flavor Effects: Gains -6 MRM and -4.25 Bth to gain +15% damage Effect: Has no true special Gains usual 0-proc bonus. MC is spent on a being able to switch between Earth and Darkness. Description- A powerful legendary axe corrupted by the west, it can use its latent earthly power or its corrupted darkness. Info: Wanted a basic F2P Earth and Darkness compression weapon. Cursed Celestial Blade MC Melee Light Sword. MC on Compression Appearance- This by Aldy.Artist on Instagram! Cost: Gold Type: Melee Element: Light/Harm Flavor effect: Takes 15% Melee in HP to gain +15% damage Effect: Has no true special Gains the usual 0-proc bonus. MC is spent on a toggle that lets the player switch between Light and Harm. When in harm mode, player takes more damage to deal an additional +10% damage. Description- A legendary weapon of a fallen Celestial, recovered from the Void before it was fully corrupted, it can attack with powerful light or volatile and self vulnerable harm from the void. Info: Wanted to close out with a basic but strong one for this batch of items, harm mode making the player take more damage is more for lore purposes since it is cursed afterall.
< Message edited by JhyShy -- 4/13/2025 9:51:22 >
|