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12/10/2006 13:16:57   
Eternal Chaos
Dreamer!


Pyromancer's Robe

Also see the Generalist's Robe, and other specialist Robes ( Hydromancer's, Aeromancer's, Cryomancer's, Geomancer's, Dynamancer's, Lumenomancer's, Tenebromancer's)

Level: 30
Price: 3,000 426
Sellback: 1,500 213
Location: Wizard Class Shop
Element: Fire

COMBAT DEFENCE
Melee: 30
Ranged: 25
Magic: 35

ELEMENTAL MODIFIER
Fire: 85%
Water: 96%
Wind: 96%
Ice: 100%
Earth: 89%
Energy: 89%
Light: 93%
Darkness: 93%

NOTES
  • ClassLevel is your Wizard Class Level
  • SkillLevel is your Skill Level. You can select it by clicking on the "Wizard" icon in the skill menu.
  • PowerLevel is equal to 30+ClassLevel*4
  • ScaledPowerLevel is equal to 30+SkillLevel*4

    EFFECT
  • All of your combat defences increase by round((0.5*PowerLevel-0.5)/3)-5.
  • Your Fire resistance decreases by round(1.7*ClassLevel)%.
  • Your Earth and Energy resistances decrease by round(1.2*ClassLevel)%.
  • Your Light and Darkness resistances decrease by round(0.7*ClassLevel)%.
  • Your Wind and Water resistances decrease by round(0.5*ClassLevel)%.
  • Your Ice resistance decreases by round(0.5*ClassLevel)%.
  • You can remove the hat by clicking it.


    NORMAL ATTACK
    Hits: 1
    Type: Magic
    Element: «As weapon»
    Damage: (100 +3*PowerLevel)*0.8*85/80% Base and Random, plus (100 +6.6*PowerLevel)*0.8*85/80% Stats
    BTH: +(PowerLevel/8)-5, rounded down, plus Stats
      Note:
    • If you're wielding a Melee or Ranged weapon and it converts the weapon to Magic, then the attack does 75% Base and Random damage. The stat bonuses the attack takes are 0.75*INT/8 (possibly +LUK/2) for damage and INT/16 + DEX/16 + LUK/20 for BTH, regardless of your weapon type.
    • Type or Element switching effects of your weapon are ignored. Other triggers and effects (like what the Blood Crystal Axe has) are still applied.

    DESCRIPTION
    The robes of a Wizard who specializes in Fire magic. Get this if you want to learn mighty magical abilities like Volcanic Apocalypse and Conflagration as well as many more.


    SKILLS



    Title Ability - Flaming Efficiency
    If your Class Title is "Wizard", your Fire spells cost significantly less mana
      Your Magic Fire spells costs ClassLevel% less MP, SP, and HP. SP and HP aren't working right now. Melee and Ranged spells are unaffected, regardless of their element.

      This only applies to spells whose database element is Fire. For example, Powerword Red Fog will NOT get the bonus, since it's Neutral.



    Level 0 - Flaming Potence
    Your affinity with Fire allows you to greatly boost the power of your Fire spells!
      All your Magic Fire spells deal (124.53 + 3.25*ClassLevel + 0.15*ClassLevel^2)% damage. Melee and Ranged spells are unaffected, regardless of their element.


    This applies based on the individual hit of the spell. For example, Powerword Red Fog WILL get the bonus for the Fire hits, and only for those.

    Level 1 - Firestorm
    Infuse yourself with the raw power of Fire and use yourself as the weapon!
      You perform the following, which is treated as a normal Player attack:

      Hits: 1
      Type: Melee
      Element: Fire
      Damage: 2.5*(100 +3*ScaledPowerLevel)*85/80% Base and Random, plus 2.5*(100 +6.6*ScaledPowerLevel)*85/80% Stats
      BTH: +(ScaledPowerLevel/8)-5, rounded down, plus Stats

        Note:
      • Stat bonus to damage is INT/8, possibly +LUK/4. Stat bonus to BTH is INT/16 + DEX/16 + LUK/20.
      • Type or Element switching effects of your weapon are ignored. Other triggers and effects (like what the Blood Crystal Axe has) are still applied.
      • Your weapon Special can still occur. If it does, you don't pay any SP.

      Cost: round(0.75*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2))*(0.0003*ClassLevel^2-0.0471*ClassLevel+0.9968 SP


    Level 2 - Fire Adept - Guardian Only
    Your experience with manipulating Fire has imbued your robes with some of its power!
      You get -6% to your Fire resistance.


    Level 3 - Summon Elemental
    Summon a homunculus crafted from the pure essence of your element or the diluted essence of an allied element and given life by your will!


    Level 4 - Flaring Amplification - Guardian Only
    Gather Fire energy over time...(Costs ## MP each round to stock 1 Level «SkillLevel» Charge)
      Each turn you have this on, you pay 0.11*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) and store one charge. The charge's level is equal to your current Skill Level. Charges last until you log out, and charges in one armor can't be used in another.

      You can store a maximum of 10 charges, regardless of level. If you try to store an 11th, then it either replaces a lower-level stored charge (if there is one), or does nothing.


    Level 4 - Unleash the Flames - Guardian Only
    ... and release it as a very powerful spell!
      This costs either 0, 3, 7, or 10 charges. It only uses a charge if the charge's level is greater than or equal to your current skill level. (So, if you have 10 Level 0 charges stored and you try to cast the Skill Level 6 version of this, then the spell will use 0 charges.) It uses the lowest-level charges available.

      You perform the following, which is treated as a Spell:

      For the number of hits, see the appendix on the second post.
      Base: (5.25 + 0.5625*ScaledPowerLevel + 0.00375*ScaledPowerLevel^2)*85/75/[# of hits], rounded normally
      Random: (10.5 + 1.125*ScaledPowerLevel + 0.0075*ScaledPowerLevel^2)*85/75/[# of hits], rounded normally
      Stat: (100 + 6.6*ScaledPowerLevel)*85/75/[# of hits] %
      BTH: +(ScaledPowerLevel/4)-10, rounded down, plus Stats

      If Pyroclastic Lore isn't on, then INSTEAD OF the usual boost from Flaming Potence, the spell deals:
      0 charges: ([Normal FlamPot Boost] - 15) % damage
      3 charges: [Normal FlamPot Boost]% damage
      7 charges: ([Normal FlamPot Boost] + 32) % damage
      10 charges: ([Normal FlamPot Boost] + 52) % damage

      If Arcane Lore is on AND you have enough MP to pay for the boost from Pyroclastic Lore, then INSTEAD OF the usual boost from Flaming Potence and Pyroclastic Lore, the spell deals:
      0 charges: 0.8*([Normal FlamPot Boost] + 35)% damage
      3 charges: 0.8*([Normal FlamPot Boost] + 50)% damage
      7 charges: 0.8*([Normal FlamPot Boost] + 82)% damage
      10 charges: 0.8*([Normal FlamPot Boost] + 102)% damage

      Cost:
      If Pyroclastic Lore is on, then it costs round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*(1.33 + CHARGES USED * 0.0825)/1.75 MP, rounded normally. (This is then doubled when you cast the spell.)
      If Pyroclastic Lore isn't on OR if you don't have enough to pay for the full Pyroclastic Lore version (including the *1.75), then it costs 0.76*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP, rounded normally.


    Level 5 - Pyroclastic Lore
    You can efficiently imbue your Fire spells with power directly from the Elemental Plane of Fire!
      This affects Flaming Potency. Instead of the usual boost, Flaming Potency boosts your spells by ([Normal FlamPot Boost] +50)%.

      To pay for this, your spells cost 175% of the usual amount.

      Note that you ALWAYS pay for the increase; so, don't cast non-Fire spells while this is in effect. Also, this applies based on the individual hit of the spell. For example, Powerword Red Fog WILL get the bonus for the Fire hits, and only for those.


    Level 6 - Gybbi's Flaming Fist - Guardian Only
    Conjure a spectral fist of pure Fire energy to crush your opponents!
      This is a spell which deals damage based on the monster's Level and base HP.

      LvlDiff is equal to (ScaledPowerLevel - MonsterLevel), to a maximum of 20 (and no minimum).
      LvlMod is equal to 0.00004*LvlDiff^3 + 0.0008*LvlDiff^2 + 0.0183*LvlDiff + 1.

      Hits: 1
      Type: Magic
      Element: Fire
      Damage:
      **Base: (MonsterBaseHP*0.064*LvlMod)*85/75 damage, to a minimum of round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)/2*85/75 damage
      **Random: 0 damage
      **Stat: (100 + 6.6*ScaledPowerLevel)*85/75%
      BTH: +(ScaledPowerLevel/4)-10, rounded down, plus Stats

      Cost: round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP


    Level 7 - Sage Defense
    You will limit your sage knowledge to conserve your power!
    Level 7 - Greater Sage Defense
    You will use your sage knowledge to its fullest extent!
      You can toggle between these two options. They control how Fire Sage works.
    Level 7 - Fire Sage
    Your continued experience wielding raw Fire has taught you how to reduce your vulnerability to its polar opposite: Ice!
      If Sage Defense is active, then you gain -7% to your Ice resistance.
      This costs round(0.55*round(0.75*round(38.1 + 2.3375*PowerLevel + 0.01125*PowerLevel^2))*(0.0006*ClassLevel^2+0.0139*ClassLevel+0.3134)) SP per turn.

      If Greater Sage Defense is active, then you gain -14% to your Ice resistance.
      This costs round(1.1*round(0.75*round(38.1 + 2.3375*PowerLevel + 0.01125*PowerLevel^2))*(0.0006*ClassLevel^2+0.0139*ClassLevel+0.3134)) SP per turn.


    Level 8 - Dharana - Guardian Only
    Concentrate and draw mana in from the ambient air to charge your mental reserves!
      You gain round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP. This is directly added to your MP; it isn't affected by Arcane Potence nor Ironthorn nor anything that usually modifies healing.

      Cost: round(0.75*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2))*(0.459 - 0.0042*ClassLevel), rounded normally.


    Level 9 - Volcanic Apocalypse
    It's the end of the world as your foe knows it, but it won't be feeling fine when you create a small magma-spewing gate to the Elemental Plane of Fire underneath it!

      You perform the following, which is treated as a spell:

      Hits: 10
      Type: Magic
      Element: Fire
      Damage:
      **Base: round(0.00375*ScaledPowerLevel^2 + 0.5625*ScaledPowerLevel + 5.25)/10*85/75 damage each
      **Random: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)/10*85/75 damage each
      **Stat%: (100 + 6.6*ScaledPowerLevel)/10*85/75 % each
      BTH: +(ScaledPowerLevel/4)-10, rounded down, plus Stats

      Cost: 38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2 MP, rounded normally.


    Level 10 - Conflagration - Guardian Only
    Invoke the purest essence of Fire to Burn your enemy - you may even cause a Third-Degree Burn!

      You perform the following, which is treated as a spell:

      Hits: 3
      Type: Magic
      Element: Fire
      Base: round(0.00375*ScaledPowerLevel^2 + 0.5625*ScaledPowerLevel+ 5.25)*0.62/3 damage each
      Rand: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)*0.62/3 damage each
      Stat: (100 + 6.6*ScaledPowerLevel)*0.62/3% each
      BtH: +(ScaledPowerLevel/4), rounded down, plus Stats each

      Cost: round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP

      Effect:
    • After the second hit, it may attempt to Burn the monster. It automatically attempts it if both previous hits connected and did >0 damage; if only one hit connects and deals >0 damage, then there's a 25% chance of a burn. Either way, the monster gets a +10 bonus to its save:

        Level: ScaledPowerLevel vs MonsterLevel
        Major: YourINT vs MonsterEND
        Minor: YourLUK vs MonsterLUK

      The burn's Level is equal to ScaledPowerLevel. Fire-element monsters are immune to this.

    • There's a 70% chance of attempting to inflict a "Third-Degree" Burn, or a 100% chance if the basic ability successfully burnt the monster. If the third hit connects, then the monster makes a save, with a -7 penalty (if it was burnt by the above effect) or a +0 penalty (if it wasn't):

        Level: ScaledPowerLevel vs MonsterLevel
        Major: YourINT vs MonsterEND
        Minor: YourLUK vs MonsterLUK

      The Level of the third-degree burn is ScaledPowerLevel + 4*SkillLevel. Again, Fire-element monsters are immune to this. The burn lasts for 5 turns.


    Armor image thanks to Mystical Warrior. Skill menu image thanks to Scakk. Information from many people, including algimantas2, Thylek Shran, Chii (via Skytalker), Khimera, fenmeisterkronos and Ward_Point. Numbers thanks to In Media Res. Some appendices thanks to In Media Res. Update thanks to Kalanyr (via Scakk).

    < Message edited by Balu -- 6/10/2012 14:37:26 >
  • AQ DF  Post #: 1
    4/7/2011 5:05:23   
    Koree
    Legendary AK!!!


    Appendix

    Combat Defences
    Level	0	1	2	3	4	5	6	7	8	9	10
    Melee	28	29	29	30	31	31	32	33	33	34	35
    Ranged	28	29	29	30	31	31	32	33	33	34	35
    Magic	35	36	36	37	38	38	39	40	40	41	42
    
    Element Modifiers
    Numbers don't include Fire Adept
    Level	0	1	2	3	4	5	6	7	8	9	10
    Fire	85	83	82	80	78	76	75	73	71	70	68
    Water	96	95	95	94	94	93	93	92	92	91	91
    Wind	96	95	95	94	94	93	93	92	92	91	91
    Ice	100	99	99	98	98	97	97	96	96	95	95
    Earth	89	88	87	85	84	83	82	81	79	78	77
    Energy	89	88	87	85	84	83	82	81	79	78	77
    Light	93	92	92	91	90	89	89	88	87	87	86
    Dark	93	92	92	91	90	89	89	88	87	87	86
    
    Normal Attack
    Level	0	1	2	3	4	5	6	7	8	9	10
    BR	161.5	171.7	181.9	192.1	202.3	212.5	222.7	232.9	243.1	253.3	263.5
    Stat	253.3	275.7	298.2	320.6	343.1	365.5	387.9	410.4	432.8	455.3	477.7
    BTH	-2	-1	-1	0	0	1	1	2	2	3	3
    Flaming Potence
    Level	0	1	2	3	4	5	6	7	8	9	10
    Damage%	124.53	127.93	131.63	135.63	139.93	144.53	149.43	154.63	160.13	165.93	172.03
    
    Firestorm
    SP Costs assume your (unscaled) ClassLevel is 10. Damage is unaffected by this.
    Level	0	1	2	3	4	5	6	7	8	9	10
    BR	504.7	536.6	568.4	600.3	632.2	664.1	695.9	727.8	759.7	791.6	823.4
    Stat	791.6	861.7	931.8	1001	1072	1142	1212	1282	1353	1423	1493
    BTH	-2	-1	-1	0	0	1	1	2	2	3	3
    SP	49	54	59	65	71	76	82	88	94	101	107
    Flaring Amplification
    Level	0	1	2	3	4	5	6	7	8	9	10
    MP	13	14	16	17	19	20	22	23	25	27	28
    

    Unleash the Flames;

    Number of hits:
    Charges	0	3	7	10
    Hits	1	1	2	5
    Damage:
  • These assume that your (unscaled) Class Level is 10.
  • DO NOT apply Flaming Potence nor Pyroclastic Lore to the damage. DO apply the MP cost increase for Pyroclastic Lore.
  • This is total damage, inflicted by all the hits.
      With Pyroclastic Lore off:
      Skill	Dmg0	Stat0	Dmg3	Stat3	Dmg7	Stat7	Dmg10	Stat10	BTH	MP
      0	36-107	416	41-116	467	50-134	575	56-146	642	-3	90
      1	40-120	453	45-129	508	56-150	626	63-163	699	-2	100
      2	45-134	490	50-145	549	62-168	677	69-183	756	-1	109
      3	49-148	527	55-160	591	68-186	728	75-202	813	0	119
      4	54-163	564	61-176	632	75-204	779	84-222	870	1	128
      5	60-180	600	67-195	673	83-226	829	93-245	927	2	139
      6	66-196	637	74-212	715	91-245	880	101-266	984	3	150
      7	70-211	674	78-228	756	96-265	931	108-288	1041	4	161
      8	77-229	711	86-248	798	106-287	982	119-312	1098	5	172
      9	82-245	748	92-265	839	114-308	1033	127-334	1155	6	183
      10	88-264	785	99-285	880	122-331	1084	136-360	1211	7	195


      With Pyroclastic Lore on:
      Skill	Dmg0	Stat0	MP0	Dmg3	Stat3	MP0	Dmg7	Stat7	MP7	Dmg10	Stat10	MP10	BTH
      0	51-151	585	90	55-160	636	106	65-178	744	129	71-190	811	145	-3
      1	57-169	637	100	62-179	692	118	72-199	810	143	79-212	883	161	-2
      2	63-189	689	109	68-200	748	129	80-223	875	156	87-237	955	176	-1
      3	69-208	740	119	75-220	805	141	87-246	941	170	95-262	1027	192	0
      4	77-230	792	128	83-243	861	152	97-272	1007	184	106-289	1099	208	1
      5	84-253	844	139	92-267	917	165	107-299	1073	199	117-318	1171	225	2
      6	92-275	896	150	100-290	973	178	117-324	1139	215	128-345	1242	243	3
      7	98-296	948	161	107-313	1030	191	125-350	1205	231	136-373	1314	261	4
      8	108-322	1000	172	117-340	1086	204	137-380	1271	246	150-405	1386	278	5
      9	116-346	1051	183	126-366	1142	217	147-408	1337	263	161-435	1458	297	6
      10	124-371	1103	195	134-393	1199	232	157-438	1403	280	172-467	1530	316	7
    Gybbi's Flaming Fist
    Min is the minimum damage that the spell can deal.
    Skill	0	1	2	3	4	5	6	7	8	9	10
    Min	29	33	36	40	44	48	53	57	62	67	71
    Stat	337.7	367.7	397.6	427.5	457.4	487.3	517.3	547.2	577.1	607.0	636.9
    BTH	-3	-2	-1	0	1	2	3	4	5	6	7
    											
    MP	118	131	143	156	169	183	197	212	226	241	257
    
    Fire Sage;
      Sage defense:
      Level	7	8	9	10
      SP	38	43	48	54
      Greater Sage defense:
      Level	7	8	9	10
      SP	77	87	97	109

    Dharana
    Skill	0	1	2	3	4	5	6	7	8	9	10
    SP	37	41	45	49	53	57	62	66	71	75	80
    MP	118	131	143	156	169	183	197	212	226	241	257
    

    Volcanic Apocalypse
    Numbers are per hit.
    Level	Damage	Stat%	BTH	MP
    0	3-9	33.8	-3	118
    1	3-10	36.8	-2	131
    2	4-11	39.8	-1	143
    3	4-12	42.7	0	156
    4	4-13	45.7	1	169
    5	5-15	48.7	2	183
    6	5-16	51.7	3	197
    7	6-17	54.7	4	212
    8	6-19	57.7	5	226
    9	7-20	60.7	6	241
    10	7-21	63.7	7	257

    Conflagration
    Numbers are per hit.
    Level	Damage	Stat%	BTH	MP
    0	5-16	61.6	7	118
    1	6-18	67.0	8	131
    2	7-20	72.5	9	143
    3	7-22	78.0	10	156
    4	8-24	83.4	11	169
    5	8-27	88.9	12	183
    6	10-29	94.3	13	197
    7	10-31	99.8	14	212
    8	11-34	105.2	15	226
    9	12-36	110.7	16	241
    10	13-39	116.1	17	257
    


    < Message edited by Koree -- 4/16/2011 7:08:15 >
  • AQ  Post #: 2
    4/7/2011 5:06:33   
    Koree
    Legendary AK!!!



    Pyromancer's Robe

    Level: 40
    Price: 2600 Gold
    Sellback: 1400 Gold
    Location: The Guardian Shop (via Guardian Tower)
    Element: Fire

    NORMAL ATTACK
    Hits: 1
    Damage: 100% base and random
    BTH: 0%

    COMBAT DEFENCE (Before and after boost from the Level 9 bonus)
    Melee: 20 / 25
    Ranged: 20 / 25
    Magic: 30 / 45

    ELEMENT MODIFIER (Before and after the Level 3 bonus)
    Fire: 95% / 85%
    Water: 98% / 92%
    Wind: 98% / 92%
    Ice: 98% / 92%
    Earth: 98% / 92%
    Energy: 95% / 85%
    Light: 95% / 85%
    Darkness: 95% / 85%

    DESCRIPTION
    The robes of a wizard who specializes in fire attacks. Includes Fire Amplify, Fire Wave, and a summoned fire Lava guest.







    Flame Wheel (Level 1)
    Ignite yourself on fire and cartwheel at the enemy for 2 hits of fire damage.
    Cost: 20 MP

    Hits: 2
    Type: Magic
    Element: Fire
    Damage: 60% Base and Random
    BTH: 0%

    Mana Morph! (Level 2)
    Transform either 10% of your max HP or a mana potion, into 20% of your max MP.
    Cost: 0 MP

    Resistance Bonus (Level 3)
    Increased elemental resistance!

    Levitation! (Level 4)
    Use your superb monster knowledge to harm your foe. Different objects will be levitated depending on your enemy’s home environment.
    Cost: 60 MP

    Type: Magic (All)

    Earth/ Wind/ Energy/ Fire/ Water
    Hits: 2
    Damage: 10-30 damage per hit, with +50 BtH

    Ice
    Hits: 3
    Damage: 7-20 damage per hit, with +50 BtH.

    Light/ Darkness
    Hits: 4
    Damage: 5-15 damage per hit, with +50 BtH.

    Fire Amplify (Level 5)

    Cast 1 of 3 different fire spells. The spell is chosen depending on how many turns you waited. The more you wait, the more powerful the spell.
    Cost: 80 MP

    Hits: 1/3/5
    Type: Magic
    Element: fire
    Damage: 5-20/10-25/10-25 per hit.
    BTH: 20%

    If while wearing Wizard armour you cast a spell , use a special, drink a potion , make a normal attack or use any wizard class ability other than Amplify, then your Amplify charge increases by 1. It starts at 0. Once used, the count is reset to zero.

    If the charge is <11 then 1 hit of 5-20 +20 BtH
    If the charge is >10 and <30 then 3 hits of 10-25 +20 BtH
    If the charge is >29 then 5 hits of 10-25 +20 BtH

    Each of the 3 options has a different animation.

    Summon Minions! (Level 6)
    Summon a minion to help in battle. Your powers allow you to summon 3 types of minions.
    Cost: 60 MP

    LavaRock

    Hits: 2
    Type: Melee
    Element: Fire
    Damage: 12-17 per hit
    BTH: 5%

    Cloud
    Hits: 2
    Type: Ranged
    Element: Wind
    Damage: 12-17 per hit
    BTH: 5%

    Lightning
    Hits: 2
    Type: Ranged
    Element: Energy
    Damage: 12-17 per hit
    BTH: 5%

    Divine Magic (Level 7)
    Greatly increases the damage of your next spell.
    Cost: 80

    All hits of your next spell will have their base and random damage multiplied by 2.5. Stat bonuses stays the same. You need to wear the Pyromancer's robe for Divine Magic to improve your spell.

    Fire Wave (Level 8)
    Fire Wave casts two fiery hits of 30-120 damage!

    Hits: 2
    Type: Magic
    Element: Fire
    Damage: 30-120 each
    BTH: +20% each
    MP Cost: 100 MP

    Defense Bonus (Level 9)
    Increased defense!

    Elemental Explosion (Level 10)
    Cast upon thy foe a spell of unimaginable power. Does 8 powerful hits, 1 for each element.
    Cost: 175 MP

    Hits: 8
    Type: Magic
    Element: One hit of each element.
    Damage: 10-25 per hit.
    BTH: 0%


    Thanks to phoenixfire555 and strongbad338 for helping! Element from Legasee. Armour image from feral__john. Typo corrections from miserablestar and Shadowstrike.

    < Message edited by Carandor -- 3/30/2016 14:12:54 >
    AQ  Post #: 3
    Page:   [1]
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