PumKing
Member
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Alright, ur right, I'm gettin' to heated over this, but ur right, I'm hatin' as much, if not more that anyone here. So, bh's, since they have blood lust, and while they don't necesarily need to, I suggest that agility take a personally heavy toll on them, 175 hp extra agility toll is too high, I've never seen a bh with 175 health since november merc, in my opinion, are no longer oped, quite frankly, and I hate to say this, but, 5 focus builds are quite effective against support mercs, these are the hardest fights i have too endure, but mostly because of bh emp strike, but for normal non vars who have no robots, instead of 5 focus, go 40, 50, 50, 40 and you should do pretty good, everyone else, pretty much same, you just get malf or smoke to help you out mages, are rather constrained ar a class, huge mp requirement basically demand that points have to be allocated to reroute, I say decrease cost of all mp abilities by 15 to 25 percent, let the devs handle that one, and also take away all the insane requirements for all their abilities, assim should not have a wep requirement, neither should the multi or overload, plasm cood get touchy so leavin it alone and lastly, the bh's emp grenade, this is the only mp stealing attck that is completely unblockable, and steals massive emp for a very small cost, now I don't suggest that it be made completely blockable, that would be far too extreme, I suggest that it player would be given a chance to deflect it to lessen it's effect, I would certainly expec mages to back behinf this, since at max assim only takes 10 mp, is blockable, and has no way to boost it's mp stealing effects, and mercs would love it from the fact that they are the hardest hit from them, and it would benefit bh's when fighting amoungst them selves because, well, a deflect means less damage, so more chance to be able to smoke or still have enough for their amwsome ulti XD better now?
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Carpe Dium--grab a carp, slap him around XD
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