He Who Lurks
Member
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In my opinion, stats we're never problem before(only health) and as we started to enter the era Gamma we nerfed healing with agility, which was a horrible decision to tell you the truth. I had fun tearing at heal looper TM's and I was fairly close to defeating Xendran back than(I created my own very very unique builds). The staff should have also known that agility wouldn't just effect Techmages who heal loop, but also those who don't and what about the other classes? A couple months after, agility became the stat that would give balance to EpicDuel, a false prophet. Agility also had the function of rendering high health builds useless. Before we continue, please answer this question. If a build has been rendered useless after receiving a nerf, does this mean it was more than adequately nerfed or adequately nerfed? Bingo. To some players, high health builds weren't a problem. In any case, you just required a bit of strategy. Now, when focus was made, the actual purpose behind it was to just to make a system for robots, not those without robots. No focus=really damage, never was meant to be added to boost attack damage of "balanced" character, why do you think they were added at the same time? I'm going to cut to the chase right now. We shouldn't have nerfed out stat points, but rather create new skills to maintain balance, skills is what started unbalances so the staff should have created new balanced skills. This game would just become much harder to fix balance if we continue to look at stats as a solution to balance.
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