Silver Sky Magician
Member
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Sound would probably require some effort to implement, especially for all the different skills, and since quite a number of people would dismiss its implementation on the grounds that it is useless (shown by the people here who object to its implementation), and possibly accuse the devs of ignoring what's 'truly important' in the process, I don't think that it will or should be very high on their to-do list. Sound effects draw you into the game and makes your experience more realistic; EpicDuel's attraction lies in duelling, not in creating a virtual world. It doesn't even have a functioning storyline, though I certainly hope that could be developed, preferably before the implementation of sound effects. On a side note, I think all these dev-bashing is unnecessary. First Titan and Nightwraith, now AE? Some of the arguments about this don't even make sense. AE doesn't advertise about ED because they don't want everyone to know how expensive ED is? Wouldn't the more immediate and prominent effect be reducing the amount of potential ED players and thus decreasing their profit? I don't see how lack of funding from AE translates into lack of sound in ED. The only plausible link is that ED has a lack of staff, but consider that it isn't easy to find artistic and programming talent of the sort needed in ED. ED's art style is also significantly different from that of other games, and it is quite hard for one artist to adapt his drawing style to suit the established art in ED. Moreover any new staff would have to learn a host of things: what players are discontented with, what ED is about, the issues regarding ED, the battle system of ED and (if that person is a programmer) the coding style of ED. Sure, ED might benefit from having more staff, but (correct me if I'm wrong) I don't think I have ever seen an ED dev say that ED is understaffed. Artix won't transfer or recruit staff if Titan and Nightwraith don't see the need to have more staff.
< Message edited by Silver Sky Magician -- 6/13/2011 9:53:49 >
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