Home  | Login  | Register  | Help  | Play 

Cyber Hunters: The lack of possiblities

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Cyber Hunters: The lack of possiblities
Forum Login
Message << Older Topic   Newer Topic >>
8/3/2011 1:58:02   
edwardvulture
Member

1. If you don't have energy blades, then your static charge will not work with your malfunction.
2. All the attack skills (plasma-nade and multi) are energy.
3. The only passive you have is shadow arts, which may or may not work for you. Basically a dice-roll passive.
4. You can't really spam anything effectively. (except for Hell's Cupids Life and Strength Spam build)
And that is why Cyber Hunters are not easy to use.

I guess the only place they could thrive in is NPC's. Not the boss ones but just the farming ones :/

What do you thing could be done to make this class more usable?
(don't list making static charge passive, that is over-thought and universal)

EDIT: Now they can do with physcial blades, but to get maximun results you still need to spam strength, and it is still blockable.

< Message edited by edwardvulture -- 8/3/2011 17:39:32 >
AQ DF MQ  Post #: 1
8/3/2011 2:02:52   
Fatal Impact
Member

cyber hunters are basicly an energy version of the bounty hunter. I dont consider the cyber hunter underpowered in the least.
Epic  Post #: 2
8/3/2011 2:38:20   
PowerMega
Member

^Lmao at the above comment, it really doesnt take a genius to realize cyber hunter is underpowered and I dont even play the class.-_-

Cyber Hunter is litterally the bottom of the barrel, truth.
Post #: 3
8/3/2011 2:40:46   
Angels Holocaust
Member

Blood mages are the worst.
Post #: 4
8/3/2011 2:41:14   
aqwshadowking14
Member

Cyber Hunters are not an energy form of Bounty Hunter, Cyber Hunters spam support and from what I know, support got a nerf during the beginning of Delta (I think I'm wrong).

Edit: Angels I thought you said you played the UP class, why are you playing TLM if Blood Mage is the worst. O.O

< Message edited by aqwshadowking14 -- 8/3/2011 2:42:32 >
AQ DF AQW Epic  Post #: 5
8/3/2011 2:42:18   
Fatal Impact
Member

I wouldnt under-estimate the combination of malfunction and shadow arts in a support build. Not to mention defense matrix and feild medic.
Epic  Post #: 6
8/3/2011 2:54:57   
GreatWarrior08
Banned


I think blood mage is nt bad thats Because i had blood mage before i had a str build which i was dealing 60 damage from berserker Only. All it needs is Smoke and than blood mage would be balanced.!
AQW Epic  Post #: 7
8/3/2011 2:55:45   
Drianx
Member

quote:

The only passive you have is shadow arts, which may or may not work for you. Basically a dice-roll passive.


This is the most important disadvantage. Compare that with the Hybrid Armor and Reroute combo. With those you have STEADY mana return and +12 defense, while shadow arts MIGHT help blocking. Or not.
AQW Epic  Post #: 8
8/3/2011 2:57:44   
PowerMega
Member

Shadow Arts is really like a gamble skill, it just boosts your chanes of blocking or stunning, really making you game more based on luck.(Though its true that the game is already luckbased for the most part)
Post #: 9
8/3/2011 5:17:41   
Remorse
Member

All cuber hunter need is a decent passive!

pherhaps replace shadow arts for bloodlust.

Or make static passive.

Or replace shadow with a new skill passive

watever it is they need a decent one, and it is what seperates them from BH's

Bloodmages are fine, they have a good passive (bloodlust) and they also have a nice side one (deadly aim)
What they could do with is however is proberly make intim stronger ATM. it dsn't decrease enough strngth to be used effectivily.
It will also buff the orignal mercs as well which is good seeing as no1 gos them anymore thanks to TLM's

< Message edited by Remorse -- 8/3/2011 5:21:21 >
Epic  Post #: 10
8/3/2011 6:17:44   
HellsCupid
Member

Cyber Hunters, REALLY, REALLY need help. I have constructed two Builds of which can be effective, but unfortunately, blocks and other luck factors keep making me /epicfacepalm.

No, Cyber Hunters are not Tech Mages, they are not Bounty Hunter and they are not a good class.

We lack a Passive skill, a good Hybrid armour or Bloodlust would be nice because it would add a large variety into the game. I also see no need for Static Charge to be passive, use it on rage for heal-looping (;
Epic  Post #: 11
8/3/2011 7:51:43   
Midnightsoul
Member

u could always make a hilarious emp build. XD

also, in the suggestions, i said to change the BH passive name to defensive SA. for CH, rename it too offensive SA and change the effect to +10 % to connect and stun chance.

< Message edited by bloodknight997 -- 8/3/2011 7:55:14 >
DF AQW Epic  Post #: 12
8/3/2011 11:34:32   
Giras Wolfe
Member

^Fatal Impact, you might want to note the lack of bloodlust before you call CH an "energy version" of bounty hunters.
I think I could easily use the class if static charge was passive. Or possibly if it was unblockable.

< Message edited by Giras Wolfe -- 8/3/2011 11:41:56 >
AQ AQW Epic  Post #: 13
8/3/2011 11:35:54   
SouL Prisoner
Member

hmm



could be many....no idea

_____________________________

AQ DF MQ AQW Epic  Post #: 14
8/3/2011 12:04:47   
Giras Wolfe
Member

This is a great class just waiting to become useful. Technician and Defense Matrix for defenses. EMP grenade and Plasma Grenade for tactics. Malfunction for offensive. Shadow Arts as a backup passive.

But the one skill that should tie together the class and give it a unique style fails miserably. I am of course referring to Static Charge. This is a strike that gives back 60% of the damage dealt to energy. The cooldown is 2, and it also has a significant tech requirement (I think it's 34, judging from the wiki. You can imagine finding a Cyber Hunter to inspect in game is difficult.)
First, note that despite the favorable cooldown, you don't want to use it until you've spent some energy. That won't be until the second to third turn.
Second, note that this skill is blockable. So if you get blocked, that's all the skill points invested in the skill largely wasted.
Third, damage potential is iffy. If your opponent can immediately rebuff resistance and has high base defense, and you're not packing huge strength, this skill wont do much above 20 damage, which is 12 energy at maximum. That's not even enough for a level 1 heal. Admittedly, there is a chance for a great critical hit strike, but its nothing to base a strategy on. It's kind of like Frenzy, useful but only for a few builds and situation. No substitute for a passive.

And, seriously, a class with Shadow Arts as it's only passive is like a class with Deadly Aim as it's only passive. It just won't work. So you have three options:
>Replace Cheap Shot with Hybrid Armor.
>Replace Poison with Reroute or Bloodlust.
>Make Static Charge passive, at a lower %. I'm thinking about 25%.
AQ AQW Epic  Post #: 15
8/3/2011 12:29:27   
Remorse
Member

^ I agree!

But their would be more than just those 3 things they could do..

Heck they could even make a new passive! That would be a nice way to give them a kick start.
Epic  Post #: 16
8/3/2011 12:52:50   
Sipping Cider
Member

I think that passives are just to powerful as they are. Either make them all work like the new ones (static charge, assimulation, frenzy) so that you only get the effect part of the time or make other skills equally good in power.

I do agree that cyber hunters do have a lack of possibilities, especially with their focus on energy/resistance. I think the idea behind that though was that cyber hunters would be simular to tech mages, which also rely heavily on energy.
Epic  Post #: 17
8/3/2011 13:56:54   
Giras Wolfe
Member

Pulled from Cinderellas confirmed upcoming balance changes:
• Static Charge gets a buff, no longer being reduced by the enemy’s defenses when calculating the energy gain (similar to Atom Smasher)
Thoughts? It's a good buff, but blocking is still a huge problem, especially without smokescreen.

STILL no excuse for a passive, though.
AQ AQW Epic  Post #: 18
8/3/2011 17:37:46   
dathwarden
Member
 

cyber hunters are a great class if your versing them at low lvl the might be considerd good because the merces go with max hybird but after that not rly give them feild comander give shadow arts a 10% hit chance increase and 10 % blocking along with the stun then make static charge unblockable then they would be considerd decent and slighty better than tech mage and hopefully given a chance with support / strength build
Post #: 19
8/3/2011 19:57:17   
HellsCupid
Member

#1. Static Charge should never become passive.
#2. Reroute would not be needed (obviously because we have Static Charge), and Hybrid Armor would be good.
#3. Blood-lust is also another good option, but i don't wanna class change just to become an E BH. (I'd leave out BL for variety in classes).
#4. Unless you are a CH, stop recommending EMP builds, they fail.
#5. A tip for those CH's, you can easily Heal-Loop with 7 Heal by using Static Charge on rage and a little MP Booster too.
#6. Speaking of a new passive, why don't we give CH's diamond blades?
Epic  Post #: 20
8/3/2011 20:05:03   
Midnightsoul
Member

@HellsCupid

i have a good way to encourage shadow arts. make the name of the CH's SA to offensive SA and instead of added block chance, it's added hit chance. that'd make static charge so much better.
DF AQW Epic  Post #: 21
8/4/2011 4:54:48   
Red plus blue
Member

Ive litterly never even see a level 33 cyber hunter before. Every level 33 "buff delta maul telsa guy" is always either a tatical mercy or tech mage. That makes me think, "even the pros cant make something worth out of cyber hunters" what a shame..
Epic  Post #: 22
8/4/2011 10:08:55   
HellsCupid
Member

I have always been a CH ever since the release and SA and EMP don't do crap
Epic  Post #: 23
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Cyber Hunters: The lack of possiblities
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition