Sir Arceon
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A Guide to Mastering Pyromancer (IN PROGRESS) By Drakonnax Contents (Use CTRL+F to browse) {PM1} Introduction {PM2} Skills {PM3} Pros and Cons Introduction {PM1} Pyromancers. Masters of Fire Magic. There have been many in DF's past. Well, actually, only 2: Drakonnan and Xan. The armor was released in November of 2012, and can be purchased in Cysero's Superstore of Savings from the Orb on the far left for 1800 DragonCoins. Skills {PM2} Note: not all the stats for the skills will be 100% accurate, my apologies. Phoenix MP Cost: 20 Automatically Available Cooldown: 15 turns Effect: 15 hits of 25% damage with +20 Crit; uses no damage from STR/INT/DEX. The Phoenix... a fabled bird, able to rise from the ashes of its death. Here, the flaming wrath of this legendary winged beast is yours to command. I recommend using it late in the battle. Malcifer MP Cost: 30 Automatically Available Cooldown: 10 turns Effect: 4 hits of 50% damage with +10 Crit; uses no damage from STR/INT/DEX; Inflicts Cursed(enemy Fire Resistance -25 for 5 turns). A reference to Calcifer, the demon from Howl's Moving Castle, this ritual calls upon the spirit of the dark flame to weaken your foe. If you use a Fire Weapon with your Pyromancer(which would make the most sense anyway), this move comes highly recommended. Paper Cannon MP Cost: 25 Automatically Available Cooldown: 5 turns Effect: 6 hits of 25% damage with +5 Crit; uses no damage from STR/INT/DEX; inflicts Paper cut(DoT[Dmg: 30-39] for 6 turns). This one got some critique during testing because it didn't seem all that impressive. But the effects and power pretty much prove this to be a useful move, even though it appears to be the weakest of the DoT moves. Fire Chains MP Cost: 20 Automatically Available Cooldown: 8 turns Effect: 8 hits of 15% damage with +5 Crit; uses no damage from STR/INT/DEX/; inflicts Bound(-40 Enemy BTH for 4 turns). This skill, similar to Soulweaver's Enslave, is sometimes confused for a stun skill. Please remember that it is simply a BTH reduction skill. Lava Fountain MP Cost: 30 Automatically Available Cooldown: 12 turns Effect: 5 hits of 25% damage with +5 Crit; uses no damage from STR/INT/DEX; inflicts Stun(Immobile for 4 turns) One of the two stun skills of the Pyromancer, this is the weaker. Use it on enemies with low HP, or if Triflame is still recharging. Flame Fury MP Cost: 25 Automatically Available Cooldown: 2 turns Effect: 1 hit of 100% damage to all enemies with +10 Crit; uses all damage from STR/INT/DEX. This multi-fireball attack is useful against multiple foes, and its quick cooldown comes in handy. Magma Bubble MP Cost: 15 Automatically Available Cooldown: 6 turns Effect: Applies Shielded(+140 to all Defenses for 3 turns). I recommend starting off with this move, as it'll protect you from being hit for awhile, allowing you to prepare a strategy. Basic Attack MP Cost: Free Automatically Available Cooldown: 0 turns Effect: 1 hit of 100% Damage; uses all Damage from STR/INT/DEX Yeah... nothing to say here. :/ Flamethrower MP Cost: 25 Automatically Available Cooldown: 5 turns Effect: 7 hits of 25% Damage; uses no Damage from STR/INT/DEX; inflicts On Fire(DoT [Damage: 30-39] for 6 turns). This is a good starting attack, and one of the Pyromancer's three DoT attacks. Use it wisely. Blaze Blue MP Cost: 20 Automatically Available Cooldown: 4 turns Effect: 6 hits of 25% Damage; uses no damage from STR/INT/DEX; inflicts Confused(-25 damage for 6 turns). This is an especially cool move, and those of you who watched Avatar: The Last Airbender may catch a slight reference. I suggest using it after Magma Bubble wears off. Enkindle MP Cost: 10 Automatically Available Cooldown: 10 turns Effect: Applies Enkindled(+25 PowerBoost for 5 turns). This move is pretty basic, but effective. I suggest using it after Magma Bubble. Flametongue MP Cost: 25 Automatically Available Cooldown: 5 turns Effect: 6 hits of 25% damage; uses no damage from STR/INT/DEX; inflicts Burning(DoT [Damage: 30-39]for 6 turns) This'll let you give your enemies a real "tongue-lashing," hehehehe. This is another of the DoT moves, and one of my favorites. Rebirth MP Cost: Free Automatically Available Cooldown: 10 turns when armor is first equipped, 35 turns after use and throughout battles afterwards Effect: Automatic Full Heal This is basically the best healing move of all time, but it's hampered by its long cooldown and limited availability. ONLY USE THIS MOVE IF YOU ABSOLUTELY NEED TO. Triflame Mp Cost: 20 Automatically Available Cooldown: 5 turns Effect: hits of 100% damage with +10 Crit; inflicts Feared(Stun for 2 turns). This is an awesome move, but be sure to take advantage of its short immobility infliction. Warmth MP Cost: Free Automatically Available Cooldown: 15 turns Effect: Recovers 10% HP and MP Fortunately, Pyromancer has another healing skill. Use this if you need a heal while Rebirth is still charging. Pros and Cons {PM3} Pros 1. Skills are not Fire-locked, contrary to what one might think. 2. Has a Full-heal skill. 3. Has 3 DoT and 2 Stun skills. 4. Has a useful defensive skill, as well as buff and debuff skills. Cons 1. There is no skill that deals direct Fire damage, so if you don't have a fire weapon, don't get your hopes up. 2. Full-heal skill takes a long time to get ready.
< Message edited by Drakonnax -- 12/16/2012 16:21:46 >
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