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What about the lower levels??

 
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10/12/2011 12:22:02   
Remorse
Member

The recent balance update has left lvl 1s with a heal of 14....... thats less then the dame cost to cast the skill. Compared to before the update is was around 26 which happens to be awful close to th heal you get now at lvl 1 for a lvl 33...

Field medic is now extremely Uped at lower levels and the should look into that it is also low at higher levels.

Removing the support side is one part but why on earth should it have to be sooo weak!

Wat i think it should be.

at lvl 1 is should be 25 lvl1
and at 33 it should be 37 lvl1

Then heal would be much more simlar to normal if you used someone with normal amount of support as your example.

< Message edited by Remorse -- 10/12/2011 12:50:05 >


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Epic  Post #: 1
10/12/2011 12:33:26   
Darkeroid
Member

agreed,but i myself have no prob with heal it used to do 44.now does 41(lvl 5 FM)
Epic  Post #: 2
10/12/2011 12:36:12   
Remorse
Member

^ yeh but we cant just look at wat benefits ourselves all the time.

I myself also benefit from this update but that doesnt mean its entierly good and without flaws.
I feel its still my job to point them out and give an unbiest view even if it clashes with many others.
Epic  Post #: 3
10/12/2011 12:36:26   
Calogero
Member

I think they need to scale the Energy cost of Field Medic aswell...
AQ DF MQ AQW Epic  Post #: 4
10/12/2011 12:37:29   
PumKing
Member

thank you remorse for trying to bring into light the inequalities of the game a t low lvls, on topic to that, tech mages and now blood mages still have no physicals staffs for any lvl under 20 (this means no lvl 25 stav es either because of teied buying system).
Epic  Post #: 5
10/12/2011 12:37:44   
Remorse
Member

@andy, good point if they dont fix the heal scale they should definatley fix the enrgy cost.

@pumking

Thank you plus , that is very true I completely forgot about that, they should definately make more phiscal staffs for lower levels.

< Message edited by Remorse -- 10/12/2011 12:40:21 >
Epic  Post #: 6
10/12/2011 13:18:52   
Baron Dante
Member

To be honest, I'm not quite sure if this FM remake was done well.

At level 33, it heals 26ish (Lvl 1). I see no real reason to use it instead of the Health Boosters. (Other than saving money, but if you want to win, yo aren't looking for money, and most matches will be against lower leveled, most likely beatable without healing. Granted, you could increase the skill, but I figure something else will do much better. Especially as it will use EP. :/

I personally don't really care, as it barely matters (Maybe even for better, as my builds one big issue was fighting support builds. Mostly because of the ridiculous healing.

But again, this isn't about personal thoughts.


Now, the situation is very similar at low levels. I think I see that the intention was to have about 1/3rd of your full HP. (Taking the average at your level)
AQ DF MQ AQW Epic  Post #: 7
10/12/2011 14:04:03   
.Nikzat.
Member

it should be as it is! no more changes please
Epic  Post #: 8
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