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The Reason Why EDs Playerbase is Miniscule

 
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10/22/2011 10:21:40   
Jamsterxl101
Member

After taking a break from playing the game to death in it's early stages, I came back, made an entirely new character, and took an impartial (if not optimistic) review of what a new player would see and experience during their early levels.

Level One:
While the user interface is not explained at all, the tooltips are quite clear, however with no sense of what to do or where to go (if anywhere) this can be daunting for newer players. People like to be told what they should/could/can do next, because it gives them a sense of direction and working towards a goal.
So with my previous knowledge of battles, I jumped straight into a 1v1. (For the record, i was playing as a Bounty Hunter)
I know the matchmaking system isn't going to be perfect or even brilliant, but to be faced with a level 5 as your first battle on a new character will never make anyone interested, unless they like getting the snot kicked out of their face.
So, maybe that was a fluke, right? So I tried it again.
And I find a level 3. Bear in mind that a level gap really means the difference between winning and losing at low levels, so unless you can pull a horseshoe, a five leaf clover and a rabbit's foot out of your behind, you WILL get killed.
*Scene Missing, Expletives Deleted*
Long story short, I eventually levelled up after finding some people at my level.

Level Two:
After putting in my stats and skill points, I took the decision to take up a 2v2, and this is what really disheartened me.
To be paired with a level 3, against a level 8 and a level 5, really makes you lose faith in what is a good game concept.

I kept playing, but I thought i'd share the bad experience you give newer players, instead of tantalising them with the flashy side of the game, you throw them straight in at the deep end of a new experience (for most people).
So, what do you discuss here? Well, i'd like to hear your thoughts and feedback on this, as well as, (if you agree with me) what can be done to improve the current "introduction" to EpicDuel.
(And don't pull that Delta stage excuse here, the game has been in development for over a year(Iirc) now and this is a problem that has to be addressed.)
AQ DF MQ AQW  Post #: 1
10/22/2011 10:28:50   
PivotalDisorder
Member

so you have previous knowledge of battles but went straight into 1v1 at level 1....lol?

the NPCs are there for a reason, they even start you right in front of one as a GIANT hint.
then their are missions, maybe you didn't know about those yet, but they exist and can help you level past 5. at least 3 missions involve killing low level npcs.

quote:

To be paired with a level 3, against a level 8 and a level 5,
that is a lie.

you cannot get lv2+lv3 vs lv5+lv8

< Message edited by psibertus -- 10/22/2011 10:30:36 >
Post #: 2
10/22/2011 10:35:26   
Jamsterxl101
Member

It happened. There is no system in place to say that it can't happen.
Also, you don't spawn infront of guards anymore for the harvest event.

< Message edited by Jamsterxl101 -- 10/22/2011 10:36:03 >
AQ DF MQ AQW  Post #: 3
10/22/2011 10:52:06   
PivotalDisorder
Member

yes their is a system in place. At 33, the lowest my partner can be is 28, and my enemy can be 2 33s.
that means their can be no more than 5 levels difference between teams. [or players in 1v1]

You are right about not starting in front of a guard now and I also agree that their needs to be more of a guide.
Post #: 4
10/22/2011 11:11:05   
Retrosaur
Member
 

Psibertus,

Actually, you can get a massively lower player. The "within 5 levels" thing is guaranteed you will play against someone within "5 levels", but here's actually how they balance things out.

I actually got into a 2v2 fight with a 26. Now you ask, how is this possible? Well, for one thing he was my partner, and the balancing is so that the two combined levels of the other team should roughly equal your team's combined level.

So 33+26 = 59.

The other team were both lvl 30s, the "within 5 levels" players guaranteed. So, 30+30 = 60

60 = 59 (roughly)

Needless to say, we won the battle, but yeah, this thing does happen, you may get a very very low level player.
AQW Epic  Post #: 5
10/22/2011 11:34:56   
Chosen 0ne
Banned


Wait, the 2v2 thing is a lie...

The lowest level ALWAYS get paired up with the highest.
DF AQW Epic  Post #: 6
10/22/2011 12:05:33   
PivotalDisorder
Member

@Hypedlord: can you go back and read what he said first, then my post. then reread yours :)

2+3 vs 8+5 is impossible other than this very rare bug http://i5.photobucket.com/albums/y184/sn1gger/EpicDuel/abitunfair.png
Post #: 7
10/22/2011 14:34:19   
rej
Member

i notice that the title is 'reason' instead of 'reasons.' I can think of about 20 right off the top of my head.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 8
10/22/2011 14:45:51   
PivotalDisorder
Member

ED is in an odd place for a game, it doesn't cater as much to little kids and girls like AQW does with its fashion parades, doesn't have the kind of depth that a
proper MMORPG has and isn't as graphically violent as war games like Battlefield and Modern Warfare. it caters to a niche audience, and that means it will
have a small player base which isn't likely to increase or decrease at a noticeable rate.
Post #: 9
10/22/2011 17:44:18   
xxomegafaustxx
Member

In my thread, I made a conscious effort to articulate this subject.

I would disagreed that the reason why EDs player base is Minuscule is in regards to the interface but in regards to a smaller minority of players that continue to play. Aside from that, you do prove a good point:

quote:

People like to be told what they should/could/can do next, because it gives them a sense of direction and working towards a goal.


However, people also enjoy a sense of freedom and flexibility. It is rather the spontaneity and randomness that makes the game so interesting and tantalizing on a much elevated level. Personally, I would not like to be told on what to do. Everybody has a different sense of direction and different methods to acheive goals they are working toward. The objective of ED is pretty much defined in the opening statement (PVP battling). Player vs. Player means best 1v1 or 2v2 strategy.

Back to the topic, the reason I think is the lack of incentive to play the game much further. After completing all the missions, modes, got all the achievements, what else can a player do other than mindless pvp battling and farming credits? Also, ED needs to make (I stress) QUALITY updates not QUANTITY updates.

People are worried about updates every week. Usually these updates last (based on user's interest levels), close to a day which usually features new weapons, bug fixes/patches and whatnot resulting into player dissatisfaction and boredom. Rather, ED should make updates that quality of quantity updates: updates that will provide a challenge to existing users that more so generate greater interest among the ED community.

Additionally, features need to be polished up: Factions for instance are really close to being useless. All varium weapons are completely outdated and tossed to rubbish (example founders armour, alpha varium equipment, etc). There exist no REAL challenge between varium and nonvarium users making the game boring and uncompetitive resulting into withdrawal from the game and long term absences.
AQ AQW Epic  Post #: 10
10/22/2011 17:49:08   
Retrosaur
Member
 

No,

2+8 = 10
3+5 = 8

8 = 10 (roughly)

That's how balancing works, when they say "within 5 levels". 10 is within 5 levels of 8. 10-8 = 2.

< Message edited by hypedxlord -- 10/22/2011 18:01:34 >
AQW Epic  Post #: 11
10/22/2011 17:58:33   
Wootz
Member

Hypedxlord explained it right, Psibertus.

Here's another funny picture of the same bug. Clicky
AQW Epic  Post #: 12
10/22/2011 20:13:34   
rej
Member

quote:

Hypedxlord explained it right, Psibertus.

Here's another funny picture of the same bug. Clicky


i hope you're being sarcastic, because that is most deffiently NOT a bug.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 13
10/22/2011 20:17:21   
Wootz
Member

Then was is it, a glitch?

However, I clicked 1 vs 1. And I've gotten in a somewhat a 2v2. Also, I couldn't attack the other guys partner.
And that pic is alteast 100 days old :P
AQW Epic  Post #: 14
10/22/2011 20:24:16   
rej
Member

quote:

Then was is it, a glitch?

However, I clicked 1 vs 1. And I've gotten in a somewhat a 2v2. Also, I couldn't attack the other guys partner.
And that pic is alteast 100 days old :P


add your level to your helpers level, then subtract both of your opponent's level's. the remainder is -4, since the range is -5<5, that falls within the range of fairness. derp.
AQ DF MQ AQW Epic  Post #: 15
10/22/2011 20:26:35   
Wootz
Member

Doesn't explain why I gotten into 2v2 if I clicked 1v1 and not being able to attack the other guys partner.
Also, if you look at it more closely you can see that the position of my character is a bit wrong.
AQW Epic  Post #: 16
10/22/2011 20:42:07   
Algorithm
Member

I hope rej is being sarcastic... That for sure is a bug lol.
Post #: 17
10/22/2011 21:05:39   
One Winged Angel1357
Member


2v2 is great his battle could in fact work

he is within five levels of lv 5, lv 3 is within five levels of lv 3 and lv 8 is within five lv if lv 3. I fell into this same rut back when i did 2v2 and i would fight lv 23-27
AQ DF AQW Epic  Post #: 18
10/23/2011 3:18:00   
Joy
Member

I have to support that i started a New char and i got a Lv 6 Than i went Lv 4 i got level 10 And so On

But after leve; 15-20 Then u see Ur types Of players to battle
DF AQW Epic  Post #: 19
10/23/2011 4:02:10   
Luna_moonraider
Member

2v2 has been unbalance from low lvls to high lvls basically 2v2 are always unbalanced since the start of epic duel all 2v2 all timer will agree with this because they know how super unfair a 2v2 can become.

most low lvls do not know what is a npc and how to npc even. the constant problem with ed is that is does not have a tutorial like aqw or most ae games. having a tutorial vid or some form of tutorial in game will greatly help new players and new players wont just quit at lvl 26 because the cant stand the high lvl varium players bcause they know what is a npc and how to npc. most players which quit at lvl 24-26 are players which do not have any clue about npc.

_____________________________


AQW Epic  Post #: 20
10/23/2011 7:50:17   
PivotalDisorder
Member

quote:

No,

2+8 = 10
3+5 = 8

8 = 10 (roughly)

That's how balancing works, when they say "within 5 levels". 10 is within 5 levels of 8. 10-8 = 2.

@Hypedxlord: I did say go back and read the posts again. but did you.......

Level Two!!!!!!!!!! so 2 & 3 against 8 & 5 is what he said. WHAT HE SAID IN THE VERY FIRST POST
quote:

Level Two:
After putting in my stats and skill points, I took the decision to take up a 2v2, and this is what really disheartened me.
To be paired with a level 3, against a level 8 and a level 5, really makes you lose faith in what is a good game concept.


@1234speedy: I also got that bug once :) was a 1v1 match inserted into a 2v2 match.
it was a bug, the topic started with him using what can only be a bug as an actual reason why less players play the game when it has happened to me once in over 15,000 fights.

< Message edited by psibertus -- 10/23/2011 7:52:28 >
Post #: 21
10/23/2011 12:03:34   
endtime
Member

The 2v2 isn't possible. One side can't have all higher levels. Have you ever been in a battle where two level 33s are facing two level 28s? Nope because this is impossible.

And as for the level gap: I started a new account and despite being level 1/low level, I was able to defeat people of much higher levels. Why? Because new players are comparatively stupid. They probably put all their stats into double strike or cheap shot. Just heal loop and use HP packs, and you should win. If you lost against inexperienced players despite the level gap, then you probably were never a good ED player to begin with.

Also, nobody likes to "be told what to do". Most people figure out the controls and then start playing immediately without spending much time on the tutorials. I am annoyed with games that specifically tell me what to do. If I need to figure something out, I'll Google or Youtube it.
AQW Epic  Post #: 22
10/23/2011 13:06:07   
Retrosaur
Member
 

He probably just reworded it incorrectly.
AQW Epic  Post #: 23
10/23/2011 13:09:08   
nico0las
Member

That depends. In a 2v2 (like the one I just won), you can have this:

28 33
vs
33 33

The lowest is paired with the highest (usually). When there are 33 level 33s in the battle, there will be a team of 33 and 28 (obviously), but that's how it works...
MQ AQW Epic  Post #: 24
10/23/2011 13:50:12   
PivotalDisorder
Member

@Nicolas: yeah that kind of matchup needs to be tweaked. should never be a gap of more than 2-3 levels in-between teams IMO.
I would rather wait 30 seconds extra for a fight and not get a 28 partner against 2 33s, and I bet the 28 would agree with me :)
Post #: 25
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