Home  | Login  | Register  | Help  | Play 

Lets fix Factions!

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Lets fix Factions!
Page 1 of 3123>
Forum Login
Message << Older Topic   Newer Topic >>
11/27/2011 0:47:34   
Clutch
Member

I've talked to several beginner players about factions and here's what they all responded about factions.

-"There's no point of creating one because its too hard to recruit members"
-"No player wants to join a newb faction when they can get their achievements from developed factions"
-"It takes way too long to capture a flag, there are too many tokens already there"
-"Its discouraging to see the factions with 2,000 plus wins in a single day."
-"Factions are simply too much work for not as much reward, if your active and want to join a faction, just join the best one."

This phrase above erked me and made me question if the current faction system. I remember back when I was active that if a faction was on top, the mentality was how am I going to get a group of guys together and bring that faction down, not ehh, might as well join them. It is the mentality that we have wrong, and if i'm hearing this from several players at the lower levels, something obviously needs to be fixed.
I'm not just going to state the facts, but here are some simple solutions:

1. Its hard to recruit members because of the following, FORUMS. Lets face it, who actually takes the time to check the factions page on these forums? Its not even in the ED Section for crying out loud! Theres like literally no posts there, that's something that can easily be fixed to bring more attention to factions.

2. Create a faction rivalry system! Perhaps a system where you can challenge a rival on a given day to see who gets the most wins that day? You could challenge another faction of equal rank as you and perhaps the winning faction gets an achievement? Something like this would be really fun and increase rivalries and incentives to create your own faction and dominate!

3. Founder Stepdown, one of the most obvious ones, this would enable several leaders to control a faction, this would lead to more cooperation and less greed as to who is the leader of the faction".

All I'm saying is that factions need more competition and that the joy of factions is not what it used to be. Agree? Disagree? Have more solutions? Post away fellow ED players!
AQ Epic  Post #: 1
11/27/2011 0:58:12   
Chosen 0ne
Banned


Lets.
DF AQW Epic  Post #: 2
11/27/2011 1:00:41   
Prakash 007
Member

still, once in a while a guy starts a faction with a motive, with passion, and it manages to come on top, i remember anti-mage killerz, those guys made it to the top with the goal of killing mages, y not make anti-tlm killerz? might work just as well. But i do agree that something has to be done to encourage lower factions, how about giving lower factions massive influence when a guy wins? As their influence increases, their rate of increase decreases, another idea would be to have massive taxation, for top factions and flags.
Epic  Post #: 3
11/27/2011 1:48:06   
icestorm100
Member

I was wondering about the founder stepdown you mentioned earlier: , But I was thinking it wouldn't be fair for other people

1. It might create chaos or disturbance between other fellow players who have too much greed, so everyone wants to have control
2. One original founder buys varium, and he doesn't get to use it as leader? If the other members vote or use any other way to arrange it, it will be a waste of money for the founder, unless 3-4 people can split varium to buy the faction, and I don't see any way you can do that
3. Having more leaders can be hard to control, because IF all 4 leaders disagree on each other's opinions, whose going to be the one that makes the final decision?
4. Members might disagree and leave
5. Just because you're in a newb faction doesn't mean that it's not good. Even if it was only level 1 (recruits) in maybe a month, it still doesnt matter.
This game is for fun, and if you don't like what you're in, then go for it(getting into the best faction, etc.) What i'm just saying is that there ARE points in being in newb factions: Fun

Think about these tips :P

-Icestorm100
DF MQ AQW Epic  Post #: 4
11/27/2011 2:41:05   
yellaboyung
Banned


Well i know how tough it is running a new faction. I've done it, and is still currently doing it. There is almost no possible way to ever recruit somebody nice if all the other factions simply out-do us. We do our best and sometimes get on 1v1 board with like 700 wins. Nobody appreciates it because their are 12+ factions always above us in everything we can possibly do. Since my fac is about 3 weeks old we gained a little influence over the time. Not so much though because we cant really recruit decent people. Everyone that does decent wins of 50+ a day or more is in Control Alt Death or in Sick Family or something. There's no way to start from the ground up like it was in Beta when other factions actually stood a chance because people didnt have faction levels which is for some reason a lot of people care about. They didnt have people who owned the 1v1 faction leaderboard everyday and won it everyday. Sure Legit and DSX won 1v1 a lot, but other facs won some too. These days Control Alt Death owns the 1v1 faction leaderboard and win it everyday. Sick Family is a good new faction because it was planned to be a good faction. It automatically had all its amazing people from the start. Thats how it was planned. But to start completely from the ground up, from the dust, from absolutely nobody knowing about the fac or joining the fac sucks a lot!!!! And now even my players are doing less wins because we're all feeling bad we'll never be Control Alt Death or Sick Family or any good 1v1 fac. There are OP classes people has been talking about. But there's OP factions too. I have no clue on how to fix this.

Maybe do like Clutch says and create some competition. Or better yet, Split the faction leaderboards. Make a lvl 1-4 LB, 5-7 LB, and 8+ LB. I know it'll be a lot of work but it'd be nice for the other 2000 players in the factions that nobody knows about to get recognized. Their shouldnt be prizes for factions lvl 7 and below but at least they'll get noticed for the wins they do. My faction on a normal day does 650 wins. Now, that will rarely end up on the leaderboards at the end of the day. So me and my friend push ourselves to do more wins at reset and during the day just so we can get noticed in 15th place and *TRY* to go recruiting. Doesnt work because all the other factions outshine us. In another person's eyes, we're literally garbage. So yea, fix this up please lol!

And sorry i wrote a lot XDDD
AQW Epic  Post #: 5
11/27/2011 2:43:27   
xxomegafaustxx
Member

quote:

2. Create a faction rivalry system! Perhaps a system where you can challenge a rival on a given day to see who gets the most wins that day? You could challenge another faction of equal rank as you and perhaps the winning faction gets an achievement? Something like this would be really fun and increase rivalries and incentives to create your own faction and dominate!


Well the only problem I foresee is OPED factions taking over (barium exclusive members) that will dominate partial nonvar factions. However I think the idea is a good one. Here are some of my thoughts I would like to impart:

1) To stipulate more interest in faction participation, I was thinking about having ranks within the faction. Instead of officer, why not something like lieutenant, kernel, private, soldier, kinda schematic that correlates to the amount of wins you put into the faction. For "officers" already appointed, they can band into small "military clans" and complete missions together like:

Group must defeat 10 exile/legion soldiers in "X" Time
Group must defeat an exile/legion group (a 3v3 feature though being highly sceptic, it probably won't happen in a long time or ever)
- The faction would have different mission objectives everyday and each member/group would report to faction headquarters daily.

2) Faction leader has a map of all the factions in ED. Faction leaders essentially choose which faction to target. By targeting a faction, faction can gain more influence by defeating members of that faction. Factions basically have a (HP)/Heatlh bar and once such a bar is depleted, the faction under siege would lose influence. The more members in a faction as well as the more kills a faction makes in a day, the more HP it would have in total. *I'm gonna put this in the suggestions, I don't want to go on a tangent further but hopefully you get my drift.
AQ AQW Epic  Post #: 6
11/27/2011 3:41:36   
TurkishIncubus
Member

First of all , To have a better faction system we need a reward system. The ppl who have won the wd-1vs1-2vs2 faction wars should get some reward, here is my opinion: http://forums2.battleon.com/f/fb.asp?m=19329869

Second, the things you have told are the things we demand from very begining none of them were done, and i dont think admins will do something about it.

Third, for recruiting easyly there can be an in game feature that lists all the ppl that searching faction and you can see their information and a link to their charpage to see if its kind of a player you want or not.Then, you can write a message to him/her to ask if ppl want to join or not.

_____________________________

Epic  Post #: 7
11/27/2011 3:45:35   
yellaboyung
Banned


I think the last option is a bad one no offense. I know a couple people that will stay without a faction forever. It'll blow up their notifications like facebook lol.

But if you mean the person basically puts there self up for adoption then yea. Nice idea ;)
AQW Epic  Post #: 8
11/27/2011 4:46:25   
Fay Beeee
Member

How about if you can have a 'helping faction'

where one (no more than two) players, can be asked to help another faction for no more that 2 days.

I know that faction-less people can be 'helpers' but this is different.
They would still belong to their base faction and would return to their leaving position, with all their stats in faction intact.
This 'helper' faction would not be eligible to be on any leader board.
A faction that wants 1 / 2 helpers would leave their information/ request. Then the faction would either accept or decline.
I am sure this could be improved on.

_____________________________

Epic  Post #: 9
11/27/2011 4:57:59   
I am Primal
Member
 

fay u just read my mind :P
Post #: 10
11/27/2011 5:02:18   
axiel
Member

I agree , they should make a fourms section on the epic duel section of the fourm to notify people about your factions...
in my oppinion when you 1st make a faction your excited and want to do good .. then you start to get bord and play like usual...
meh they need something to jump start peoples engines >.>

_____________________________

AQW Epic  Post #: 11
11/27/2011 5:10:00   
drinde
Member

I agree wih TurkIncubus that we should have rewards for being in factions.

Maybe have a small reward for winning the Alignment War, say like 500 Credits to each player in a Faction on the winning side.

Larger rewards for winning World Domination, Daily Juggernaut, Daily Solo, Daily Team etc, but only to players who got 15+ Wins on that day.
DF MQ Epic  Post #: 12
11/27/2011 5:21:43   
Fay Beeee
Member

^Nice idea but this would not be good for players unable to get into a faction.
And also would they win it EVERY time their faction won? This would surely make the top faction rich and widen the gap.?
Epic  Post #: 13
11/27/2011 5:34:04   
drinde
Member

@Fay

quote:

And also would they win it EVERY time their faction won? This would surely make the top faction rich and widen the gap.


What? If the Players gain Credit Rewards, how does it affect the Faction?
DF MQ Epic  Post #: 14
11/27/2011 5:52:46   
comicalbike
Member

1. lets have our own forums
2.lets have 30 players per faction
3. flag should be 200 tokens per hour and to count as 4 wins per hour that would give every one a chance to get a flag


_____________________________


Epic  Post #: 15
11/27/2011 5:53:15   
Fay Beeee
Member

I mean that they would probably only stay in winning faction. So we might get a lot of faction jumpers. No offence, just my thoughts. :)
Epic  Post #: 16
11/27/2011 6:58:24   
drinde
Member

Hmm. But since people mostly join high rank Factions now, /shrug.

Also, how about a Faction Details Page, just like the Character Details, so we can check on factions?

However, this shouldn't have a comment/apply option, so good factions don't get "Plox lemme join u guyz, i am pro" message spams.
DF MQ Epic  Post #: 17
11/27/2011 10:58:47   
Remorse
Member

Faction tournements FTW!


Faction vs. Faction :O

In torunemnt style 1v1 elimination.

Epic  Post #: 18
11/27/2011 11:53:23   
Elf Priest JZaanu
Constructive!


There has many ideas discussed that are interesting in improving the faction aspect, but this element should be addressed with what the developers do wish to accomplish in near future.
AQW Epic  Post #: 19
11/27/2011 12:09:35   
Sparticus
Member

It's clear that there are a handful of "mega-factions" and the rest are either struggling, noob or chillin factions.

To motivate the Megas and empower the noobs, I would like to see a "faction join" feature where smaller factions can join forces for a day to attack a specific mega faction directly. Forget the Legion vs Exile nonsense, I want to gang up and pummel the big boys! If they are so great they will defend themselves appropriately. This might sound like a slaughter waiting to happen but think about it a second.

Step 1. View a board where challenges have been posted.
Step 2. Join that challenge on the side of the challenger or on the side of the challenged.
Step 3. At the turn of the day the battle begins and it ends at the end of the day.
Step 4. Scoring for the day is the same as the faction scoring system, 1/4 for a 1v1 win and so forth...
Step 5. Winners get all the points for that day and a badge for the defeat. Challengers split the winnings, challenged take it all!

Rules: Unlimited challengers and challenged. Only one challenge match per faction, you can't be challenged by more then one side and you can't join more then one challenge match. Faction leaders are the only players who can enter their faction into a challenge match. The initial faction being challenged has no choice in the matter, making the megas always the target of attack. Because of the varium nonsense with well off players and some MODs, no war kills will count.
AQ DF MQ AQW Epic  Post #: 20
11/27/2011 12:23:37   
nico0las
Member

Although factions have their problems, they are a large portion of our ED gameplay.
I'll just quote some things and comment on them, sort of to explain what I think.

quote:

"There's no point of creating one because its too hard to recruit members"

Yes, it's true. However, you and a loyal teammate or two can reach level 7 in a short time, and recruit members from there.
quote:

No player wants to join a newb faction when they can get their achievements from developed factions

And do you believe a Champion/Grand champion faction is going to take in a "newb". All factions have to work.
quote:

It takes way too long to capture a flag, there are too many tokens already there

You can win 2000 rating points off only flags, and also raise your faction's fame, hence bringing in more members.
quote:

Its discouraging to see the factions with 2,000 plus wins in a single day.

Yes, well those factions work HARD every day to get there. You don't need to win every day, just once in a while.
quote:

Factions are simply too much work for not as much reward, if your active and want to join a faction, just join the best one.

I don't know. I bet Vix, or Wiseman, or Smackie think their factions are definitely a reward for all the hard work they put in.
Also, if you're active, why not join a newb faction, help them out a bit? I do that often.

Do what remorse posted, and I've been saying for ages. FACTION VS FACTION. That could definitely expand the competitive level in this game,
as well as bonding you to your faction mates (More than already. I rarely hear from any faction members, only on the HQ board.)

< Message edited by nico0las -- 11/27/2011 12:26:33 >
MQ AQW Epic  Post #: 21
11/27/2011 12:42:23   
goldslayer1
Member

quote:

another idea would be to have massive taxation, for top factions and flags.

massive taxation? are u serious? control alt death gets taxed 30k-50k a day.
it takes 2 days or more to regain that 30k. and about 3-4 days to regain the 50k

if anything is wrong, its the WD system with war kills


also to anyone saying that getting dailies and WD is too hard because of faction like CAD.
and we have dedicated members. we have worked hard to be where we are.
AQW Epic  Post #: 22
11/27/2011 12:54:00   
Elf Priest JZaanu
Constructive!


There are many factions have skilled players but choose not to invest time for a difficult system. Varium purchases for tokens (token boost) and also War Kills (Varium influence), made faction element difficult to enjoy.

A better system needs to in put in then the current system. Under my suggestions, I presented a unique idea of Regionalization.
Under July 17th on my post, you will see 2 interesting ideas to give opportunity for all factions to compete. Just view the suggestion, but please don't comment on it.

http://forums2.battleon.com/f/fb.asp?m=19523214

There are many ideas that have been presented, and hopefully a better system will be implemented.

AQW Epic  Post #: 23
11/27/2011 15:26:04   
mischiefmanaged
Member

Agree with most of this. The entire game is actually far to varium oriented. It's always been pay to win. this is bad.

in my oppinion top lvl factions are only there becuase of varium in some way or another. this is coming from a Beta Founder.
AQ Epic  Post #: 24
11/27/2011 18:24:17   
rej
Member

Supported.

_____________________________

It is difficult to enjoy your cake when your pants are on fire.
~Dragon of Time
AQ DF MQ AQW Epic  Post #: 25
Page:   [1] 2 3   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Lets fix Factions!
Page 1 of 3123>
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition