DeathGuard
Member
|
Skills like technician, bloodshield, reflex boost, and energy shield last more than the turns they were programmed, and this screw ups all the basic fights and strategies. Smoke last more turns and malfunction last less turns that they were programmed, they are many flaws. They're many players that have noticed it and reclaimed the fix for it, and we receive no replies in the progress of it. Can anyone tell me how it is possible that a bloodshield last more than 7 turns? Do you think it is fair? I have been reporting this bugs since gamma phase and still haven't been fixed. Discuss what should be done for this to be fixed, and what are the consequences of such things being still in the game.
< Message edited by DeathGuard -- 1/26/2012 21:20:00 >
|