Stabilis
Member
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Have you noticed ever that skills of the same classifications such as status-condition skills do not perform in a similar manner? Blood Shield, Energy Shield, and Defense Matrix cover both halves of protection, but Blood Shield costs health. Smokescreen and Reflex Boost change Dexterity, however Smokescreen has an aggressive Strike attached and 1 less turn in duration. Or the previous Defense ignoring Artillery compared to Multi-shot. Extra damage plus Support cannot be nerfed. May I demand relevance to fortify why things of the similar behaviour must act so differently? In my opinion anything with Strike appended to is sure of the Strength stat. For nerf skills such as Smokescreen, they would work just fine without Strike and an extra turn of duration, exactly like stat buffs. Strike is not involved so rage is not counted. Why do you think skills, even of the same group were made differently, sometimes in such a grand way that balance is injured?
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