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8/20/2012 3:39:24   
Drianx
Member

I would suggest

1. Improving Field Medic with support, but at a slower pace than it was before;

2. Moving Bot damage increase to support instead of technology, because
- technology is a defensive stat, so it doesn't make much sense improving an attack with it
- strength improves primary and sidearm but support improves aux only - and aux also has highest cooldown

3. In order not to overpower support, I would suggest removing chance to go first improved by support.
Chance to go first should only be affected by player level - the lower the level, the higher the chance.

4. Make Fireball damage increase with Support.
AQW Epic  Post #: 1
8/20/2012 4:51:59   
ReinXI
Member

problems!

1 ook thats fine

2/ 4 I can see it already... support spam bm using aux/ fireball/ and bot to dish out insane damage :/

3. I dont really notice that part of supp anyway so xD
Epic  Post #: 2
8/20/2012 4:57:52   
Ranloth
Banned


1. It's already being done, Rabble is working on it.
2. No. Bot + Aux is strong combo on its own, and even so Auxes have longer cooldown, they have more damage than other weapons. Didn't you notice? And not mentioning classes with Support skills; TMs can have Malf + Aux + Bot + Gun & DA combo.. And would you nerf a class because of this if you could leave it as it is? And Tech may be defensive stat but it doesn't mean it cannot raise damage? Why does it help skills that improve with Tech? It'd defensive stat not something to take power out of.
3. No. If you don't notice it then tough. Probability doesn't work in the way you think, it's not like you have higher Support and 100% chance to go first. You get higher chances but not 100%. You sure remember bad luck when you didn't go first but people forget the good luck when you did go first and just look at the bad side of it.
4. No. Same as #2 and besides, it's too much of a nerf to them or a buff in a way. Spamming Support raises Crit chances significantly and you're giving them Fireball, want to give Bot, they have debuffer (Intimidate), 2 Shields that improve by Support and soon-to-be Heal. Really? Slap Support requirement of up to 42 at Lvl 10 and they will lower their damage for sake of requirement. Put diminishing earlier on for Str too to nerf Str builds overall. Done with abusing. Yay. \o/
AQ Epic  Post #: 3
8/20/2012 5:03:05   
Mother1
Member

Not supported. Even at a slower pace unless you put a cap on it Support will be spammed and the healing nightmare will happen all over again For the second one I don't support it either because bots are machines which in fact is Technology. Also Tech is also used offensively by every class for at least one move where as support is only used offensively for merc's and tech mercs multi.

Let's not forget that almost every buff and debuff with the exceptions of smokescreen and blood shield work with Support. If you move that stat to support people will start spamming support to get the most out of it overpowering the buffs and debuffing move and since they went and nerfed the assault bot, rusted assault bot, and Azreal borg there remove abilities won't do nearly as much to help protect users from the effects of these moves. It will be the same thing all over again exact with support.

Ok even if you did remove making a person go first with support you already overpowered it with the first two changes since heal even at a slower pace can still become overpowered if people spam enough support. There would need to be a cap for each level to remove that and second as I stated before just about every buff and debuff with the exceptions of smokescreen and blood shield are powered by support and with people adding on the support and the resent nerfs of the 3 bots that can counter these buffs and debuffs it will be a balance nightmare.

As for the last one I could only support it if none of the above are done since if fireball was improved with support then while it would divide the amount of points used by blood mages then we would have a new breed of support/strength mages, and with the extra support their and strength the intimate effect and hit would hurt equally effectively wreaking other builds.
Epic  Post #: 4
8/20/2012 7:43:16   
Drianx
Member

You guys are too biased and used to the current system, dominated by strength, fireball, and massacre.

Do not forget that, although strong, aux and bot have the longest cooldowns, and are also deflectable and blockable by dex/tech oriented builds. That's why I see no problem with that. Support was strong only when you could use it with unblockables, because it used to add critical chance, reduced deflect chance for your opponent, and first strike. Moving bots damage to support would not make it overpowered, since bots are blockable or deflectable by dex/tech builds.

You seem to forget (or are too new here to know) what made support builds overpowered some time ago. There were ONLY two situations: support mages and support mercenaries.
- The issue with support mages was dealt with by increasing field medic cooldown and introducing agility.
- The issue with support mercenaries was dealt with by nerfing field medic, moving deflections to technology, and nerfing artillery strike.

OK, Fireball increase with dex. Happier?

< Message edited by Drianx -- 8/20/2012 7:44:28 >
AQW Epic  Post #: 5
8/20/2012 7:58:17   
ReinXI
Member

fireball with dex makes it essentially a physical plasma bolt since overload/ plasma rain both level with dex
Epic  Post #: 6
8/20/2012 8:58:27   
Drianx
Member

@above
exactly
AQW Epic  Post #: 7
8/20/2012 9:06:44   
Mother1
Member

What he is trying to say is that by doing this you will be giving blood mages another over powered build to use. Reflex boost, fireball, overload and plasma rain. Plus the increase defense for blocks and energy gain to cast some more of these attacks. Plus unlike with the strength build none of these moves are blockable or deflectable so give them another overpowered build to use oh joy.
Epic  Post #: 8
8/20/2012 9:59:49   
ReinXI
Member

yeah just imagine... Reflex hit about 150 dex... overload for 30-40 stun them then finish them or almost kill with the fireball then after that you can use plasma as a "finisher" and dont even get me started on how deadly if your partners a hunter with maxed smoke/ malf ( or tm for malf )
Epic  Post #: 9
8/21/2012 19:30:13   
Mecha Mario
Mechanized Plumber


All balance suggestions, and discussions belongs in the balance thread. The Reminders on Posting did mention where to post for balance suggestions.

quote:

Balance Suggestions
These types of suggestions do not belong here and still should go to the Balance Discussion Thread in the EpicDuel General Discussion. Changes to class skills, stats or suggestions of new skills or stats are considered this type of suggestion.


For that reason, locking this up.
DF MQ AQW Epic  Post #: 10
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