JariTheMighty
Member
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And as for Juggernaut battles, the developers and testers need to find new ways to balance the matches. Boosters shouldn't be brought back to the game in my opinion. Also, that brings up the topic of win rates. I know for sure I won't be doing any juggernaut battles until I know I'll be able to reach +95% win rates again, because anything lower would lower my ratio. And the unfortunate thing about it is that so many others have too stopped doing juggernaut because of the changes made to the battle mode. An example trying to clarify what I'm trying to say here: Player A and Player B have both played the juggernaut mode in Phase A, and both have all-time win ratio of 90%, making them equally good*. Then, Phase B comes along, making juggernaut battles so much more difficult that reaching 60% win rate equals the old 90%. Player A stops doing juggernaut battles, but Player B continues to do juggernaut. Player A's win rate stays at 90%, but Player B's win ratio drops to 75%. Now, Player A can claim to be the better player, although in reality they both would be equally good. *If we were to use win rates to judge players' skill level See my point? Edit: Realized it's slightly off-topic, oh well. :)
< Message edited by JariTheMighty -- 3/8/2013 13:12:10 >
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