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9/9/2012 13:42:30   
rayniedays56
Member

I know what you are about to say.

"No" "Balance is horrible as it is" Me gona fwame dis twead


Yeah, so don't.


As everyone knows, a ninja is cool. There is one in DF and IDK about the other games (lols)

HOWEVER, to keep it more Delta V style, I suggest a Shadow Hunter.


Yes, it has been named before, but unlike the others, I will not make it horribly OP.


So:



Shadow Hunter: Most situated with support
With the shadow hunter, you will be able to Tear your enemy apart with Shruiken, a physical multi attack that sends waves of blades upon your target.




49 HP
41 EP
17 STR
21 DEX
19 TEC
25 SUP


Skills:


Field Medic-ShadowVeil-Curse
Technician-Replenish-ParalyzeDart
Ditto-Shruiken-BlindSide
Bleed-Massacre-EMP


Shadow Veil:
Passively reduces physical attacks.

2%
5%
7%
9%
10%
11%
12%
13%
14%
15%

Meaning? Blood Mage has initial 71 physical fireball damage. With level 10 shadow veil, you automatically reduce the damage to 60 damage. Then armors and defense kick in.

HOWEVER, striking 71 damage is NOT easy. Say a Bounty Hunter has an initial 45 stun grenade damage. 15% of 45 is 7..

So, it is significantly worse than a Passive armor on low hits, but slightly better on large hits.
Rage ignores ALL of Shadow Veil and shadow veil CAN be overtaken by critical strikes.

Remember, this only affects PHYSICAL ATTACKS.

Requirements:
43 dexterity


Curse:

Significantly reduces the targets support, critical, and rage rate.

Warmup: 0
Cool Down: 2
EP Cost: 15 step 2, 33 max
Improves with: Strength (17 start, step 4 after)
Requirements: 35 Technology




Replenish:

Acts as BLOODLUST and STATIC CHARGE together. HOWEVER, like static charge, it MUST be activated. It CAN be blocked.

5% BL, 5% SC
7% BL, 7% SC
9% BL, 9% SC
10% BL, 10% SC
11% BL, 11% SC
12% BL, 12% SC
13% BL, 13% SC
14% BL, 14% SC
15% BL, 15% SC
16% BL, 16% SC

Warmup: 0
Cooldown: 2
EP Cost: 0 (none needed)
Requirements: 42 dexterity



Paralyze Dart: Shoot a dart from your gun, hopefully paralyzing the enemy.

Warmup: 1
Cooldown: 2

EP Cost: 14 step 2 (32 max)
Requirements: none



Ditto: Mimic a foes move, effectively doing a percent of their skill/attack/heal.
Say an opponent heals with 48 HP. You use a level 10 ditto, and you then heal for 40% of 48, which is 19.2, or 20 HP

15%
18%
21%
24%
27%
30%
33%
36%
38%
40%


Warm up: 2
Cooldown: 3

EP Cost: 15 step 3 (42 max)
Requirements: 34 technology



Shruiken: Unleash a barrage of deadly blades that can hit multiple enemies.

EP Cost 14 step 2 (max at 30) ((multiple 22 step 2 (max at 40))

Deals 85% damage on multiple

Improves with: Support step 3
Warm up: 1
Cooldown: 2
Requirements: 34 dexterity



Blind Side: Attack the enemy with a swift stab, ignoring 15% of all defenses with a 10% chance to crit.

EP cost: 8 step 2 (max at 26)
Warm UP: 1
Cool Down: 2
Requirements: None
Improves with: None



Bleed:
Attack the foe in a vital organ, effectively causing them to bleed for 3 turns while also doing 50% normal damage.

3 HP
4 HP
5 HP
6 HP
7 HP
8 HP
9 HP
10 HP
11 HP
12 HP

Warm UP: 0
Cool Down: 3
EP Cost: 16 step 2 (34 max)
Requirements: 35 support





EDIT:
Nerfed Replenish a little. PLEASE remember that it is blockable and requires decent strength to be of any use.



< Message edited by rayniedays56 -- 9/9/2012 14:06:47 >
AQ DF MQ AQW Epic  Post #: 1
9/9/2012 13:46:29   
shadesofblue
Member

Looks good. I suggest changing Ditto to 70% and nerfing Replenish to 12% (12% & 12%) at MAX, IMHO. Or changing Ditto to 80% and Replenish to 10% (10% & 10%) at MAX.

< Message edited by shadesofblue -- 9/9/2012 13:48:48 >
AQW  Post #: 2
9/9/2012 14:03:19   
rayniedays56
Member

Remember though, that you need good strength on Replenish to gain a decent amount of EP/HP



< Message edited by rayniedays56 -- 9/9/2012 14:07:39 >
AQ DF MQ AQW Epic  Post #: 3
9/9/2012 16:00:33   
doomturtle
Member

Good class suggestion amber I think this would be an enjoyable class without being overpowered
AQ DF MQ AQW Epic  Post #: 4
9/9/2012 16:47:45   
rayniedays56
Member

Fanks :) As you can see, you wouldn't need to rely on one stat to win.


I was at first going to allow tactics to go here, but...it seemed a little OP considering this class is a support based class.


I have a few other classes in my mind also. A mage and a merc based.



Seeing as we have a support hunter, I was thinking a technology based mercenary and a dexterity based mage.




Bombardier Mercenary and Ancient Mage.
AQ DF MQ AQW Epic  Post #: 5
9/9/2012 18:21:57   
Blaze The Aion Ender
Member

Feels slightly boring
No debuff's making you stronger
No Nuke skills such as plasma bolt or bunker buster

Doesn't seem like it will be very effective
AQ DF MQ AQW Epic  Post #: 6
9/9/2012 18:37:50   
One Winged Angel1357
Member


Seems like a more technical class then the rest. But really that isn't saying much considering you are either a tank or a glass cannon so nice job finding a possible middle ground
AQ DF AQW Epic  Post #: 7
9/9/2012 18:47:30   
shadesofblue
Member

quote:

Remember though, that you need good strength on Replenish to gain a decent amount of EP/HP

Well, since it's a support class, I guess it's ok. How about adding Adrenaline instead of Bleed? I don't think this class needs a DoT skill. Also, maybe it's time for a new Ultimate skill; just throwing that out there. Something that improves with SUPP; maybe dropping a little bomb on your opponent?
AQW  Post #: 8
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