Stabilis
Member
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quote:
@Mother1, quote:
Probability is the chance for crit, block, stun, and deflection. As long as their is something with percents this will happen. Also, first turn, the opponent (stats, skills, equipment), choices made, damage range (example: 35 + 20-24 = 55-59), waiting time before rage (as a result of choices made), etc... quote:
If you remove this... ...there would be OP builds which would suck all the fun out of the game. IF, and yes, we are not removing it of course. Transmuting probability into something more, influenced. The "overpowered" argument applies to player status balance, luck is not a cause or effect of this, but a result. The backup to a truly chaotic superpower. The last statement is of interest to myself. Fun. This is your perception as an individual. If you came to EpicDuel to seek fun from random chance in an mmo-pvp browser game, nice, you can also do as well in an online casino gaming network. I would have to argue on my part, that in card games as poker being an example, we achieve the fun from social encounters more than probability (unless one is the most strict of gamblers [professional gambler]). We may think the fun is the fact that the "4 of a kind" beat every other player in a swift strike... but I state that being competitive in that trying to win to impress others is the more "fun" aspect of it. This does not apply to myself however. quote:
However most people complain about this because they remember most of their bad luck rather then their good. I know I have most many times in battle due to a block, deflect crit or stun, but at the same time I have done this to other people. If this is the case, then I do not understand how useful this would be if luck only wanes from winning to losing in each battle. The lack of consistency endangers the fairness in a strategically played out battle and, in some cases a random event utterly backfires on the supposed winner. This can not be planned for, so it detracts from creative thinking. A portion of players seeking a game of well-formed decision making processes leave because their preference was not met consistently.
< Message edited by Depressed Void -- 10/28/2012 10:28:38 >
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