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NPCs for Juggernauts

 
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12/11/2012 0:09:38   
drekon
Retired ED Guest Artist


- 2 new NPCs (probably twins who only fight together)

- Their levels will be randomly set to -10 and -5 of the player's actual level at the start of each battle. Each increasing level increases in difficulty.

Therefore, it would be the equivalent of a level 35 player battling 2 Mirvs (weakest) and going up to 2 Charfades (strongest). If the idea of 2 Charfades terrifies you, then how about the equivalent of 2 Mechachillids(level 30). That should still be challenging, minus the terror. :)

- With Omega's new rules, only Credits and other rewards (if any) will be available for victories.

So for those of you with a great Juggernaut Win/Loss ratio who don't wish to ruin it, this is a good opportunity for you to still earn Credits doing what you do best.

Feel free to refine the idea, if needed, but at least give it some thought.
Epic  Post #: 1
12/11/2012 2:37:31   
TRizZzCENTRINO
Member

this sounds good, because of the fact that you might vs harder NPCs. and the difficulty should scale depends on how often you win in this mode.
MQ AQW Epic  Post #: 2
12/11/2012 2:45:09   
Mysterion.
Member

Supported
Epic  Post #: 3
12/11/2012 5:08:39   
SouL Prisoner
Member

We all did experience a little bit of NPC jugg during infernal war, and i liked it :D

So, Supported :)
AQ DF MQ AQW Epic  Post #: 4
12/11/2012 5:13:44   
Crimson Eagle
Member

It would be good to practice builds!
Supported!
~Cleany
AQ AQW Epic  Post #: 5
12/11/2012 9:57:34   
theholyfighter
Member

I don't see any reason to not support.
Supported~

It should:
1. Give more credits than normal NPCs
2. Requires Skull Cards
AQW Epic  Post #: 6
12/11/2012 10:04:09   
TRizZzCENTRINO
Member

i support again, you see im not always negative towards player suggestions.
MQ AQW Epic  Post #: 7
12/11/2012 11:07:32   
drekon
Retired ED Guest Artist


^ Hehe, I see and acknowledge your positive feedback. +1 internets for you my friend. :)
Epic  Post #: 8
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