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Balacing classes (Discussion and suggestions)

 
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12/9/2012 6:11:06   
G4m3r
Member

I think we need to change at least 2 skills in each evolved class and 1 skill in each primary class to balance and make the game more fun for all
So there are my suggestions>>>

Mercenary: In my opinion is the most underpowered class in the game and not used by the veterans and when its used, they use non-focus builds and +100 health
So to increase the power of that class, I propose to replace "Adrenaline" with a passive skill to improve auxiliary damage(like tech mage and blood mage "deadly aim" but with auxiliary)I named it "Bombardier Master".
Otherwise is the return of removed skills:

-Iron Skin
-Tactics - Support Buff
-Personal Shield - Passive Energy Boost
-Enhanced Attack (Possibly) - ?????

Buffs(Increase):Blood Commander
Debuffs(Decrease):No skills need to be decreased




Bounty Hunter:In my opinion is the most overpowered primary class and one of the bests in the game.
I think this class dont need many changes but I propose the return of "Diamond Blades"

Buffs(Increase):Maybe the "Venom Strike" but its not necessary
Debuffs(Decrease):Maybe the "Blood Lust" or "Massacre" but its not necessary




Tech mage:In my opinion this class dont need skill changes but like in the others primary classes I propose the return of "SuperCharge (3 hits)"
Tech mage its a little bit overpowered so we need to change somethings,maybe

Buffs(Increase):Maybe "Assimilation"
Debuffs(Decrease):Maybe"Deadly Aim" but not necessary



Now the things will heat,because changing primary classes will be effects in evolved classes and there are very opinions and chances,so this is mine




Tactical Mercenary:Since it was launched has been a overpowered class and need drastic changes,maybe.
I propose the return of "SmokeScreen"(Cyber hunters got "Malfunction" so why the Tactical Mercenary not?) to replace "Field Commander" and "Technician" to replace "Blood Shield"

Buffs(Increase):No skills need to be increased
Debuffs(Decrease):Practically all skills but the high-priority skills are "Frenzy"(maybe increase energy cost) and "Re-route"




Cyber Hunter:This is an another overpowered and killing-machine class.It need some changes,maybe
So I propose to replace "Venom Strike" with "Stun Grenade"(I know they already got "Plasma Grenade" and Tactical Mercenary already got it but if you got a different idea post it below) and the replace of "Cheap Shot" with something like "Plasma Aura","Cyber Shot" or "Cybernetic Shot",Im trying to say a evolved skill of "Cheap Shot" in Cyber Hunter

Buffs(Increase):No skills need to be increased
Debuffs(Decrease):"Maybe Static Charge"




Blood Mage:This class is overpowered and a tanked buffed class.It need more debuffs than changes
I propose to replace "Deadly Aim" with a buffed "Assimilation" and "Bludgeon" with "Berserker" or "Blood Shield" to replace "Energy Shield"

Buffs(Increase):No skills need to be increased
Debuffs(Decrease):Maybe "Reflex Booster" and "Intimidate"



In this moment there are my ideas.
Comment,discusse and suggest this <<<Interesting Subject>>> lol





< Message edited by G4m3r -- 12/9/2012 6:19:46 >
Post #: 1
12/9/2012 6:20:59   
goldslayer1
Member

not supported.

why would u want to return berserker?
a lvl 1 berserker = same damage as a max bludgeon, that saves BMs 9 skill points to throw at something else.

no nerfs needed for BH's bloodlust, without bloodlust, any build (and i mean any) wouldn't work.

no to diamond blades, this would make the class super OP.

AQW Epic  Post #: 2
12/9/2012 6:30:20   
G4m3r
Member

I added a new idea to replace "Energy Shield" in Blood mage with "Blood Shield".
Argh,balancing is so hard.
Post #: 3
12/9/2012 6:33:01   
goldslayer1
Member

also, before suggesting nerfs or buffs, please wait until the staff make unique skill trees for CH, BM, and TLM.

ur suggesting nerfs to bloodlust because of BH, this would also nerf it to BM, then u suggest reflex and intimidate nerfs, this is nerfing BH and merc aswell.

then u suggest a nerf to DA, this is nerfing BM too.

and static charge doesn't need more nerfs, what CH needs is to get rid of plasma armor.
AQW Epic  Post #: 4
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