Stabilis
Member
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First of all: our stat progressions use the decaying principle. As you add more stat points to a stat, it becomes more costly to obtain the benefits from such stat. The problem with decaying, is of course, a slow rate of change (but also because it promotes Focus). It does not matter much that after 30 points a stat becomes slightly more difficult to milk, we barely put over 100 into a stat anyhow. If you increase the rate of decay though, you promote more Focus. So how do you repair this balance problem with people exploiting a stat? Simple, remove decay, and make the cost for a stat bonus appropriate. For example, 6 points of Strength to increase the base damage range by 1 and never have that rate change. Also applies to Dexterity, Technology, and Focus.
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