drinde
Member
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I'm thinking of adding reduction mechanic applied to damage dealt through spamming the same stat. Here's how it works: Your first attack is based on strength. (Double Strike) If your next attack is also based on the same stat, you would suffer a damage reduction penalty of 10%. (Strike) If your next attack is based on the same stat and is a damage dealing skill core, you would suffer a damage reduction penalty of 15%. (Chairman's Fury) If your next attack is based on the same stat and is a damage dealing skill, you would suffer a damage reduction penalty of 20%. (Massacre) This stacks up to, hmmm, a maximum reduction of 30%, causing all damage based on the same stat to do 70% damage. To compensate for this and stop tank builds from dominating the game, the minimum damage for attacks will be adjusted from 3 to 5-6 points.
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