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Decrease the cool down of heal

 
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2/12/2013 23:23:27   
Frostblitz
Member

I can easlily beat strength mercs if the cooldown for a heal is only 2 or 3. They should decrease the cooldwon for heals.
Epic  Post #: 1
2/13/2013 2:12:07   
Ranloth
Banned


That means those who abuse Heal loop can also do it, even more disastrous once Heal is scaled by Support again. Not everyone uses Heal anyway so it won't be a solution. %-based skills and possibly Str itself will be changed (nerfed) in this week's update.
AQ Epic  Post #: 2
2/13/2013 2:26:57   
Remorse
Member

Trans is right,
The purpose of increasing the CD from 3 to 4 was because of very strong heal looping builds.


You could argue that now that support does not improve heal that the CD could be decreased.

But I personally would much rather heal to improve with support again and stay at the 4 CD.

Plus skill cores like generator may mean even with a CD of 4, the healing builds may become to strong again.

But hopefully simultaneously energy drain skill cores counteract that.

< Message edited by Remorse -- 2/13/2013 2:28:01 >
Epic  Post #: 3
2/13/2013 2:35:00   
EpicIsEpic
Member

if the heal wuld improove with support again i would like CD the same since it doesnt i would like CD 3 but it is only my opinion
Post #: 4
2/13/2013 9:08:33   
ED Prince of Shadows
Member

As people have stated before, this would make classes such as TLM OP because they can constantly heal while the other player wastes all their energy, then simply continue to outlast because of reroute and the armors.
AQW Epic  Post #: 5
2/13/2013 11:34:27   
Mother1
Member

Nope leave it as it is. this would OP tank builds if they can consistently heal themselves especially those who use the infernal android. Heal loop would come back those who can't do it will be at a major disadvantage.
Epic  Post #: 6
2/13/2013 12:14:20   
G4m3r
Member

This will make Tact Mercs very very OP
Post #: 7
2/13/2013 12:16:19   
Vagaran
Member

Wohoo, Juggernauts will literally be near impossible to beat then :D In other words, no leave it as it is.
AQ DF MQ Epic  Post #: 8
2/13/2013 13:07:03   
HydroMonk
Member

No
Post #: 9
2/13/2013 15:52:38   
caser5
Member

Awful for Balance, great for a TLM like me.

_____________________________

Curiosity Killed the Cat
AQ DF MQ AQW Epic  Post #: 10
2/13/2013 19:41:21   
NDB
Member

How will this stop Strength Mercs again, if you can barely live past the first 2 or 3 turns??? You obviously need to come up with a better solution to that. And besides, what about TM and TLM or any caster/tank build? Generator wold go insanely well with these kind of builds, and with the return of Boosters, this would not be good.
Epic  Post #: 11
2/15/2013 3:52:25   
xxDantExx
Member

as the old saying goes " If u cant beat them, join them!!! "
Field Medic cd should stay as it is...
AQ DF MQ AQW Epic  Post #: 12
2/15/2013 19:39:01   
Midnightsoul
Member

No, back in Beta, there was Heal Looping...let's not make that happen again...
DF AQW Epic  Post #: 13
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