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Azraels Will Nerf Ideas

 
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2/24/2013 8:31:45   
xGreen Warriorx
Member

Nerf Idea 1: If you use Azraels Will on your opponent, when they are forced to strike they can't be blocked, and the damage for the forced strike goes up by 10%.

*Nerf Idea 2: Increase the warmup of the Azraels Will core to 2. This would reduce its abuse when used with a high support build (TM/merc mainly).

*Nerf Idea 3: 50% chance to misfire while using the core, and dealing extra damage to yourself while still causing a forced strike.

*Nerf Idea 4: Based on x stat - opp x stat there's a x% that you will resist the "charming" effect of Azreals Will nullifying the effect .. maybe str / tech ( willpower? ) and if it's resisted the core is on CD for 2 turns ( they can use again ) but it's only usable ONCE per match (as in connecting) so if it wasn't resisted the first time then that's it you can't use it after that.

Nerf Idea 5: Azrael's Will knocks out all damage-related skills, and your most powerful weapon for that 1 round. Ex: You use Will against a supp merc. The merc can't artillery strike, double strike, intimidate, or use any skills on that turn that do damage. The supp merc cant aux on that turn, because its their most powerful weapon. What they can still do is strike, sidearm, bot, heal, and blood commander.

*Nerf Idea 6: Make Azraels Will a passive with about 10% chance to force strike.


Why Azraels Will needs a nerf: It's too OP because often it acts as a 100% stun at the end of the battle when it's used on the last round, and even in the middle of the battle if the strike gets blocked, or if the person being forced to strike has low str. It can only be consistently countered by a yeti bot, which most players dont have.

~ Opinions and ideas to modify these suggestions are welcome.

*Note: The suggestions with the * were not my idea.

Edit: Changed suggestion format and added a suggestion.

< Message edited by xGreen Warriorx -- 2/27/2013 21:56:56 >
AQW Epic  Post #: 1
2/24/2013 8:40:10   
zion
Member

It should be no more than 30% chance... way too abusable
AQ DF MQ AQW Epic  Post #: 2
2/24/2013 10:02:01   
xGreen Warriorx
Member

^ 30% chance to force your opponent to strike? I don't think people who bought the promo would be happy about that, Azraels Will needs to be nerfed not destroyed.
AQW Epic  Post #: 3
2/24/2013 10:11:47   
EpicIsEpic
Member

This promo is very unbalanced like i said millions of times and idea is it is wors than in delta and is a 100% pay to win back again.
Post #: 4
2/24/2013 11:26:49   
Demon Emperor
Member

If you use Azraels Will right, you automatically win. Its a problem.

quote:

Im suggesting if you use Azraels Will on your opponent, when they are forced to strike they can't be blocked, and the damage for the forced strike goes up by 10%.


Damage for the forced strike should be 120%.
AQW Epic  Post #: 5
2/24/2013 13:37:09   
xGreen Warriorx
Member

^ Maybe the damage % should be higher, but numbers can be worked out later.

@EpicIsEpic
This promo isn't completely unbalanced, it just needs some work, aka a nerf.
AQW Epic  Post #: 6
2/24/2013 13:38:52   
ansh0
Member

50% chance of misfiring dealing 100% dmg to self.
Epic  Post #: 7
2/24/2013 13:44:04   
xGreen Warriorx
Member

^ And still forcing the other person to strike? That could work, I'll add it to the top post.
AQW Epic  Post #: 8
2/24/2013 16:19:56   
The Astral Fury
Member

I got an idea, but it's pretty risky you guys ready?

1. Log on

2. Open Map

3. Travel to Frysteland

4. Go to the NPC's one up from the entrance and purchase any type of yeti

5. Equip it

6. Learn how to use it's special

7. Use it to counter the core

Lol guys it's only OP if it dosen't have a counter that anyone can obtain anyone can buy the yeti and use it. And even then then have been times I didn't even need a yeti to beat them. Trust me it's one of the first cores so since were not used to this new system people think it's OP, but as time goes by more cores will be released that will have it's own unique/special ability and soon these weapons won't even be nearly as good compared to the others. It has a counter use it

< Message edited by The Astral Fury -- 2/24/2013 16:22:03 >
DF AQW  Post #: 9
2/24/2013 16:28:13   
caser5
Member

^ Like everyone has an extra 45,000 to spend after spending 30,000 or so putting cores on all their gear.

_____________________________

Curiosity Killed the Cat
AQ DF MQ AQW Epic  Post #: 10
2/24/2013 16:51:09   
The Astral Fury
Member

^ As I said before even if you don't have the yeti you can still beat them. Plus not everyone had them two it's not like every battle you go into they have it, yes a few people habve it there not unbeatable and if you save up and get the yeti even better.
DF AQW  Post #: 11
2/24/2013 17:11:34   
Giras Wolfe
Member

*Nerf Idea 2: Increase the warmup of the Azraels Will core to 2. This would reduce its abuse when used with a high support build (TM/merc mainly).

I've proposed this elsewhere and support it. This prevents it from being abused in quick kills. Also the core will still do what it was advertised to do, which is important. I do not support either of the other 2 proposed nerfs.
AQ AQW Epic  Post #: 12
2/24/2013 17:47:33   
button33
Member

I remember hearing someone say that Azrael's will will not be changed. Why?
Mainly because that that is a promotional item, and they dont want to nerf it, as people paid real money for this. There will be other cores to counter thins in the future.
AQW Epic  Post #: 13
2/24/2013 17:55:24   
Mother1
Member

@ button33

That didn't stop them from nerfing the infernal intridictor. That was a promo people spend real money on yet it was nerfed. That also didn't stop them from nerfing the Azreal's borg either and guess what that was a promo bot as well.

Epic  Post #: 14
2/24/2013 18:04:12   
xGreen Warriorx
Member

@Astral Fury
That's why I'm saving up for a yeti right now- to counter Azraels Will.

@Giras Wolfe
Yup, you were one of two people who suggested Idea 2.
AQW Epic  Post #: 15
2/24/2013 18:07:41   
Cursed Darkness
Member

@mother1

Stop jumping on bandwagons

OT: Yes the gun and Aux are strong, if you know how to counter it (Yeti) or have a high str lvl around 40+ it really shouldn't be a problem, and i don't know what happened to the Infernal Intridictor but how is that even applicable to this? Sure it got nerfed but it's not these weapons so stop comparing them as such.

_____________________________

http://epicduel.artix.com/charpage.asp?id=Cursed%20Darkness
Epic  Post #: 16
2/24/2013 18:22:29   
Lycan.
Member

I don't think the forced attack should do 120% damage because if the person who gets forced to attack and has a support build with no Str and the person who forced them to attack is a heavy tank then the +20% damage does practically nothing so i think that having a 2-3 turn warmup would be a fair nerf to this devastating skill.
Epic  Post #: 17
2/24/2013 20:00:59   
ReinVI
Member

I personally like the idea of being able to "roll" for a save from being forced to strike ( feeling nerdy saying this.. ) but based on x stat - opp x stat there's a x% that you will resist the "charming" effect of azreals nullifying the effect .. maybe str / tech ( willpower? ) and if it's resisted just so it's not wasted put the core on CD for 2 turns ( they can use again ) but it's only usable ONCE per match ( as in connecting ) so if it wasn't resisted the first time then that's it you can't use it after that.

Isn't that reasonable? a little more complicated maybe.. but since the games based on a RNG then might as well right?
Epic  Post #: 18
2/24/2013 20:04:07   
xGreen Warriorx
Member

^ Good idea, added to the list on the first post.
AQW Epic  Post #: 19
2/25/2013 0:57:56   
Hun Kingq
Member

Nah, no nerfing is allowed but what should happen in 2vs2 and 2vs1 is when you shoot the opponent then the opponent attacks their team mate.

They did this core skill to help battle against strength and support builds.

When you faced with two tact mercs/mercs with high support build and they go first every time with high damaging Aux you are glad that your partner has that side arm or even when players have high stats with high buffs you are grateful your partner has that weapon.

What they need to work on is balancing out the multis how they scale, how one has a better chance of going Critical than the other two, How the 85% damage reduction hurt the Plasma Rain and Multi-shot more. Even with super high dex the damage from the Plasma rain is not good enough to really make a difference and with less support that means basically no chance of a critical strike but I can assure you with you low support Artillery will go Critical.
Epic  Post #: 20
2/25/2013 1:58:09   
Mother1
Member

@ cursed

The point I was trying to make is that he said that they shouldn't nerf it because it is a promo which people spent money on.

I just brought up two promo's that were nerfed because of balance issues. I never said whether I agreed or disagreed with this topic.

@ hun

@ support merc's being an issue? Please it is the first 2 turns that you need to worry about. Survive those 2 turns and you can beat them easily. For their high support they have low defenses. I myself have beaten 2 support mercs a few times with a partner when we know what we are doing.

As for this promo I have been people with it with and without luck on my side.

< Message edited by Mother1 -- 2/25/2013 2:00:42 >
Epic  Post #: 21
2/25/2013 2:16:58   
Drianx
Member

quote:

^ Like everyone has an extra 45,000 to spend after spending 30,000 or so putting cores on all their gear.

And why should anyone who doesn't even have 45k be equal to someone who bought the promos?

< Message edited by Drianx -- 2/25/2013 4:32:14 >
AQW Epic  Post #: 22
2/25/2013 2:32:54   
ThePriest
Member
 

They do not need a nerf.
Yeti takes care of the problem already.
Have meet several players who beat one with no special weapons.
It's all about builden encountered.

They actually released the yeti before them they released this wepons,
So they released the solution before they released what you call problems.

Plus this is a successful pro in mind how many people bought it.
The nerf is like asking people to stop buying varium.

But agree that it is very hard to beat one that has them.
If you do not have the right build or yeti.

But as I said most of those who use them this weapon.
Has almost built its entire build on just those weapons.
So the solution is Yeti tactics etc..

/ / The Priest
Post #: 23
2/25/2013 6:46:59   
xGreen Warriorx
Member

@Everyone saying yeti is the "solution" to Azrael

Most people don't have a yeti. Most people includes people not on the lvl cap. Think of all the lvl 30s being tortured by Azraels Will. They were supposed to have a chance, but now they really don't.

You shouldn't have to rely on one thing to balance the game out. In the future a lot less people will have yetis, and so when they fight people with Azrael (there will be fewer of these people too but still) they will have a very hard time winning.



< Message edited by xGreen Warriorx -- 2/25/2013 6:47:25 >
AQW Epic  Post #: 24
2/25/2013 8:33:35   
Drianx
Member

quote:

Think of all the lvl 30s being tortured by Azraels Will. They were supposed to have a chance, but now they really don't.

Yes they do. My lv 34 TLM has no azrael's promos yet he has over 80% win ratio now. Just think out of the box.

quote:

You shouldn't have to rely on one thing to balance the game out.

And you shouldn't judge overall balance because of one thing either.

quote:

In the future a lot less people will have yetis, and so when they fight people with Azrael (there will be fewer of these people too but still) they will have a very hard time winning.

Aw-aw logic of a 5-year old.
So in the end there will be less people losing because of it.
Or winning?
I'm so confused.
But I laughed so hard.
AQW Epic  Post #: 25
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