edwardvulture
Member
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Ever since Omega has been released, every stat has been taken down. That doesn't seem too right.... Well, now let's see why. The first problem: #1 strength builds- the one build that always beat out everyone What was done: more starting life and energy What could have been done: Life being buffed back up to two in terms of progressions Outcome of what was done: -Strength builds not needing to invest in energy -Balance problems# 2,3, and the list would probably go on Predicted outcome of what could have been done: -Cores less influential and less likely to be overpowered, due to extended battles -Support builds(Ch's and Mage's) lasting long enough to fully reap the benefits of their malfunction, thus giving them a chance to compete -extended battles, which will allow for more strategic and enjoyable game play So if health was back to progressions of two, do you think the problem would have ended there? Post your thoughts in the comments.
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