nico0las
Member
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I've always been a big time Halo fan. I'm very good at it, almost excellent (my ego also knows no bounds, which is my biggest weakness), and have competed in minor LAN tournaments (all FFA). I built an MLG team and *hopefully* will be getting somewhere. I attend university in Boston so I can get to Rhode Island easily if we were successful. ED has always been somewhat secondary to me, I never really caught onto it, but I have played it a LOT over the past two years, so I'm quite attached to it. AE has some very original and interesting ideas. They have reacted a solid company building browser based MMOs. However, this type of game can only target a certain portion of a potential audience, and personally I have a lot of work, seeing as I want to be an engineer, so this game no longer attracts my interest or my time schedule (ED consumes a LOT of time). Epicduel was for me the best AE game because it required far more brain activity to play. There was nothing alike, you need to adapt to your situation (Like Halo), and strategy went above randomly pressing buttons. The other AE games are essentially a point n click adventure, going through major and minor story lines. The reason I'm pretty much about to retire for good from ED is because, unlike Halo, there is no way to balance this game out. "Balance" is like perfection, it does not exist. Balance would incline you even out everything, or otherwise make it perfect. This isn't actually possible, because there will always be an "OP" build that requires no skill to earn wins with. Halo, for example, has only one factor that creates a gap: Skill. The better YOU as an individual are with movement and analog sticks as well as the meta-game, the better you will do in a game (excluding in high level competitive play, where you are only as strong as your weakest teammate). All the weapons have strengths and weaknesses, but they all have a purpose: The BR, for example, is excellent close range because it's reticule is huge and the shots are easy to hit, but this means that the BR can't hit shots long range. The DMR, on the other hand, has a smaller and more accurate reticule, so close range is more difficult whilst long range is easy.
< Message edited by nico0las -- 3/22/2013 16:25:18 >
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