Ranloth
Banned
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With my Focus 5, I find Energy Shield and Reflex Boost quite useful when trained to a decent level. With my Juggernaut build, Overload and Multi are very good skills to have and probably helpful in 2v2 (haven't tried yet). If Reflex works poorly against the Smoke then it's not trained well enough since mine usually negates most of Smoke, unless Smoke goes over -40 then I lose some Defence. Firebally, huh? Most players switched to tanks hence why it's not used as much. Perhaps available cores make it not as useful as before, since Meteor cores work off Strength and don't cost Energy, so they can invest in other skills instead. But having Fireball work with Dexterity is a no; Overload + Multi + Fireball? 3 unblockables, 2 different types, just asks for abuse even at cost of having to train more Energy + Fireball doesn't have to be maxed to be efficient. Also, it's not very helpful to max out DA most of the time. It's one of them skills that's useful at any level, so wasting more skill points isn't needed if you don't have to. Tech builds also exist for BMs, just ask few other players around on Forum who can make a decent use out of Plasma Cannon, and not necessarily maxed. If you have issues with BM then it'd be your build. My Juggernaut build reaches 75% ratio which means I lose 1 in every 4 fights, my typical Focus 5 (I have high defence and high HP set-up, depends on items I wanna use) reaches around 70-80% ratio on its own as well. No, I don't use IA nor Gamma Bot but rather the Yeti and different variation of cores. BMs aren't anywhere near close to being weak, rather the opposite. They are balanced class. The only person who will disagree will be Hun. Everyone see BMs as balanced, including the Devs hence why BL was slightly buffed just so they get a lil' bit closer, otherwise they are fine. If there's an issue then it could be your build, especially when you win 2/5 fights which is mere 40% ratio. That indicates the problem is with your build.
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