Sipping Cider
Member
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@GoldSlayer1 Yes that does make sense. Both aux and sword need to be more powerful in terms of a ratio, not a sum difference. And actually, it is that same logic why jugg difference levels need to scale with level. Lets pretend we can simply a character to one number that represents their total power. This power could be based off of ability points, stat points, and gear all earned throughout the game. (so starter stats and stuff doesnt count.) At level 20, this number is twice that of a level 10. If a level 20 juggernaut fights two level 10s their total power number would equal the power number of the juggernaut. If a level 30 juggernaut fights two level 20s their combined power number would exceed the juggernauts power number. To put it another way, ill use an extreme example. If the level difference were to be a set number, say 10 levels lower, the challenge in a juggernaut fight would be drastically different in these two scenarios: A level 20 fights 2 level 10s A level 100 fights 2 level 90s.
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