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Blocking System, Omega Update and Bad Mannered Community

 
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4/1/2013 21:12:11   
Digital Rain
Member

So where do I start...? Oh right, never mind....

The blocking system can occur more than twice per 1v1 or 2v2, however in a 1v1 situation one or two blocks can basically be what the gaming community call it, "GG".

What's really concerning is that Tech Mage's have the abilities to be least blocked eg. Plasma Bolt, Overload, Plasma Rain and Super Charge. Which all seeming also do a heck load of damage, but I'm not going to go there.

The next class that comes in line is the Mercenary, they have several abilities which can be blocked which is concerning because they are pretty much their MAIN skills, I've seen many many many Mercenaries with maxed out abilities that require a "strike".

I've seen more blocks occur on non-bounty hunter characters, and I'm going to ask you fellas what it is that bounty hunters have that relates to this.

There's moments when lets say you get a lucky deflection and puts you on a mere 1 health point, and you have nothing left but a regular strike, so be it, ONLY for your dreams and hopes to be utterly shattered by the five letter word.

Nice game.

If you people think about this carefully, there is only partial skill involved, I'm NOT going to involved another game into this, because it would be a bad analogy. BUT the main theme involved here is DECISION MAKING.

OMEGA UPDATE, HORRAY.

Cool update guys. Starting to like it until I realized that basically majority of the community just wasted their in game credits. I think of this update as, buy more varium for better looking weapons and end of story.

And that doesn't mean Varium necessarily, these weapons cost a bunch at higher levels.

What I'm trying to say is that the people who played before this update have lost of decent amount of in-game credits compared to the weapons of the Omega Super Uber Epic Fantastic Awesome Credit Chewing Update, Yeah !

BAD MANNERED PEOPLE

The sub-topic of this is pretty much enough said, there are many arrogant people who absolutely LOVE this game and pretty much going to DEVOTE their life to it. Hehe, only kiddin'.

Anyways during the majority my games when I'm having a fun time clicking buttons and killing people. Only to be BM'ed (Bad Mannered) by people because my character "Deflected, Healed, Critical Striked, or even Blocked !).

An example of this would be that people would tend to call others e.g. "Omg, lucker noob", "gg, noob", "noob", "lucker"
...and the rest, I don't even know if "lucker" is even a word.

I would like to sum this up with this:

"Fix ya damn game, christ...." - Me 2013

Yours Truely,
Annoyed Digital Rain

EDIT:

The matchmaking system is a slightly off. There are chances where you can be up against someone who is 3-4 levels higher, which can be a massive advantage if you think about it, stat points, higher stats overall, skills which are maxed or not seems unfair. I was casually surfing through the net of Epic Duel videos while I saw a level 32 seemingly go up against a level 26? What on Earth, Obviously the 'bigger' guy ate his face.

This also comes into a major factor when 2v2 kick in. Think about it guys.



< Message edited by Digital Rain -- 4/2/2013 18:51:57 >
Post #: 1
4/1/2013 21:46:02   
  Exploding Penguin
Moderator


Personally, I never insulted anyone because they were lucky. I have shown frustration by saying things such as "omg," but nothing more severe than that. The most frustrating thing is that with Omega, luck plays a ridiculously severe role in the game given any class. Given this, many players who were previously having high win rates now have...not amazing win rates because they will often lose to players they normally didn't lose to before. This is because the less experienced players who they rarely lost to are now winning 10x as much, if not more, due to increased luck, the fact that it's harder to recover from luck in a fight, and also because shadow arts is one heck of a broken skill that apparently gives people with terrible records the right to win when they get lucky and block 2 times with a 40% block chance in one fight. The fact that lots of blockable skills are vital to many builds, such as atom smasher on TLMs, assimilation on certain tech mage builds, berzerker, etc... makes BHs have a skewed advantage to certain builds. Their naturally massive block chance is near useless against caster TMs without assimilation, and overly useful to TLM focus tanks that depend on atom smasher and merc strength builds. All in all, luck factors are just too severe, and they're boosted by ridiculous passives like shadow arts which turns a previously wonderful tactful game into a communist empire where everyone is equal no matter what their skill is. Before, ED was like a socialist community, except without the cons of having poor people because anyone could improve themselves by further understanding battle mechanics and thinking more tactfully. Now, it's turned into a communist community (I'm not implying any opinions on whether or not socialism is better than communism) with all the cons (and benefits) of a typical communist society. Overall, I found this as a major change which overall made ED not nearly as fun as it once was, particularly when people with more 1v1 losses than wins beat me 2-3/10 times just because they block a lot with shadow arts.

Also, if you didn't know, block chance is based off of the dexterity difference between both players. Therefore, by having and using smokescreen, BHs naturally gain a higher block chance. Same applies for deflection chance and TMs/CHs, but those are less prosecuted because there's no shadow arts equivalent for deflection chance. That is how BHs relate to the mentioning of lucky blocks or absurd block chance.
Epic  Post #: 2
4/2/2013 3:21:28   
Tushar
Member

Atlast somebody said my words....
Epic  Post #: 3
4/2/2013 3:56:27   
kosmo
Member
 

Bh is very far from having the best win % out of the 6 classes, why? Because bh has luck-related wins (1st turn, blocks, stuns ,etc..).Tlm for example can have a much better % just because its a more solid class; I understand bh s blockis might annoy you but its not op and that s prooved from win ratios.
Epic  Post #: 4
4/2/2013 4:14:27   
Blaze The Aion Ender
Member

@Kosmo
No... BH is certainly right now the strongest class
I've been both BH and TLM recently, BH got more luck, won more and had a good strategy against more builds
AQ DF MQ AQW Epic  Post #: 5
4/2/2013 4:17:50   
EpicIsEpic
Member

In my opinion BH is the strongest class followed by TLM then Cyber Hunter then tm and bm and the worst class obviously is the merc. That is just my opinion so please don't hate it and feel free to post your own classes after strenght.
Post #: 6
4/2/2013 4:38:20   
kosmo
Member
 

It s very hard to do better with a bh than with a tlm or cyber in the long period, for example today I m on leaderboard with 83.5% using bh, when I used to be tlm instead I usually got to 86-87% very easely.
Epic  Post #: 7
4/2/2013 4:47:53   
EpicIsEpic
Member

@kosmo
it dippends was it BEFORE omega when you played tlm or AFTER if it was before then pretty OBVIOUSLY very many players weren't varium and as you know back then it was pay to win. If it was after omega had lunched then you must have the best build.
Post #: 8
4/2/2013 5:10:00   
kosmo
Member
 

@above.Yes, I m talking of Omega and even these days if u check the leaderboards the lvl 35s that have more than 85% are mostly tlm.
Epic  Post #: 9
4/2/2013 21:18:32   
  Exploding Penguin
Moderator


The fact that a luck-based class such as BH can beat a solid class such as TM, TLM, or BM just shows that tank stat synergy on the BH skill tree overpowers them slightly, and that BH should probably get nerfed slightly or have skills like smoke or EMP increase with different stats. Someone suggested EMP increasing with support, which sounded interesting since BH used to have a strong support-based skill tree before field medic got changed.
Epic  Post #: 10
4/3/2013 11:29:38   
Bloodpact
Member

What they could do is change shadow arts and reduce the random opponent to 0-3 levels away instead of 0-5 levels away.
To solve two issues.
Epic  Post #: 11
4/3/2013 11:57:31   
Mother1
Member

@ blood

Then it would take longer to find players at all levels and it will be the worse at levels 1-3 and 33-35. While some people don't mind waiting others do mind.
Epic  Post #: 12
4/3/2013 19:40:14   
Bloodpact
Member

it's already easy enough to find fights less its 2v2.

Sounds like ur also a 35 and u just wanna num num num
on the level 30-32s still with unfair fights o.O.
Poor things have such a disadvantage.

I'm going to to remind you this is a thread about balance not about convenience.

< Message edited by Bloodpact -- 4/3/2013 19:41:44 >
Epic  Post #: 13
4/3/2013 20:29:56   
Mother1
Member

@ bloodpact

I don't know about you, but there are times I have to wait 2-3 minutes sometimes longer for a duel, and when I finally get my duel guess who I am with? level 30-32. This happens to me quite a bit and guess what? Even when this does happen there have been quite a few times that these lower level players still win against me So to be honest with you level advantage means nothing anymore it is the build that is used by the player and the person who uses it that counts now.

Also last i checked the main reason the staff didn't change this a long time ago was for guess what? convenience. They know that cutting the player pool like this will result in longer waits for duels. Otherwise they would have done this a long time ago. So no it isn't about me wanting to beat on lower level players who could or couldn't be at a disadvantage against me (Remember the build is what counts now) It is about dueling period.
Epic  Post #: 14
4/3/2013 21:45:12   
Hard boy
Member

replace shadow arts with something else, replace adrenaline for mercs make merc's hybrid armor +12 defense/switchable.

about bad manners, just don't mind them, they may be having a bad day, you may go "hahahaahhaha" just to piss them off more, afterall they are losing :)
Epic  Post #: 15
4/3/2013 22:07:36   
ale6300
Member

@Hard boy can be good if merc had 12 but +6 Def +6 Res not +12 Switchable, that makes Mineral and plasma armor underpowered, and Yes Shadow Arts and adrenaline need to be changed but its Extremely hard what passive put, because if you put something can Extremely OP these Classes.

< Message edited by ale6300 -- 4/3/2013 22:15:31 >
DF AQW Epic  Post #: 16
4/3/2013 22:12:05   
Stabilis
Member

For Cyber Hunter, armour ignorance would be an alright passive skill to replace Shadow Arts (I did not suggest this first). For Bounty Hunter, energy regeneration at a max of 5 energy per turn would be an alright replacement for Shadow Arts over there (again I do not take credit for that).
AQ Epic  Post #: 17
4/3/2013 22:16:48   
ale6300
Member

@Depressed Void How Work Armor ignorance, are some post about that?
DF AQW Epic  Post #: 18
4/3/2013 23:32:53   
Stabilis
Member

^

It is like Cheap Shot, each level adds to the amount of Defense or Resistance ignored. So if I had 8% armour ignored on the passive, all of my attacks would not account for 8% of whatever D/R my target has. Example... I attack a guy with 50 Defense when I can ignore 8% of that. That means my damage will be (my attack - (their Defense - 8%)). Or (my attack - (50 - 4))... (my attack - (46)).
AQ Epic  Post #: 19
4/4/2013 9:16:36   
Bloodpact
Member

All I got from mother was some blah blah blah "Guess what 100 times"
and a totally disregard to a fact. This isn't a convenience thread take it elsewhere.

On the idea of changing shadow arts I support this because of it's OPness in some situations
and uselessness in others. <_ Summed up I won't go into detail too tired -__-.

Off Topic: Be kool if like Rabble or someone came in and gave us their 2 cents on the issues.
Epic  Post #: 20
4/4/2013 9:29:52   
Mother1
Member

@ bloodpact

The point I am trying to make is that the so called disadvantage you claim lower levels are having isn't even there. Enhancements are gone and the varium and non varium gap has been just about shut. That alone has made it 100 times easier for lower levels to win. If a lower level loses to a higher level now it is because they either had a bad partner, or a build disadvantage simple as that.

Also as I said before the staff already pointed out in the past the main reason why they made the gap as it was and why they weren't going to change it. They might now they might not however, as I said the main reason they did it like this was so that people could get into battles quick not being forced to wait which is coming back to convenience. It was why they never changed in from before because it will affect the time you get matches too much.

But I am guessing all you are going to get from what I am saying it I am a bully who would rather get a quick match against people who you claim are at a disadvantage when very well their build can have an advantage over mine (Which is the only true disadvantage you can be at now in a battle) rather then wait 2-3 minutes (which is a long time to wait for a duel) to get a fair fight.

< Message edited by Mother1 -- 4/4/2013 9:30:38 >
Epic  Post #: 21
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