Master Smasher
Member
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quote:
What makes this game so unique for me is the rage bar. Not only does it spice up battles, it acts as a balance to luck. In a way, it is delayed damage. If you get blocked you gain more rage and thus do extra damage more quickly. It seems like luck is what lots of people are angry about, which means rage is not doing its job good enough as being a luck balancer. My suggestion is to have rage gain depend more drastically from luck, and more importantly on the chances of that luck. rage gain on block or deflection= damage negated * support modifier * (100-%chance for block or deflection)/100 rage gain on critical = damage taken * support modifier*(100-%chance for critical) /100 So lets say someone has a 50% chance to block you and then blocks you. The rage gain would be multiplied by (100-50)/100 = .5 If that person had only had a 10% chance to block you instead the rage gain would be multiplied by (100-10)/100 = .9 This would not only help balance out luck, it would also mirror the players emotions. People seem to rage (on the forums) more often when they get blocked by someone who should have only had a 1% or so chance to block them. interesting idea, however I wouldn't make rage improved by support anymore since support mercs would just gain rage in a super rate, but great idea
< Message edited by Master Smasher -- 4/14/2013 16:05:14 >
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