ND Mallet
Legendary AK!!!
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@romanu If you have a crit in a battle now, then it will take away a good chunk of your health and leave you crippled most likely. If you were to have a bunch more health then crits wouldn't affect you as much and it would reduce complaining since they wouldn't be as powerful. There would be more because the battles last longer but it would be easier to deal with. The observed probability of luck is way different than the actual probability. An 8% chance to crit could show up as a 50% chance to crit if a battle lasts only two rounds and one move crits and the other doesn't. But over hundreds of battles, you'll start seeing that you are getting closer to the actual 8%. Take a coin for example. Flip it twice. It will show either a 50/50 or a 100/0. Now what happens if you do get two heads/tails? That means you have a 100% chance to flip that side going off of observed probability alone. But if you flip it 10, 100, 1000, even a million times, you'll start to get closer and closer to a true 50/50 ratio. @dark Lowering luck %s doesn't help since luck was made as a counter to keep any build from getting a 100% by build abuse. Strength can get blocked and deflected, support can be deflected, tanks can be crit and raged. By sacrificing those, we run the risk of boosting builds that abuse stats. @xen My original suggestion for health lowering involved a 1.5 system. Except it would be adapted to lower numbers and would work like tech progressions used to work(3 stats per resist with an occasional 2) so you would get 1 health and then 2 the next point. @dual Too much work, especially when increasing health would do just fine. @ed Short battles have been around since Alpha. @gold I never mentioned health would make battles longer because it would make it more important than defenses(and yes I know you're referring to me, no one else ever mentions the relationship between health and defenses). I said that making health more important than defenses allows players to overlook 2 entire stats and be better off without them. Also, the game is supposed to be set up so defense>offense. Otherwise skills like Defense Matrix, Reflex Boost and all the other defensive skills would be pointless to use. Why use one of those skills if you're only getting back less or as much? Why should I invest in dex and tech if some guy can invest half as much into strength and be equal to me?
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