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Replacing a Atom smasher with this somwhat emp stealing similar skill

 
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All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Replacing a Atom smasher with this somwhat emp stealing similar skill
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5/14/2013 23:01:59   
Elloisoul
Member

I was thinking what if we replace it with a Some what poison granade that takes out energy from the enemy each turn like frost so it can be like this and it still cost the same energy as atom and calling it energy leach granade

Lvl 1- 15 energy per turn
2-18
3-21
4-24
5-26
6-28
7-30
8-32
9-34
10-35
Post #: 1
5/14/2013 23:53:08   
Khalix
Member

15 energy per turn for 3 turns with the user only needing 6 energy? That's basically 45 energy over the course of 3 turns, making it more debilitating than an EMP grenade for a small energy requirement.

Lvl 10 is overpowered. That's 105 energy over the course of 3 turns for the cost of 15 energy. Most lvl 35's have an average EMP grenade damage of 35, and this butchers it all.

Extremely unsupported.
Epic  Post #: 2
5/15/2013 7:01:00   
toopygoo
Member

the idea is there but that is way too strong....
make the cost start at 10, and go up to 25

level 1 drains 5
level 10 drains 15
AQW Epic  Post #: 3
5/15/2013 8:47:20   
xyzman
Member

If it is 15 ep over 3 turns, meaning 5 ep per turn at lvl 1, only then it may make sense.
AQW Epic  Post #: 4
5/15/2013 9:21:03   
goldslayer1
Member

that would be crazy strong.
AQW Epic  Post #: 5
5/15/2013 10:57:23   
Dual Thrusters
Member

Can you please clarify if it is 15 energy per turn or 15 energy over 3 turns.

Anyway, grenades only look right on TLMs, it doesn't suit Mercs :P
MQ AQW Epic  Post #: 6
5/15/2013 11:21:27   
Necromantres
Member

if you make it 3 turn make it at max for a total of let's say 45 (maybe) the way you stated it it's way to OP..and a grenade ? for mercs? why not a good animated melee atack?
Epic  Post #: 7
5/15/2013 11:23:35   
Dual Thrusters
Member

@necromantress

For merc, it could be like an atom smasher-bezerker attack

Edit: on second thought that wouldn't be original :P

< Message edited by Dual Thrusters -- 5/15/2013 11:25:00 >
MQ AQW Epic  Post #: 8
5/15/2013 16:16:25   
toopygoo
Member

15 over 3 turns yes.. its 3X the cost which is what EMP does, except EMP does it in one turn.... mine's level 5, costs 14, and drain 42... so you can say level 10, (maxed) cost 15 and drain 45 is op if it drains it over 3 turns
AQW Epic  Post #: 9
5/16/2013 4:24:14   
Spellzy
Member

NO.
Epic  Post #: 10
5/16/2013 5:25:22   
chusen
Member

maybe give that grenade idea to TLM replacing atom smasher and probably weaken it more
then make atom smasher no cost and 3 cooldown and still blockable or maybe unblockable?
Post #: 11
5/17/2013 4:21:00   
santonik
Member

Atom Smasher:Now that cost 6-15 energy depends lvls. What you think if that no cost energy at all to mercenary.That helping little bit against casters and emp users.
Tactical mercenary must pay energy;because they have reroute.

Today broblem 1 skill is 2 class
I dont changes anything Tactical mercenary
I changed only regular mercenery.But that need new move. Basically same move what ATOM MASHER is but that no cost energy.

Epic  Post #: 12
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