| jetcool Member
 
   
   | Hi to everyone, I know we focus on balancing match making and core adjustment. But I want to try making a class and hearing your views about it. Epic duel will not concern any new class for who know when as the main issue relate to the core mechanic.   
 Please Note - This is not a complete skills list as I want to know how the skills would please the group for future reference
 
 Well here goes
 
 
 Class: Ghost
 
 inspired by: The character "Ghost" from marvel and deathstroke from DC
 Reason  : I feel that the existing classes are board/similar in term of skills and I think we need some more specific class with unique skills to bring a twist to our standard builds. I thought about a ninja at first but that doesn't go well with the theme that epic duel present.
 
 It role - To be a tactical player that relay on his/her many skills and tools to get the job done. A person that focus on greed and fortune to determine where he/she is needed
 
 Skills
 
 Passive skill
 
 No.1  Instinct
 increase the deflection rate of the character
 Stat require attack Lv 1 - 16   Lv 10 - 36
 Lv 1 1%
 Lv 2 3%
 Lv 3 4%
 Lv 4 6%
 Lv 5 7%
 Lv 6 9%
 Lv 7 10%
 Lv 8 12%
 Lv 9 13%
 Lv 10 15%
 
 No.2 Backstab
 giving you 15 % of performing a counterattack
 How it work - when the enemy hits you with any attack (not including damage over time), if you still live then the chance is applied to deal damage
 require support Lv 1 - 16   Lv 10 36
 Lv 1 1 damage
 Lv 2 2 damage
 Lv 3 3 damage
 Lv 4 4 damage
 Lv 5 5 damage
 Lv 6 6 damage
 Lv 7 7 damage
 Lv 8 8 damage
 Lv 9 9 damage
 Lv 10 10 damage
 
 
 Attack skill
 
 No.1  disarmed
 An attack that hits the opponent and disable their gun for 2 turns
 Energy required lv 1 17 ep, each lv up + 2
 stat required tech lv 1 - 16 then +2
 warm up 0 cool down 3
 
 Lv 1 30% of normal damage
 Lv 2 40%
 Lv 3 50%
 Lv 4 60%
 Lv 5 70%
 Lv 6 80%
 Lv 7 90%
 Lv 8 100%
 Lv 9 110%
 Lv 10 120%
 
 No. 2 barrage (ultimate)
 the player charge at the opponent with a slash then fire bullets (5 physical shots) from his/her rifle while moving backward and ending it with a grenade (physical)
 energy required Lv 1   36 ep then +3
 warm up 3   cool down 3
 
 Steal 100 credit from opponent (I know it not possible)
 
 Lv 1 30% more damage
 Lv 2 36% more damage
 Lv 3 42% more damage
 Lv 4 48% more damage
 Lv 5 53% more damage
 Lv 6 58% more damage
 Lv 7 62% more damage
 Lv 8 66% more damage
 Lv 9 70% more damage
 Lv 10 73% more damage
 
 No. 3 smokescreen - Note from the Bounty hunter class
 
 No. 4 reflex    Note - same as bounty hunter
 
 
 No. 5 Proton grenade
 a grenade with a 20% of stun and remove ep from the opponent (note - does no damage, similar to EMP)
 increase with tech
 energy required - lv 1 - 14ep then +2
 warm up 1 cool down 2
 Lv 1 10 ep
 Lv 2 12 ep
 Lv 3 14 ep
 Lv 4 16 ep
 Lv 5 17 ep
 Lv 6 18ep
 Lv 7 19 ep
 Lv 8 20 ep
 Lv 9 21 ep
 Lv 10 22ep
 
 No. 6 Multi attack
 action - become invisible and move towards the opponents and strike them with his/her sword
 The damage can be determine by the element of your main weapon
 
 Thank you for viewing it
   
 
 
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