Exploding Penguin
Moderator
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The problem with support builds now is that support does not grant that many offensive options other than the extremely unpredictable critical hit rate and the solid aux damage which has a long 3-turn cooldown. Therefore, I'm suggesting support-relevant changes to skills/new skills to buff and increase the fun factor while adding more build variety to many classes. This may be conflicting with many other ideas though such as the "minimal luck" concept, but this is really for making ED more fun, providing more build variety, and to buff some slightly weaker classes. Fireball: -Increased base damage by 2 -Increases with support instead of strength -Same dex requirements [This will give BM a viable support build with its already strong support synergy of intimidate, reflex, and energy shield. Before, it was a very weak build to invest mainly in support because of the huge lack of offensive options which was greatly needed to fuel blood lust. With a change to support with fireball, this should promote more support builds and bring a brand new type of build into the class] Sneak Attack (new BH skill): -Replaces cheap shot -Increases with support, no stat requirements -Deals an unblockable percentage of a normal aux attack, with moderate energy costs (around 15 at lowest level to 30 at max). Each skill point investment will grant +5% more, and eventually +3% more at higher skill point investments. -Cooldown 2 -Scales about as fast as plasma bolt and has a very, very low base value before calculating the added damage from the improving sta -The % can increase with more strength, as well as with stat point investment Pacify (new TLM skill): -Replaces field commander -Cooldown 4 -Deals normal strike damage and removes a percentage of the opponent's rage. -More support will lower the energy cost by 1 EP cost per 9 support -EP cost does not increase with more skill points, and before calculating the discount from support its base is 22 cost -Each skill point investment will remove an extra 2.5%, and eventually 2% -If blocked, you will actually remove an additional 15% rage rather than losing the effects
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