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Poison spores core (Baby Yeti Warrior)

 
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7/23/2013 9:15:34   
Lord Machaar
Member

This core broke the routine and so hard, usually, you can use your specail cores once every battle, but this core don't, all you have to do, is to make a tanky build with no focus, higher up your health, and let the core do it work, without losing a single point of energy, or using technics, all you have to do use the core, once it's over, use it again, endlessly, 7hp every turn or 8hp, making the TlM skill "Toxic grenade" useless,I mean when you use the same skill with no energy, and for 4 turns, why bother use that skill?, once you get your rage, you can use those frost shards, and there you go, immortal build with nothing to worry about.

< Message edited by Lord Machaar -- 7/23/2013 9:21:50 >
MQ Epic  Post #: 1
7/23/2013 9:38:27   
Mother1
Member

This build is good but not unbeatable. poison also works on this kind of build since Poison is designed to be effective against tanks with low health.

You can also use high HP with high heal which is also two other counters to this build since poison is weak against these kinds of builds. Glass cannons with high damage output or a high damage output build period can work against them as well.

Then there is Malfunction and omega override (if technology is the highest base stat) which can also weaken technology which in turn can low the DOT of the poison.

As for robots cores there are several other cores that be used more than once besides the botanical hazards.

Assault bot's
Azreal's borg
Bio borg
Gamma bot

All in all as I said before it is good build but not unbeatable.
Epic  Post #: 2
7/23/2013 9:42:22   
Lord Machaar
Member

I don't really think you've ever faced this build, I faced it with 2 classes, 6 builds, everytime a different bot, and different skills, but it remains unbeatable, because, you don't have to focus on anything else but your technology and dexterity, and all the damage will be done by the bot, it doesn't matter which build the opponenet is using, it won't be affective. I suggest that the core will be limited in a "once per battle use".
MQ Epic  Post #: 3
7/23/2013 9:55:56   
martinsen5
Member

Yeah pretty much, I agree with this suggestion.
AQW Epic  Post #: 4
7/23/2013 9:58:37   
Mother1
Member

Your idea would make this bot useless in two vs two since field medic cures the poison. I already seen this happen in 2 vs 2 when my partner poisoned one person only for his partner to cure it. before the DOT could even start.

Another thread with counters to this bot
Epic  Post #: 5
7/23/2013 12:26:53   
kosmo
Member
 

i cant agree, this bot is good but absolutly it isnt op, this because it has alot of counters.
even as a tank whit low hp u can easely prevent ur opponent from doing dmg on u just using a low lvl heal after u get poisoned, in this way when they cool down the poison spore u cool down ur heal too, and u can cure ur self again.
Epic  Post #: 6
7/23/2013 16:10:31   
Lord Machaar
Member

The core doesn't even have a cooldown, its cooldown finishes with its effect, for 4 turns, you can use it again, no cooldown, one time after another, no limitation, this ALSO make Toxic grenade, TlM's skill useless. Why bother and waste energy on this skill while there is a core you can use it with no energy and no cooldown, is that fair to you?

Thanks for the thread Mother1, I have another place to whine in =]

< Message edited by Lord Machaar -- 7/23/2013 16:17:51 >
MQ Epic  Post #: 7
7/23/2013 16:12:50   
Dual Thrusters
Member

@Lord

Toxic Grenade's effect is stronger, and has an absurdly low cooldown.
MQ AQW Epic  Post #: 8
7/23/2013 16:14:38   
Rayman
Banned


Dual: And it cost 33 energy when maxed, just so you know.

And read what he said:
quote:

Why bother and waste energy on this skill while there is a core you can use it with no energy and no cooldown, is that fair to you?
AQW Epic  Post #: 9
7/23/2013 16:16:02   
Dual Thrusters
Member

It's good to use right after your opponent has healed and while your bot is on cooldown.
MQ AQW Epic  Post #: 10
7/23/2013 16:23:22   
Ranloth
Banned


What Dual has said. Combination of Bot and Poison skill is probably even better. It's useable more than once because it can be fully cured by Healing, unlike other Bots which don't have a counter that gets rid of the effect completely. Furthermore, one build isn't supposed to be able to counter everything in game, you are supposed to lose to people or something is wrong with balance if you don't. High HP builds work against Poison great, low HP do not and will die easily to any form of Poison - whether it's a skill or from the Bot.

People need to learn you cannot counter everything with one build and adjust to it. If you find it bad - raise your HP. Don't wanna lose damage/defence to raise your HP? Deal with the Poison. You will not have both at once.


_____________________________

AQ Epic  Post #: 11
7/23/2013 16:31:48   
Lord Machaar
Member

That's the most illogical thing I've ever heard, you won't even need that "Toxic grenade" skill to match it up with "Poison spores", the core is already OP, and combine it with the other core in bot, it's destruction, the "Poison spores" takes 4 turns to deal 8-7Hp, in that time you can use the second core, deal some damage with it, then after the poison effect is done, you will use it again, The core itself is not the only one which is OPed, the whole bot, but I tried to focus "Poison spores" core which is OPed and make "Toxic grenade" useless...
and Yeah, @Trans, you better read all my posts, before openning up your big mouth.
MQ Epic  Post #: 12
7/23/2013 18:14:36   
Mother1
Member

@ Lord

Do you play 2 vs 2 or do you only play 1 vs 1? Because last I checked this core does have a cooldown. Maybe it is because you are in one vs one so much or you don't heal early that you don't see it but there is a cooldown.
Epic  Post #: 13
7/23/2013 20:20:54   
Steel Slayer
Member

This "OP bot" does 35 damage max, cant be raged, and can be removed with field medic. That's actually pretty weak on any1 who isn't a tank, heck on some builds(str BM or BH, str/sup mages, support mercs, etc) you can hit harder than that with strike. It's great in some situations, far from being OP.
Epic  Post #: 14
7/24/2013 3:04:24   
CivilAE
Member

I think its more of a class thing, TLM/CH being more restricted or bound to more tankier like buildz overall. I found a decent groundz between High/Low HP so that I don't lose too much when it comes to defense/damage. But yeah, no doubt the bot is going to shred through tankz that have minimal HP to compensate for attack power and bulk.

Me being a CH I would prob do fine up until the my energy is completely exhausted (Dependz on class of user). Knowing the right time to heal is prob your best bet against these bot users.

More or less neutral. And it certainly does have its advantages in longer fightz which are very common nowadayz with all the tank-like buildz.

I would think reducing it by a single turn would be pretty reasonable, making like and not overly abusive on classes that already have it, and it remains reusable up to infinite with no cost. This is already a neat bonus for classes that don't inflict poison anyhow and have done fair without.

< Message edited by CivilAE -- 7/24/2013 3:24:35 >
DF AQW Epic  Post #: 15
7/24/2013 19:30:57   
ED Divine Darkness
Member

the poison bot is fine. just make the yeti special spammable.
AQ AQW Epic  Post #: 16
7/24/2013 19:41:46   
Dual Thrusters
Member

@EDD

Yea, I don't see why the Yetis shouldn't get a buff.
MQ AQW Epic  Post #: 17
7/24/2013 19:58:20   
ED Divine Darkness
Member

cuz they arent as good as botanical hazard? same basic atack, but yetis special is nowhere as good a botanicals special. yetis is not as good as botanical borgs special either. or infernals. or assault bots.
AQ AQW Epic  Post #: 18
7/24/2013 20:02:21   
Mother1
Member

@ dual thrusters

That is an easy one. because if it did support builds Especially ones with deadly aim will never be able to use their side arm or aux in a match. Certain bots are one time use for a reason.

Epic  Post #: 19
7/24/2013 20:04:51   
ED Divine Darkness
Member

then what about botanical? shouldnt it be 1 time use? it is like a free poison worth more than 33 energy per use for focus 5 users. if you think yeti shud be 1 time use, what about botanical? does it seem fair?
AQ AQW Epic  Post #: 20
7/24/2013 20:08:27   
Mother1
Member

Poison is curable with field medic that was why they made it repeatable. Would it be fair if I were to use the poison only for you to cure it right away and then I can't use it again?

Epic  Post #: 21
7/24/2013 21:06:43   
ED Divine Darkness
Member

yes it would. cos you wud be using poison at the wrong time. right now, it is just SPAM ALL THE TIME. it sould be used with tactics, when they are out of energy. poison is meant to be tactical. not herp derp spamming.
AQ AQW Epic  Post #: 22
7/24/2013 21:14:41   
Mother1
Member

@ ED Divine Darkness

Seen that done to me a few times (How you are saying poison should be used) and 90% of the time when they do use the poison like that I end up beating them anyways since by this time I either have rage to take them out (since they are already low on health) or I can do enough damage to take them out.

Many counters for this build have been posted and nerfing something because it is your bane isn't a good reason to nerf something either. If poison couldn't be cured I would say one time use would be more fair since the poison effect can be used without it being stopped. However as it is now no.
Epic  Post #: 23
7/24/2013 22:26:34   
Scyze
Member

@ED Divine Darkness,
People (like me) use it as a tactical option. Even if you don't see it as a tactical option, it still is.
AQ DF MQ AQW Epic  Post #: 24
7/24/2013 23:12:54   
ED Divine Darkness
Member

i never said it was op. im fine with this robot. im cool with it. but i dont get why yeti is nowhere near as good as it?
AQ AQW Epic  Post #: 25
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