Exploding Penguin
Moderator
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So lately I've been seeing some players use a newer method of dealing with the poison spores effect. Here are the 2 methods I've seen so far: 1. Heal when it's convenient and either dispel the poison or let it continue until it ends because it simply was a waste of energy to heal at that point 2. Heal the turn right after poison spores is placed, normally resulting in the field medic only recovering 10-ish HP Here's what I think of these methods (Based off of speculation, these are completely opinion that are supported by facts): 1. This method is more energy-efficient but can leave holes open in your endgame defense because right after you dispel the first poison effect the second one comes shortly after. This is typically best performed by classes with limited energy such as BMs and BHs, from what I can tell. 2. This method is an entire waste of health/energy, but can keep you stable throughout a large portion of the fight because it gives you time to dispel the second poison spores in the mid-end game. While you do lose a large portion of HP/energy based off of what level your field medic is, it can make it a lot easier to deal with midgame rage combos stacked with poison when you're in the halfway-health status. Since this method can be used for a more stable and safer route but wastes energy, it's best performed by classes which gain instantly gain a lot of energy quickly, and can possibly be used by classes with weaker energy regaining properties. Merc is easily the best user of this tactic, but TM can also use it too because of the large amount of energy assim returns along with reroute. TLM and CH can also use this tactic too since the poison goes through their tank properties, but their limited energy regain may make it tricky later in the fight. Have you seen the 2nd method described used before? What's your opinion on these different tactics? Which one do you think is the most effective given certain classes?
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