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Buff for TLM Field Commander

 
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8/9/2013 9:48:13   
Predator9657
Member

Change "improves with" from support to dexterity.

This should make the skill more usable. Currently TLM's are really tanky but without much offense, so this way, FC will work with tank builds to give them decent attack.

Strength buffs are not nearly as useful as buffs for dext/tech since strength scales at a much slower rate, so a lot less is received from the buff.
Moreover, whereas dext/tech buffs can be used to counter smokes/malfs, FC is rarely used as a counter to intimidate - and even if it was used as a viable counter, it would mainly be used against support builds with intimidate which are far less frequent than smoke/malf builds. (BC is useful since it also has lifesteal and for support merc builds it gives a ridiculous amount of points at L1).

The only other skill improving with dexterity is stun grenade and since it is relatively weak, this shouldn't cause any problems from stat abusers. Since both dext/tech are used by tanks, either one could do, but if FC improves with tech, it might make SS builds OP.

Have I overlooked anything?
Epic  Post #: 1
8/9/2013 9:55:26   
Warmaker04
Member
 

Yeah you forgot that, changing the field commander from support to dex, that will Nerf the Support TLMs Up.... And only because of that , no supported... and TLMs are very very good.. already... they do not need such a change.... That would only harm them more... because there are TLMs still using support builds in 2vs2..

< Message edited by Warmaker04 -- 8/9/2013 9:56:14 >
AQW Epic  Post #: 2
8/9/2013 10:26:31   
Lycan.
Member

Not supported.
If field commander was improved my dex im sure people would spam out dex with max field commander.
This would cause mercs to block more causing more luck and hit with super high str with a low chance of getting blocked.
Epic  Post #: 3
8/9/2013 10:57:40   
zion
Member

Any buffs for tlm would be very much warranted at this point.
AQ DF MQ AQW Epic  Post #: 4
8/10/2013 12:29:37   
Bloodpact
Member

quote:

Not supported.
If field commander was improved my dex im sure people would spam out dex with max field commander.
This would cause mercs to block more causing more luck and hit with super high str with a low chance of getting blocked.


Uh no, Tact mercs have mineral armor , so that makes them need around 50 less Dex in general, so pure spamming would
not work without leaving a resistance weakness. Also people could just "spam" support right now already.
Epic  Post #: 5
8/10/2013 13:19:10   
Sensei Chan
Member

Supported because them Merc's who are on support builds abuse Blood Commander because of the high damage they do they get so much health back I have seen 1 Merc get 24 HP back from Blood Commander in 1 turn (Rage Critical). Also Tactical Mercenary's are the only class with Reroute and Armor giving them the ability to loop Field Medic while having good defences. But Mercenary's Static Smash is better IMO as it can take 20-45 Energy giving most of it back to the player.
Another good thing about Mercenary compared to Tactical is they have Bunker which I have seen hit over 65 Damage on rage criticals.
I support your idea it would be good for Tactical Merc's but I wouldn't add Blood Lust to Field Commander.


< Message edited by Sensei Chan -- 8/10/2013 13:24:33 >
Epic  Post #: 6
8/10/2013 15:20:51   
newtena
Member

don't lesson to him tml loves defense builds and mineral shield increases defence making them harder to kill.
this would provoke increase in dexterity more.
thus tml would be harder to defeat.
# their defence would be are their greatest offence.
Post #: 7
8/10/2013 15:23:26   
Dual Thrusters
Member

@newt

If they spam dex, they will have low resistance.
MQ AQW Epic  Post #: 8
8/10/2013 17:04:41   
Predator9657
Member

quote:

that will Nerf the Support TLMs Up.... And only because of that , no supported... That would only harm them more... because there are TLMs still using support builds in 2vs2..


So in other words; "lets not try balance TLM's this way because it gives a slight disadvantage to the stat abusers".

quote:

Not supported.
If field commander was improved my dex im sure people would spam out dex with max field commander.
This would cause mercs to block more causing more luck and hit with super high str with a low chance of getting blocked.


3 classes already have viable dext builds and while they are overused, they are not OP so what makes you think this would make TLM dext builds OP.

"causing more luck"; does that even make sense?

"super high strength"; Since after the second diminishing returns, 8 points of strenght is required to increase the attack. And this skill improves 1 strenght per 4 points. 8*4 = 32. So in a dext spam build, every 32 points of dext would raise the attack by a point. You don't need to be a genius to figure out that that's not OP!

quote:

I support your idea it would be good for Tactical Merc's but I wouldn't add Blood Lust to Field Commander.


Don't worry, I wasn't suggesting adding BL to FC! I was just making a comparison with BC (which is very similar except that it has lifesteal).
Epic  Post #: 9
8/10/2013 17:11:26   
Segawoman
Member

Do not forget that this is Field Commander, a variable skill.

Yes, this means that they can spam Dexterity but they won't need to increase their Strength because of Field Commander.

This means that they have enough to increase their Resistance or Support along with the Dexterity.

But to think of it. This can stretch the build flexibility of the TLM's.

I'm going to remain neutral to this buff.

< Message edited by Segawoman -- 8/10/2013 17:12:03 >
Epic  Post #: 10
8/10/2013 17:46:22   
Predator9657
Member

^ The essence of a dext spam is to put all (or almost all) your stat points to dext. So you generally don't put many (if any) points elsewhere.
Epic  Post #: 11
8/10/2013 17:48:58   
Dual Thrusters
Member

@sega

Well technician improves with dex and there isn't a problem with it.
MQ AQW Epic  Post #: 12
8/10/2013 19:14:36   
kittycat
Member

I don't support that. If Dexterity improves Field Commander, there is a synergy of Stun Grenade and Double Strike that allows high damage without blocking. A more viable buff for Field Commander would be replacing the strength buff with the opportunity to ignore a certain amount of defense/resistance for 4 turns, works on all melee attacks. (maximum 15% ignore) If that's not enough to compensate, it can decrease chance by 3%.

< Message edited by kittycat -- 8/10/2013 21:12:14 >
AQ MQ  Post #: 13
8/10/2013 19:22:45   
Mother1
Member

@ Kittycat

Support build field commander, aux + multi that ignores 15% of defenses with the high chance to crit for 4 turns? That won't be pretty.
Epic  Post #: 14
8/10/2013 19:46:32   
Predator9657
Member

^ Agreed.

@kitkat

You still have a 2% (6% with ninja reflexes) if blocking :p

< Message edited by Predator9657 -- 8/10/2013 19:50:20 >
Epic  Post #: 15
8/10/2013 20:27:30   
Dual Thrusters
Member

Synergy is good
MQ AQW Epic  Post #: 16
8/10/2013 21:10:20   
kittycat
Member

What I meant is take out the "increasing strength function", replace with the ability for all melee attacks to be ignore 15% defense/resistance (when reached at Lvl 10.

< Message edited by kittycat -- 8/10/2013 21:12:37 >
AQ MQ  Post #: 17
8/10/2013 22:14:39   
Shajun Ki
Member

When will buffing and nerfing stop? It's only stalled this game from moving forward. Just stop.
Post #: 18
8/10/2013 23:28:17   
  Exploding Penguin
Moderator


quote:

When will buffing and nerfing stop? It's only stalled this game from moving forward. Just stop.


It depends on your definition of moving forward. Some think it's for more fun while others think it's for being fair to all classes and players. And then it'll be up to your definition of fun.

I would say that a change to field commander to a static damage skill like bludgeon, or a buff to double strike can definitely help because TLM is useless in 2v2. But field commander really is useless and nothing can possibly bring up to speed without being too hard to understand, or too overpowered.
Epic  Post #: 19
8/11/2013 22:07:05   
Predator9657
Member

^ Sure if after this buff FC still doesn't have much use, you can suggest a replacement.

However this buff will only take a few minutes of the devs time to implement, and it has a good chance of making FC a lot more usable.
Epic  Post #: 20
8/11/2013 23:20:46   
Mother1
Member

@ predator

The staff does weekly updates, and just because you and some people find a skill worthless, doesn't mean everyone finds it worthless. I see tactical merc's using field commander in my battles just like any other buff or debuff. Everyone isn't going to find certain skills useful for certain builds.
Epic  Post #: 21
8/12/2013 0:37:44   
Bloodpact
Member

There is no viable build using FC, the only one people use to use was the support abuse build that would use FC before they died, then BC
came out and made FC even obsolete for support abusers.
Epic  Post #: 22
8/12/2013 1:04:29   
kittycat
Member

I wonder if a skill that temporarily boosts damage of all attacks temporarily would work, but includes a side-effect that both sides get damaged.
AQ MQ  Post #: 23
8/12/2013 4:44:50   
Cyber Dream
Member

Why make FC increase with dex? Isn't dex supposed to be a counter for str? Just for that reason im against this.
AQW Epic  Post #: 24
8/12/2013 9:16:57   
Bloodpact
Member

quote:

Why make FC increase with dex? Isn't dex supposed to be a counter for str? Just for that reason im against this.


Would actually be good since if you get str you need a lot of dex to go with it so your not always getting blocked.

Also support dex and tech all have different aspects that "counter" str, dex makes u block more,tech deflect,and support

makes them crit you less.
Epic  Post #: 25
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