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How Legion's in a clutch -

 
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8/10/2013 8:12:54   
Segawoman
Member

The Legion alignment is in a clutch because of the new missile protocol feature added to EpicDuel.

As fact, this deadly necessity only costs 750 Credits or 50 Varium meaning anyone in the Exile alignment can spam interior missiles occassionally to the remaining Legion hot spots taking them over with ease.

Dread war, more like Legion diminishment.

Witnessed digits over the last hour:

Exiles: 3424
Legions: 575

< Message edited by Segawoman -- 8/10/2013 8:14:48 >
Epic  Post #: 1
8/10/2013 8:49:16   
Mother1
Member

I noticed this as well.

However to be honest this happened because when the feature came in exile was the ones controlling the turrents. It would have been the same thing if legion had control of these torrents.

If anything legion should try to gain control of the turrents first before going after anything else. That would be the smart thing IMO.

THere is also an influence cap you need to get before using the weapons again. If anything they need to increase that influence cap to make it harder to spam the weapons.

< Message edited by Mother1 -- 8/10/2013 8:52:49 >
Epic  Post #: 2
8/10/2013 12:25:37   
Bloodpact
Member

Pointless since if the small number of Legions go near the turrets the exiles just send a small portion of theirs to counter Legions.

They still have yet to put any balance systems in to equalize the numbers in any given faction.

Most legions with varium just switch and the rest are outnumbered. Pointless war is pointless, I wonder what the game will do when there is only one faction.
Epic  Post #: 3
8/10/2013 15:19:43   
Segawoman
Member

Sorry, let me update the digits over the last hour -

Exiles: 7684
Legions: 865

So disadvantaged.

Too bad I ain't Legion.
Epic  Post #: 4
8/10/2013 15:24:43   
Dual Thrusters
Member

How ironic that Exile is the one that can afford the turrets.
MQ AQW Epic  Post #: 5
8/10/2013 16:51:58   
Segawoman
Member

@Dual,

These aren't like the war-turret costs that costed 900+ Varium to use and gain War Kills.
Epic  Post #: 6
8/10/2013 17:31:30   
Mother1
Member

@ Segawoman

look at the map now. If is clear that now legion has taken over some of the turrents and is putting up a fight now. Any side can control them, but I still think they should be harder to spam with a steeper influence gain to use them again.
Epic  Post #: 7
8/10/2013 17:53:11   
Dual Thrusters
Member

Yea, 20 influence is basically 1 duel and 1 tag team match.

It should be 100 influence.
MQ AQW Epic  Post #: 8
8/10/2013 17:53:37   
Predator9657
Member

^ Agreed, the current gain required is too easy for spammers
Epic  Post #: 9
8/10/2013 18:03:45   
Mother1
Member

@ dual

4 1 vs 1's 2' 2 vs 2s or 1 1vs1 and 2 vs 2 without the influence cores.

The only way it is one tag match is if you use the influence core when winning a 2 vs 2.
Epic  Post #: 10
8/10/2013 18:30:31   
Predator9657
Member

@ mother

I think you misread. Dual said:
quote:

basically 1 duel and 1 tag team


5+15=20
Epic  Post #: 11
8/15/2013 4:58:38   
CN2025
Member

the charge core makes winning a 2vs2 20 then you can still fire it
AQ DF AQW Epic  Post #: 12
8/15/2013 7:32:25   
Warmaker04
Member
 

Dual thrusters It should be 100 influence instead 20 only if the turrets are going to do triple damage like 100 - 200... other wise not supported
AQW Epic  Post #: 13
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