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Balance PvPs By winings as well !!!

 
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9/22/2013 21:10:43   
Rocker!
Member

There's a lot of noobs in this game and nothing is more frustrating in 2 vs 2 than getting a really noob partner! It gets me bored from the game faster and makes the fight really bad!
I suggest like levels balancing, balance PvP by the percentage of personal winnings.
Noobs are ruining the fun in the game.

Side note: Free Static smash is overpowering mercs! make it cost smthg or make them use it just once like a core.
Post #: 1
9/22/2013 21:12:27   
  Exploding Penguin
Moderator


For probably the 6th or 7th time I've stated that static smash can very easily and simply be countered by using up all your energy within the first few turns. This way the merc only gets to use it once, and very rarely twice. Aside from that mercs are still extremely vulnerable to debuffs and other similar things.
Epic  Post #: 2
9/22/2013 21:19:17   
Rocker!
Member

Yea i know, i try to do this tactic but as a tech mage i keep gaining energy so they keep getting it; and they can use it even before my energy is depleted.
But my main Problem now is the amount of noobs in the game.. I can't even enjoy two fight in a row. I guess a balance by winings would be really great!

< Message edited by Rocker! -- 9/22/2013 21:20:08 >
Post #: 3
9/22/2013 22:22:07   
Mother1
Member

As A tech mage myself I don't support nerfing this move. While the energy drain is strong it has other downsides to balance it already

1 it gives no rage (Unless blocked)
2 it is blockable
3 it does no damage

Plus there are several counters for this

Consective shot (works with chance but can put this skill on cooldown)
Pyro swarm (works with chance but can shut down the move for the duel)
Get rid of your energy and this move is worthless
Drain the energy stolen from them.
Epic  Post #: 4
9/22/2013 23:18:48   
GearzHeadz
Member

^I don't feel like the majority of those counters would work.
Concussive shot (This one is fine, accessible to all players)
Pyro swarm (Most players won't have this, won't really say its a proper counter)
Get rid of your energy and this move is worthless (What if you want to use a move on cool down? Or you get stunned?)
Drain the energy stolen from them (What if they drained enough energy from you where you don't have enough EP to use an energy drain move)

I feel static smash should have a cost too. Somewhat similar to blood commander. My balanced would be:
Levels-Cost
1-1Hp
2-1Hp
3-2Hp
4-2Hp
5-3Hp
6-3Hp
7-4Hp
8-4Hp
9-5Hp
10-5Hp
OR
Levels-Cost
1-1% rage
2-2% rage
3-3% rage
4-4% rage
5-5% rage
6-6% rage
7-7% rage
8-8% rage
9-9% rage
10-10% rage

I feel these are pretty mild costs, and would be acceptable, considering the amount of energy you can drain. And even if the skill doesn't work, the merc would STILL get something out of it, rage points.

< Message edited by GearzHeadz -- 9/22/2013 23:23:25 >
DF AQW Epic  Post #: 5
9/22/2013 23:32:56   
Mother1
Member

@ Gearheadz

And let's say a merc used his rage, and needs to counter a move that will kill him by draining energy and and he doesn't have enough of either of these? Your costs will basically screw that merc, or even worse lets say they use this and get blocked? They basically gave up part of their rage/health only to get blocked. With the other energy drains the effect is unblockable but with this one it is. So

No rage gain (unless blocked)
No damage done
is blockable
and costs you either HP or rage only for the chance to get blocked?

Unbalanced and unfair with the downsides.

< Message edited by Mother1 -- 9/22/2013 23:35:06 >
Epic  Post #: 6
9/22/2013 23:46:20   
GearzHeadz
Member

I see your points... somewhat. But I feel we should move this discussion, its a bit off topic. Move to the static smash forum?
DF AQW Epic  Post #: 7
9/22/2013 23:57:46   
  Exploding Penguin
Moderator


Counter with moderate to moderately high amounts of assimilation, and you'll be dealing damage while the merc will only be gaining back minimal amount of energy cumulatively.

As for the thread's original suggestion, I guess I'd support because you should win more money if your ally sucks, and your ally should win less if they are less equipped to demote the possibility of having low-equipped players entering 2v2 and ruining it for others.
Epic  Post #: 8
9/23/2013 6:10:05   
Rocker!
Member

Yes u have a point Mother1 but i still think if it's 1 time use it would be fair enough for all.
And i hope they'll fix the low points/noobs matching so we can enjoy the game.
Post #: 9
9/23/2013 6:22:01   
Ranloth
Banned


How is that fair towards others? Put other EP draining skills on one-time use only, because Smash also drains Energy. Cores are to be used once per battle (with few exceptions), not skills. You have available counters, they are accessable for you (Assimilation, maybe Concussion Shot, and depleting own Energy). If you don't wish to use them, it's not the game's problem you don't want to counter it - even partially.
AQ Epic  Post #: 10
9/23/2013 15:39:48   
Bionic Bear
Helpful!


@Static Smashees
As Penguin and Mother have said, Static Smash is not in dire need of a nerf/buff.
@Original Thread
If you don't like getting a noob partner, then either don't do 2v2 or prepare yourself for these occasions. Everyone was a noob once, and other higher players had to deal with them too. Not supported.
Post #: 11
9/24/2013 6:19:01   
lelouchZero
Banned

 

Well, i support this (noobs in 2vs2), because i know how frustrating it can be.
Post #: 12
9/25/2013 18:52:48   
toopygoo
Member

a crappy partner is only sometimes the excuse for losing.... just cause they have bad win/loss doesnt make them bad... they may have changed, or have a good counterbuild against your enemies. sometimes i go 10-0 in 2v2, and sometimes it takes 5 tries to win one... but you cant expect everyone to be as "good" as you, the same way you are not the best player in the game, you can be someone else's downfall. this belief that its always your partners fault when you lose is like saying that you think that if you could build two players who were always on the same team, they'd win every time, is impossible even if you can control both of your players, and they end up on the same team 100% of the time. you just cant control every factor in a 2v2 which is why most people have a lower win/loss in 2v2 usually.

a quitting partner is the worst i agree. but i have, with an underdog overcome a team when both players were higher levels than us (a 32 and 34 versus two 35's) simply cause his build was synergic (i conjugated a word into something that doesnt exist here :$) with mine. he had a great smoke, i could bunk, and he could cheapshot to regain enough to health to let me heal him. we dealt more damage, and worried little about taking damage because we knew they'd have to spend their energy on survival. after one died. he used massacre for a big regain, then regenerator to smoke again. once its a 2v1, its much easier.

he wasn't exceptional and neither am i if you check my records, but blaming noob partners for losses is a big way of admitting your havent put your big boy boxers on to deal with the fact that "yes, this is a game, and i will lose. i guess i will have to accommodate to this fact, and try to find a build more compatible with other players so i can improve my win/loss ratio over time"

a good rule for 2v2 is expect to win 50%. if you have reached that, then you are doing okay. that is how you should be doing at level 35... there is only so many other 35's who only lose as much as you do.

-Game on!


< Message edited by toopygoo -- 9/25/2013 18:54:38 >


_____________________________

AQW Epic  Post #: 13
9/25/2013 19:27:55   
Rocker!
Member

@toopygoo

You missed the point, you are right in what you are saying, but i'm talking about the complete rubbish teammates that may have only 20 or 30% winning stats, and have really bad builds, and though they are on a high level they dnt even know what they are doing. No matter how gd you are it's impossible to win. i can understand playing with unmatched builds or maybe even good lower levels that make the win (if it occurs) even better, but playing with a joker who only know how to lose is another thing.
Of course i'm not looking for a prefect win ratio, i'm looking to enjoy the game, even when i lose with a good partner because i know we tried and had a good game. but lack in game understanding in some will make u frustrated sometimes.
Making the jokers fool around with each others maybe is the best idea, though i know it wont happen, but these were my thoughts.

< Message edited by Rocker! -- 9/25/2013 19:29:32 >
Post #: 14
9/25/2013 21:36:24   
toopygoo
Member

to be completely honest.. as someone who plays every day, these "absolute rubbish" partners you and others have mentioned, seem to hardly exist/ i play 2v2 and 1v1 about equally, and i very rarely (like 3-7 times a week come across anyone who plays that bad) encounter them. i dont see them being such a regular problem :$ but im not saying it isnt an issue. i just havent encountered it
AQW Epic  Post #: 15
9/26/2013 16:22:16   
lionblades
Member

^I see plenty of rubbish partners in 2vs2
especially the ones with a big ego but a negative win ratio that can't do crap and always leave
AQW  Post #: 16
9/26/2013 17:34:24   
Mother1
Member

@ lionblades

not everyone with a negative win ratio is a rubbish player. Most people who have positive win ratios before omega had the varium advantage which means they could overpower Non variums players whether they had skill or no skill, There was Non player characters for one vs one to pad up bad win loss ratio's for 1 vs 1 as well as 2 vs 2 for a short period of time. Juggernaut was also ruled by varium before omega as well.

But yeah I do see some of those players as well but most of them be players who are trolling 2 vs 2.
Epic  Post #: 17
9/26/2013 17:40:57   
lionblades
Member

^Sorry about that, I faced 3 rubbish players in a row so I was pretty mad when I posted that but now I cooled off a bit now
Ps. please report the trolling 2vs2 players...
AQW  Post #: 18
9/26/2013 19:01:20   
Rocker!
Member

@Mother1

Well I used to play since Gamma, and i Never used varium, and i don't remember i ever had a negative ratio, and now i have around 60% wining ratio in 2 vs 2 though i had a lot of noob partners and leavers (Varium edge before omega was mainly in 1 vs 1).. i think the game only requires a minimum amount of maturity to make good builds esp. noobs higher than lvl 30 who should by now know the game. These rubbish players i think they are only kids who want to fool around, it's a game and it's their right to have fun; but isn't better to let them fool around with each other.

Noting that i rely more on the 2 vs 2 stats to know if partner is good or not, since before omega they used to count NPC wins as well, making even noobs having a kind of good stats in 1 vs 1. (though some don't!)

I thought in Omega Noobs count will go down since there's no real dominance not even for varium users, but it didn't !! the only players who have a bit of edge now are players who have azarel will gun and the omega override core.
Post #: 19
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