Lord Of K1lling
Banned
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It is far too powerful, 50% energy gain? Thats quite a bit. It removes energy, gives 50% back and improves with Tech. Smoke also improves with tech, so basically, emp and smoke is the new bounty hunter combo, start with smoke, then emp, gain all that energy back, and remove theres, some classes don't have a huge way to get energy back, like blood mage for example, it takes time for them. A few things can be done Make it improve with support, so you can't smoke and emp with extreme effectiveness Reduce the energy it gives back which is what i would do, 15-30% is good enough. Reduce how much energy it takes, which isn't what i would do, but it could solve the problem. Energy is what makes builds thrive, taking away a lot, and gaining a lot, is an imbalance to the delicate balance. This skill is of much greater use, then the other energy gaining/removing skills, it even takes away more that max battery, because it improves with tech, majority of the builds will take much more away then battery gives, and is more effective then assimilate and static smash If anyone has any better ideas, please feel free to comment. If you dont like these ideas, please feel free to say so, but remember to explain why you dont like them
< Message edited by Lord Of K1lling -- 11/17/2013 21:33:59 >
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I may not win, but i'll try like crazy to win. Officer of Unholy Elites
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