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Cyber Hunter Needs a Buff?

 
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12/8/2013 20:18:34   
ShadowWraith
Member

Cyber Hunter is one of the weakest classes currently, I think it could use a buff.

Thoughts?
Post #: 1
12/8/2013 20:22:04   
Ranloth
Banned


Thoughts? Yeah, three. Can you specify what, why and how it should be buffed? They can buff CheapShot for all they care - but would that be the buff you're talking about?

You need a bit more information, before players can give you feedback and Devs can actually consider it.
AQ Epic  Post #: 2
12/8/2013 20:37:37   
ShadowWraith
Member

Well, Shadow Arts is a good example. Currently, if you max it out you get a 28% damage reduction for 3 turns. That is pretty useless. A bump to 4 turns and possibly a higher percentage would make it usuable. As is I haven't seen a single Cyber Hunter for a few days now aside from myself.
Post #: 3
12/8/2013 20:39:18   
GearzHeadz
Member

The plasma grenade. That's another point. Should scale like BH stun grenade.
DF AQW Epic  Post #: 4
12/8/2013 23:40:33   
Dual Thrusters
Member

How about make Shadow Arts increase Grenade stun chance to 100%

Keep in mind this wouldn't be OP because you give up a turn yourself using Shadow Arts, which also has an energy cost.
MQ AQW Epic  Post #: 5
12/8/2013 23:46:13   
ShadowWraith
Member

Also, CH has a huge issue with synergy. The skills don't support each other very well, in the stat that improves each skill. Especially Massacre.
The other classes' ultimate abilities scale singularly with 1 stat, which also helps them tank damage. Massacre requires 1 stat to actually do decent damage (Strength) and another stat to improve the skill itself (Support). Neither of these help the Hunter tank until he/she's actually able to use the ultimate. That's a reason why Massacre is so rare, it's hard to even survive long enough to use it.
Post #: 6
12/9/2013 0:03:54   
Dual Thrusters
Member

Well one of Cyber Hunter's qualities is that it can build around Massacre better than BH.

You just need high health to compensate for the lack of defenses.
MQ AQW Epic  Post #: 7
12/9/2013 0:24:43   
axell5
Member

oh and i think it was a mistake to remove how malf scaled with support before... now the difference between 45 and 85(around those numbers) is 12 ponts
And i agree there should be more skills to synergyse together
AQ DF MQ Epic  Post #: 8
12/9/2013 0:39:02   
DarkDevil
Member

much good ideas were presented one at time.
staff just refuse the idea to do it and without communication we can't tell why.
AQ Epic  Post #: 9
12/9/2013 0:42:02   
FrostWolv
Member

Well what v Cyber hunter need are:-

Better synergy for its skills .... it practically have no synergy like other classes

improve scaling of EMP ........ if we compare it with Static grenade the difference is 4 extra enegy drain with no energy gain and it costs energy to cast it

Malf is no long beneficial after removing for scaling .... why because as it got nerfed while only buffing skills like Energy shield, technician, PA, HA and BA isnt scaled down ... and unlike Smoke it doesnot have any offensive synergy skill.

Plasma grenade costs more energy that is 35 while Stun grenade costs 33 energy and has better scaling ..... and even Plasma grenade has no synergy offensive skill like other classes

Lastly I would like Cyber hunter to get back it previous Static Charge which was released when this class came out that it make it energy gain work on the basis of Weapon Base damage with 90% conversion so that we cyber hunter can have other builds apart from strength.

If anyone has any query about my balance suggestion please be descriptive like my post

_____________________________

Epic  Post #: 10
12/9/2013 0:49:04   
Dual Thrusters
Member

I agree, I think bringing back old SC and reworking Plasma Grenade would balance this class.
MQ AQW Epic  Post #: 11
12/9/2013 1:28:39   
DarkDevil
Member

plasma grenade should just be an energy version of stun grenade or overload.

static charge didn't senrgy with malf which is why it was changed to dmg , it just needs some armor penetration on damage so it won't be 100% useless on tanks for non-str builds.
AQ Epic  Post #: 12
12/9/2013 21:56:26   
  Exploding Penguin
Moderator


quote:

How about make Shadow Arts increase Grenade stun chance to 100%

Keep in mind this wouldn't be OP because you give up a turn yourself using Shadow Arts, which also has an energy cost.


Problem with this is if you have high enough support this can deal decent damage with malf, and will also make it easy to chain into an unpredicted rage aux easily taking away over 60% of the opponent's max health without them being able to do anything. It'll be like Azrael's will, except it actually is a stun instead of a forced strike that deals damage.
Epic  Post #: 13
12/9/2013 22:17:19   
Teserve
Member

@above
But that's two turns work-up to the nade, right? You only attack the opponent twice, so how can you get a rage too?

@below
What do you think about this?

Also, why is Static Smash blockable?

< Message edited by Teserve -- 12/9/2013 23:02:02 >
MQ AQW Epic  Post #: 14
12/9/2013 23:21:51   
FrostWolv
Member

Depressed Void let me know if my post doesnt have necessary what, why, how in it

quote:


post from older thread

Presently Cyber Hunters are limited to Strength build ....... and has worst skill tree.

Skills and issues:-

EMP ---> presently it looks like inferior version of Static Grenade which can only take energy and even has a energy cost

Malf ---> So many people complained of nerfing this skill because after delta its debuff automatically became stronger ...... No doubt I agree with them .... but my question is that isnt Energy shield, Defense matrix, Technician, Reflex boost, PA, HA, MA became stronger too?

Multishot ---> has no other dex synergy skill

Static Charge ---> only good for strength builds // and has a rage gain bug

Plasma grenade ---> no tech synergy skill

Massacre ---> Nerfed weapon damage and in ED massacre damage only improves with weapons damage




quote:


Post from present thread



Well what v Cyber hunter need are:-

Better synergy for its skills .... it practically have no synergy like other classes

improve scaling of EMP ........ if we compare it with Static grenade the difference is 4 extra enegy drain with no energy gain and it costs energy to cast it

Malf is no long beneficial after removing for scaling .... why because as it got nerfed while only buffing skills like Energy shield, technician, PA, HA and BA isnt scaled down ... and unlike Smoke it doesnot have any offensive synergy skill.

Plasma grenade costs more energy that is 35 while Stun grenade costs 33 energy and has better scaling ..... and even Plasma grenade has no synergy offensive skill like other classes

Lastly I would like Cyber hunter to get back it previous Static Charge which was released when this class came out that it make it energy gain work on the basis of Weapon Base damage with 90% conversion so that we cyber hunter can have other builds apart from strength.

If anyone has any query about my balance suggestion please be descriptive like my post








quote:


Post from Tier Poll thread




Energy Control:- Strength dependent energy gain .... has inferior version of Static Grenade which drains only +4 energy than it and gains nothing and costs 10-20 energy to use it

Synergy:- Strength is its only buddy in terms of synergy ........ with removal of scaling in malf ruined its support aid with other buffs like ES, PA, Technician......... has WORST skill tree

Comments:- Like playing strike ur opponent till eternity ... this is perfect class for you



< Message edited by FrostWolv -- 12/9/2013 23:24:03 >
Epic  Post #: 15
12/9/2013 23:56:13   
dfo99
Member
 

no, the class is good now.
Post #: 16
12/10/2013 0:01:15   
Dual Thrusters
Member

@dfo

It's possible to make good builds with this class, but honestly skills like Plasma Grenade and Shadow Arts don't have too many uses. Static Charge needs a little tweaking as well.
MQ AQW Epic  Post #: 17
12/10/2013 0:14:37   
FrostWolv
Member

dfo99 no offense are u in the right thread? This is ED ..... can u elaborate y this class is ok ?
Epic  Post #: 18
12/10/2013 14:50:35   
Hellion Storm
Member

I love the new static charge. I just wish it was the old 2 turn cooldown.

Off topic,Dual clear your pm box I would like to pm you a message about cyber hunters.

< Message edited by Hellion Storm -- 12/10/2013 14:54:42 >
Epic  Post #: 19
12/10/2013 14:53:16   
Ranloth
Banned


For Static Charge, personally, I've had different suggestion in mind. Taken from my thread, further down the page:
quote:

  • [CH] Buff Static Charge, to ignore 50% defenses for the Energy return only.
    • Makes it more efficient for Str-less builds and on tanks, whilst still dealing damage.
  • AQ Epic  Post #: 20
    12/10/2013 14:58:01   
    Hellion Storm
    Member

    quote:

    [CH] Buff Static Charge, to ignore 50% defenses for the Energy return only.
    Makes it more efficient for Str-less builds and on tanks, whilst still dealing damage.


    As long as it stays unblockable and doesn't use rage I'm all for this idea.That would make cyber a lot more energy efficient.
    Epic  Post #: 21
    12/10/2013 14:59:14   
    Ranloth
    Banned


    Yep, my suggestion only adds the effect to Energy return. It's inefficient on tanks, as it stands, because it purely depends on damage. I have an alt CH of my own, so I do know the returns of SC on tanks, and they are quite pitiful.
    AQ Epic  Post #: 22
    12/10/2013 15:21:28   
    DarkDevil
    Member

    actually to add such an effect the hit should be blockable while on the other hand its energy should not be affected by block.
    this will stop str abuse of it since its main purpose is the regain not a free unblockable hit.
    AQ Epic  Post #: 23
    12/10/2013 15:26:57   
    axell5
    Member

    agreed there devil, the hit should be blockable while the effect will remain even if blocked hit
    AQ DF MQ Epic  Post #: 24
    12/10/2013 15:29:06   
    Ranloth
    Banned


    Or, just re-work it again, aka, make it work like initial Static Charge did - guaranteed return, but not the damage. It's either one or the other.
    AQ Epic  Post #: 25
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