FrostWolv
Member
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I myself want the base energy pool remain the same (reason higher level should have more EP like any other game) and Energy stat progression should be 2 per points to solve all energy gain and drain hustle after all passive changed to active and cores costs energy Presently energy has priority for:- casting skills (offensive or defensive), healing, cores, energy draining (for CH and TLM), Energy gaining (for BM, BH, Merc) increased energy will result in:- Better energy gain for BM Increase in more variety of gameplay as classes might able to cast multiple synergistic skill .... even some may use their ultimate skill as presently only TM and TLM can use it coz of Energy Battery skill Change in "must have" skill ..... previously it was Passive and now is Energy gain/drain skill ..... many will not be forced to have it as their first priority. Players will have another option after having their energy drained .... which is instead of draining their opponent energyin return or gaining back their energy ..... they can use other moves
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