Hp/Ep (Full Version)

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Warmaker04 -> Hp/Ep (12/11/2013 6:54:01)

What if we change the HP and EMP?
Every Stat point invested on HP and EMP is 1,5 HP or EMP. 2 stat points on HP = 3 HP. same on energy..
What about upgrading it from 1,25 to 1,5?

I`m sorry, i meant EP not EMP.... well lets say EMP is energy




DarkDevil -> RE: Hp/Ep (12/11/2013 7:19:13)

not sure.

hp str abuser builds will get a big buff and they are nearly unbeatable at 1 vs 1.
i would leave this to someone more experienced about hp.




Ranloth -> RE: Hp/Ep (12/11/2013 7:40:45)

There was other thread, by Remorse, where the exact same was discussed. Instead of creating another thread, you can post there instead, and see what others think. Here's the thread: http://forums2.battleon.com/f/tm.asp?m=21526631 ^^




Remorse -> RE: Hp/Ep (12/11/2013 7:49:39)

^ TY trans,

As for dark devils comment.


That was the case when enhancements allowed STR abusers to get high HP , good offense AND still have decent defenses.


Without all the bonus stats it would be harder for STR to abuse high HP.

Though it would be fine if energy was changed to 2.

Nothing is making energy an issue, though perhaps hp could stick to 1.5 scaling rather then 2.
It is hard to say because I haven't played as it with 2 without enhancements since beta.




FrostWolv -> RE: Hp/Ep (12/11/2013 8:47:07)

I myself want the base energy pool remain the same (reason higher level should have more EP like any other game)

and

Energy stat progression should be 2 per points to solve all energy gain and drain hustle after all passive changed to active and cores costs energy

Presently energy has priority for:- casting skills (offensive or defensive), healing, cores, energy draining (for CH and TLM), Energy gaining (for BM, BH, Merc)

increased energy will result in:-

Better energy gain for BM

Increase in more variety of gameplay as classes might able to cast multiple synergistic skill .... even some may use their ultimate skill as presently only TM and TLM can use it coz of Energy Battery skill

Change in "must have" skill ..... previously it was Passive and now is Energy gain/drain skill ..... many will not be forced to have it as their first priority.

Players will have another option after having their energy drained .... which is instead of draining their opponent energyin return or gaining back their energy ..... they can use other moves




Remorse -> RE: Hp/Ep (12/11/2013 9:01:50)

^ Great input frostwolv,

I agree.

And I also think higher levels should have higher ep too.


Perhaps they could make it also you gain 0.5 energy per level and therefore around +12 enegy at max level compared to no bonus at level 1.

That combined with 2 per stat point scaling will make it more then enough.




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