Ranloth
Banned
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It won't happen because the players could get one version of each core - which would cost a fair amount of Credits/Varium - and keep them forever. Say, all cores in-game would cost 100K Credits. That's all I need to spend and I'll have all the cores, and all it'd take was to remove them and put onto another weapon. In a way, it's done for sake of profit for the game, but if player is smart enough, they will get multiple weapons (Arcade saves some Credits on it) and put different cores on each - so they won't have to keep replacing them. Dual Thrusters' idea is something that's half-way between permanent cores and current ones. Each weapon would have its own core inventory and you could replace them for all you want, but if you purchased another weapon, you'd need another set of desired cores to put on that weapon. Of course, locked cores would remain locked - so the weapons keep their identity and be unique. In fact, I've suggested the same thing a while back. Yes, it may seem greedy from the Devs, but it ends up being cheaper than enhancements for each weapon you've had, prior to Omega. 10 slots was 170K Credits or 1,900 Varium (IIRC). Of course, not all weapons had 10 slots, but more around 6-8, which costed a hefty amount of Credits and over 1K Varium. Of course, if you use Varium for the cores, it's much more expensive than enhancements! But if you use Credits, you'd have to replace them at least more than 10 times (Active) or almost twice as much for the Passive cores. That's for one weapon (enhancements)! You had 4 weapons so the cost was quadruple of that and your weapon stats were locked - if you wanted to benefit from a weapon which had no +Support but +Strength instead, that's quite an expense to switch and enhance! If you mindlessly keep switching cores, it will be more expensive than enhancements. If you put some thought towards it, it's cheaper by far. If you introduce the "Weapon Core Inventory", it would cut down on the cost of cores whilst still making profit for the game. Let's keep that in mind - the game has to stay afloat. ^^ *a bit longer than I have anticipated...*
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