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Make Cores Permanent

 
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12/7/2013 22:14:18   
Silver Sky Magician
Member


What this means is that cores should be treated like other equippable items, in that unequipping it will merely make it go back into your inventory, not be destroyed for good. This would encourage people to use limited charge cores and have greater build diversity without being penalised by having to re-buy their usual cores.
Post #: 1
12/8/2013 0:19:56   
RageSoul
Member

I can agree on this simply because of the freakishly high prices that aren't even balanced with our current Credit gain , and we all know how painful it is to spend 10K more Credits just for a single Core.
AQW Epic  Post #: 2
12/8/2013 0:36:39   
GearzHeadz
Member

Oh yes, very much agreed... But, I also have to disagree. I would much rather have the option of simply being able to "remove" a core from a slot. (not counting special cores, I will get to those in a little bit) This way, if the unequip an item the cores won't flood your inventory, you can selectively remove them.

To the special cores, I feel special cores should be able to have cores replace them, but not be removed from the item. An example, if you have the omega weapons, you could place a crit core over the omega yeti damage core, replacing the core, but not destroying it. This way you don't get the bonus from the yeti core, but don't lose it.
DF AQW Epic  Post #: 3
12/8/2013 10:30:25   
Stabilis
Member

I recommend this, I even posted the same suggestion here until "he" came: http://forums2.battleon.com/f/tm.asp?m=21531229
AQ Epic  Post #: 4
12/8/2013 11:38:10   
Dual Thrusters
Member

The Devs said something about this being abused by like - taking out meteors from one weapon and adding it to another, which I'd have to agree shouldn't be allowed to happen.

How about give each weapon an inventory? And then apply this suggestion.
MQ AQW Epic  Post #: 5
12/8/2013 11:59:58   
Stabilis
Member

quote:

The Devs said something about this being abused by like - taking out meteors from one weapon and adding it to another, which I'd have to agree shouldn't be allowed to happen.


Why is this the case? It seems more like old fear than anything.
AQ Epic  Post #: 6
12/8/2013 12:09:31   
Dual Thrusters
Member

Players will be forced to spend more time trying to buy other cores for other equipment. But wait! Why spend months of grinding when there is a varium option!
MQ AQW Epic  Post #: 7
12/8/2013 12:21:16   
Ranloth
Banned


It won't happen because the players could get one version of each core - which would cost a fair amount of Credits/Varium - and keep them forever. Say, all cores in-game would cost 100K Credits. That's all I need to spend and I'll have all the cores, and all it'd take was to remove them and put onto another weapon.
In a way, it's done for sake of profit for the game, but if player is smart enough, they will get multiple weapons (Arcade saves some Credits on it) and put different cores on each - so they won't have to keep replacing them.

Dual Thrusters' idea is something that's half-way between permanent cores and current ones. Each weapon would have its own core inventory and you could replace them for all you want, but if you purchased another weapon, you'd need another set of desired cores to put on that weapon. Of course, locked cores would remain locked - so the weapons keep their identity and be unique. In fact, I've suggested the same thing a while back.

Yes, it may seem greedy from the Devs, but it ends up being cheaper than enhancements for each weapon you've had, prior to Omega. 10 slots was 170K Credits or 1,900 Varium (IIRC). Of course, not all weapons had 10 slots, but more around 6-8, which costed a hefty amount of Credits and over 1K Varium.
Of course, if you use Varium for the cores, it's much more expensive than enhancements! But if you use Credits, you'd have to replace them at least more than 10 times (Active) or almost twice as much for the Passive cores. That's for one weapon (enhancements)! You had 4 weapons so the cost was quadruple of that and your weapon stats were locked - if you wanted to benefit from a weapon which had no +Support but +Strength instead, that's quite an expense to switch and enhance!

If you mindlessly keep switching cores, it will be more expensive than enhancements. If you put some thought towards it, it's cheaper by far. If you introduce the "Weapon Core Inventory", it would cut down on the cost of cores whilst still making profit for the game. Let's keep that in mind - the game has to stay afloat. ^^

*a bit longer than I have anticipated...*
AQ Epic  Post #: 8
12/8/2013 13:53:35   
Stabilis
Member

quote:

In a way, it's done for sake of profit for the game, but if player is smart enough, they will get multiple weapons (Arcade saves some Credits on it) and put different cores on each - so they won't have to keep replacing them.


Say we made cores more flexible. So they would have a higher quality as an item. Moving cores around and all that. Could we not simply increase the price of these "get 1 and 1 only" cores to match the improved quality?
AQ Epic  Post #: 9
12/8/2013 13:58:00   
GearzHeadz
Member

That would seem reasonable. It would also encourage varium purchase because most people would be to lazy to farm the credits. Makes it so if you want the edge, ya either have to work for it or purchase var.
DF AQW Epic  Post #: 10
12/8/2013 14:14:39   
Ranloth
Banned


But would players want to pay more for truly permanent core, or do some thinking and invest into multiple weapons and such? Put it this way - would there be any incentive in getting new items? You'd pay for the art, you can put the same cores as you've had on your previous weapon and it seems pointless. The only incentive to get new weapons would be unique cores attached to the very weapon.

Anecdote time! My main has multiple weapons, and they have different cores attached to them. For example, I have Frost Destroyer (E Staff) with FrostBite, and Botanical Nightmare (P Staff) with Frost Shards. Why? Different builds I have and they work better with different type of weapons. Likewise with multiple Armors - I have 4 upgraded ones; Tesla + Ninja Reflexes, Bunny Borg + Nanosteel Armor, and Platinum Pride + Deflection Shield (and Chairman's Fury).

Introducing "Weapon Core Inventory" would be probably the best solution for the time being. It's not perfect, but it gives some freedom and is better for the game - don't mistake with players. Currently, cores ended up as (much) cheaper version of enchancements & coupled with all weapons being the same, it definitely works out for the better - which is likely the reason why cores work in the way they do now. Rest is covered in post #8.
AQ Epic  Post #: 11
12/8/2013 14:18:27   
GearzHeadz
Member

The thing is, most players do just pay for the art. That's what I do. Cores is just another annoying hassle.
DF AQW Epic  Post #: 12
12/8/2013 14:19:15   
Stabilis
Member

quote:

You'd pay for the art, you can put the same cores as you've had on your previous weapon and it seems pointless. The only incentive to get new weapons would be unique cores attached to the very weapon.


Regarding permanent cores, this might seem to be the case. But when new cores are implemented, players that want them will put money into them as well. If we do not implement new cores, nobody wins.
AQ Epic  Post #: 13
12/9/2013 7:01:13   
Silver Sky Magician
Member


I'm not convinced by Trans's arguments, which, unlike mine, regard cores as being comparable to enhancements rather than weapons or armours. However, while I of course favour my suggestion, given that it would cut more costs and that I severely doubt varium expenditure on cores significantly contribute to EpicDuel's revenue, I think Dual Thrusters' alternative is a midpoint we can all agree on, even if it is more complex.
Post #: 14
12/9/2013 9:12:52   
Remorse
Member

100% support,

I also suggested the same thing in my "seasonal rare cores" post.

My post also tackles the issues of locked cores if you would like to give feedback that would be appreciated.

< Message edited by Remorse -- 12/9/2013 9:13:47 >
Epic  Post #: 15
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