Dual Thrusters
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1. BH It has great potential with Static Grenade. Almost any build is possible with this class, because they have such a versatile skill tree. If one is engaged with a Tech Mage, they will surely out-tank them because SG only has a 3 turn cooldown. Don't forget, they can smoke right after the mage is unable to use his shield. To summarize, this class is very Versatile and Easy to use. 2. TM Incredible for both tanking and strength builds. Has two shields and two energy buffers, making you prepared for almost anything. Unblockable attacks help protect you from luck factors. To summarize, this class is very Focused, so it requires you to sacrifice either consistent offense, or consistent defense to use either buids. 3. CH Pretty versatile. As long as you time your skills right, you can be a real threat. EMP helps make sure you can keep your opponent under control. Static Charge lets you unsuspectingly scrap little EP so you can turn the tables later in the game without your opponent knowing what hit them. It has one good shield, and another decent one as long as it is kept at a high level. With a massacre build, this bad boy can rage almost insatantly. Combining EP regenerating Cores with static charge almost always ensures that you can use your nuke every game. However, the cost of this devastating combo is absolutely no defenses To summarize, Cyber Hunter is the Jack of all trades, but the master at none. 4. Merc Has a very devastating Tank build. Intimidate synergizes with your defenses, making sure your opponent always does low damage. When timed correctly, Hybrid Armor can be a real pain. Bunker buster is pretty much a free nuke- moderately low EP cost, Ignores Defenses, and has a high chance to crit meaning it ignores even more defenses. Static Smash is a two in one EP drainer. To summarize, Merc is slow but high Damage dealing class. 5. BM This class has two shields, making it prepared for debuffs. Intimidate ensures you that only YOU will be dealing good strength damage. Parasite really depends on how much your opponent invests into EP, which practically no one does. Bludgeon is nice to deal a low costing nuke. Plasma Cannon should only be used in certain situations, but can be deadly when left alone. To summarize, this class has potential, but it requires a lot of brains to be successful. 6. TacMerc Has very bad Synergy. The only good build is Support, which can be easily countered. You are forced to invest into Tech more than dex, meaning Mineral armor is slightly weaker than Plasma Armor. Frenzy is ironic for a class that doesn't have many strength based skills. Blood Sheild is also ironic because shields are supposed to lengthen your life, not shorten it :/ To summarize, you will need a full set of cores. In order to be succesfull, you need to have a main focus in one stat. (I personally want to try this class out. I haven't seen anyone use any good builds yet with this class. I have a build in mind, but I don't have a Tlm as any of my alts- since I've always preferred normal merc)
< Message edited by Dual Thrusters -- 12/12/2013 1:04:57 >
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