kosmo
Member
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This is probably one of the hardest thing to balance, and i can t think of anything that could be better of the current state. Even if i have no suggestions i still want to point why luck is a problem: Luck, like rage, is meant to prevent the abuse, but right now players are focusing their builds/strategy around them, making of luck and rage a way to win. if i want to avoid bloks, i invest my points into dexterity, but doing so i also incrase my % of getting luky, forcing my opponent to invest into dex himself, making it a requirment to the point evryone is forced to similiar stats. I make an example: right now the common dex of a common strenght build is 85 (the cheep scale), but if tomorrow all players invest 20 points more into dex, going around whit 85 would be a mistake. what im tring to say is that luck and rage have such a big impact on the game that are forcing all players to reley around them, and since they are affected only by stat difference players are aswell forced to similiar stats
< Message edited by kosmo -- 3/5/2014 8:32:53 >
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