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3/4/2014 22:53:00   
s0u1ja b0y
Member

Remove everything luck based. The system for it is completely broken. Since they don't wanna fix it remove it,
Epic  Post #: 1
3/4/2014 23:14:05   
Dual Thrusters
Member

Too many issues removing EVERYTHING luck-based.

The devs should rather use that time to make balance changes and content.
MQ AQW Epic  Post #: 2
3/4/2014 23:50:12   
s0u1ja b0y
Member

The system is so broken though. Having base stats or lower stats than your opponent should make luck worse not better.
Epic  Post #: 3
3/5/2014 0:04:17   
Mother1
Member

Ok please explain how removing luck will unbreak the system. there is not basis to prove luck makes the game broken, and there is no proof it will fix all the problems. In all honestly most threads like this are coming from players who get anywhere from a taste to a little too much bad luck.
Epic  Post #: 4
3/5/2014 0:44:33   
Dual Thrusters
Member

@soulja

That issue is not luck, but the matching system.
MQ AQW Epic  Post #: 5
3/5/2014 0:54:43   
s0u1ja b0y
Member

It won't completely fix it, but it will make a lot of thins better. If you have lower tech than opponent or no points in tech u get no deflections. This would be only when lvl range is 2 or less. Anything more than 2 and lower lvl gets advantage.




If you don't put into a stat or have lower than your opponent, you opponent should get bonuses. Like no support equals no chance of stunning and having 5% increased chance in stunning. I know that would never happen though. Anything that can't be explained in a sentence is too advanced.
Epic  Post #: 6
3/5/2014 1:07:39   
Mother1
Member

It will also give high hp strength builds even less to worry about. Strength builds biggest issues are their attacks not connect in the form of blocks and delfections.

Epic  Post #: 7
3/5/2014 2:19:30   
Dual Thrusters
Member

@soulja

That would only emphasize the problem you said on your previous post...So players with less stats will have no chance.....literally.

And I thought you wanted less luck effects?



MQ AQW Epic  Post #: 8
3/5/2014 3:02:30   
kosmo
Member
 

This is probably one of the hardest thing to balance, and i can t think of anything that could be better of the current state.

Even if i have no suggestions i still want to point why luck is a problem:

Luck, like rage, is meant to prevent the abuse, but right now players are focusing their builds/strategy around them, making of luck and rage a way to win.
if i want to avoid bloks, i invest my points into dexterity, but doing so i also incrase my % of getting luky, forcing my opponent to invest into dex himself, making it a requirment to the point evryone is forced to similiar stats.

I make an example:
right now the common dex of a common strenght build is 85 (the cheep scale), but if tomorrow all players invest 20 points more into dex, going around whit 85 would be a mistake.

what im tring to say is that luck and rage have such a big impact on the game that are forcing all players to reley around them, and since they are affected only by stat difference players are aswell forced to similiar stats

< Message edited by kosmo -- 3/5/2014 8:32:53 >
Epic  Post #: 9
3/9/2014 0:29:23   
dfo99
Member
 

is better a strength and hp nerf and the game without very low or none luck factor than this current system. can someone think how would the chess with luck factor? you move the knight and the move randomly "block" and you lost you turn. lol

< Message edited by dfo99 -- 3/9/2014 7:32:53 >
Post #: 10
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